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Sedlo

DLC Campaign Creators
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Everything posted by Sedlo

  1. Thanks, @drizzt1700, I'm humbled by your kind words. I am currently making another campaign (albeit, slowly)... I think I will try to make the new one a paid DLC, so perhaps you might pick it up when/if it's released
  2. Hey, @drizzt1700! Very happy to hear you're enjoying the campaign so far! Yes, it's the fuse issue again. I just worked out a fix, but have to run out the door. I will post it tomorrow. In the meantime, you can "rearm" on the deck and make the nose fuze plugged. That should solve it as a temp. fix.
  3. Hey @Jasonmoofang! Thanks for the crash log. I've run the mission now through twice and could not produce the error. I do see that you are running several mods, please try disabling ALL of them and run the mission again. Unofficial mods are often the cause of crashes like this.
  4. There is a version of this mission for each terrain included inside the zip file.
  5. I'll check it out, sorry, I thought I had gotten rid of it all. It should still work, just bypass that error. I'll look into it now. @Keith Briscoewhich version terrain were you loading?
  6. Oh, also don't forget, in the radio menu / F10 options there is the choice to make yourself invulnerable and to nerf hostile missiles.
  7. They are actually supposed to be quite difficult. Regarding mission 01: The success of the fighter sweeps is variable, but you may have to contend with bandits inbound to target. The choices are: 1. Out run 'em 2. Try to fight 'em Will your fuel allow you to plug the burners for a minute or two to get ahead? If so, do it. Help may be nearby, just maybe further away than you want. Buy some time if you can. Of course, a lot depends on who you are facing and what they're armed with. Know the limitations of your jet. There is no shame in choosing to avoid a fight, especially if it means you can put your bombs on target. If you have to turn and fight, than the enemy has already defeated your mission. Don't let them defeat you. As for SAMs, they can't shoot you if they can't see you. Use the terrain to your advantage. The route to the target is designed to shield you from the most nasty stuff, but you need to keep some rocks between you and the emitter. Mission 2 is specially designed to oversaturate you. Even flying an F-16 with datalink, you will find yourself overloaded. In an F-4 you will be drinking from a firehose. Keep you visual scan going. Adjust your vector often in case there is someone sneaking in for a shot. AWACS won't call out everything. Your mission is to keep the Tornado's alive. If AWACS calls bandits north of you, don't lose sight of the objective. -- And hey, it's designed to replicate a real Red Flag mission. If you get shot down, find out what happened, why it happened and try to avoid it in the future. I hope this helps.. Cheers, Sedlo
  8. Bold Cheetah Updated to version 2024-08-15 2024-08-18 - Updated Mission 9. The radio transmission logic in DCS has changed/broke FM radio communications. I've had to replace radio transmissions with "Sound To" triggers. There is a chance some audio may not play if two simultaneous transmissions occur. I've also changed the design of both versions as well.
  9. Yes, if you have the crash log that would be help pinpoint it. Thanks! Nothing soon.. Working on an F-4E campaign right now. Some Viper stuff, as well. Glad you enjoyed the missions!
  10. @PawlaczGMD Make sure you've got the latest update to the campaign. 2024-07-22. I think I got all of them updated to fix the landing event, but it's possible I missed one.
  11. That would be ideal, for sure. I'm glad you've got it working now and I hope you enjoy the rest of the campaign!
  12. Darn, I thought I had that fixed.. I'll try and see what's going on. @PawlaczGMD, @parxuk, confirm you both have the latest version? 2024-07-22 ?
  13. Version 2024-07-22 - Critical Update! The latest version of DCS has changed the landing event handler name. As a result, I've had to update Bold Cheetah to version 2024-07-22. But it's not just bug fixes. I've added the ability for the player to choose IMMORTALITY on or off. I've also added an option for "Easier Adversary". This will self-destruct any hostile missiles fired toward the player after a certain amount of time. Download here: https://www.digitalcombatsimulator.com/en/files/3326679/
  14. Update version 2024-07-08 Added Afghanistan Map Adjusted scripts and triggers Download:https://www.digitalcombatsimulator.com/en/files/3326657/
  15. New update! 2024-07-11 - Added Cold Start Helos - Fixed F-4E Mk-84 loadout - Adjusted scripts and triggers Dowload here:https://www.digitalcombatsimulator.com/en/files/3331603/
  16. 2024-06-15 - Tweaked scripts mission 9 DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/
  17. Updated v 2024-06-14 2024-06-14 - Mission 5 - adjusted condition to proceed after bunker hit. Mission 7 - Fixed broken refuel trigger. Mission 9 - adjusted MANPAD effectiveness.
  18. I would say come in from the south, 500 kts or more and pre-emptive flares. Also, I will try and tone the air defenses a bit. Will have to be next weekend, though.
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