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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. @Lukino81 and Viking 1-1, thanks for the kind words, I'm glad you enjoyed the missions so far!
  2. I've just tested this on Nevada map, I've got a preset set to 37.5 but it shows up at 375.0 in the scratchpad DED when I cycle through the presets, and I cannot contact a JTAC on 37.5. However, when I take a look at the cockpit parameters, it will show COMM2 set to 37.5. Odd.
  3. Thanks! Mission 2 the channel to push to is 13 Right (VHF), not 10. I think that's what the issue is here. I've changed the mission so the text message will stay up on the screen longer until you have time to set the correct frequency. I've found formatting tables in the briefing is a PITA, but I will see what I can do. I'll also speed up the tanker in Mission 3. Thanks for the feedback!
  4. Here you go: https://drive.google.com/file/d/17MxuYNOjldkY-UKhU6EPf648VpQNQLI_/view?usp=drivesdk
  5. This looks cool! Thanks for the resource, will dig into this!
  6. Weird... I'm not sure, it was working last I checked. In any event, the mission is scripted that you should only need to fly within 300ft or so and then you can call refuel complete. I'll have a look next weekend and see if I can find the culprit.
  7. Not yet, hopefully next patch.
  8. The waypoints are they are now are about 500ft agl in the editor. I've just reuploaded a newer version that has them lower (version 1.96)
  9. Thanks for the feedback! Are you using v1.95?
  10. One more from me... Is it possible to make the mission briefing text formatted? Like the ability to define paragraphs, bold and bigger headings, insert tables, etc...
  11. Are you using the correct keybinds for the different radios? The "" key won't work once airborne.
  12. Totally! For me too, learning the quirks and idiosyncrasies of a new aircraft are indeed half the fun, be it real life or DCS. I'm having a blast the the F-16 so far!
  13. Let me know how it turns out!
  14. Thank you so much! I really do appreciate it!
  15. If you're careful, you can set the Dodge 11 and Dodge 12 to client and fly as a two player COOP. The triggers are based on Dodge 11, so if 11 gets shot down, then the triggers won't work and the mission will kind of break. If you do decide to do this, make the radio presets are loaded correctly for both jets (or make sure you look at this table and plug in the correct frequencies manually during the mission when prompted) UHF RADIO (COMM1) [TABLE]CHANNEL FREQ USE 1 270.1 KLSV ATIS 2 289.4 KLSV CLND 3 275.8 KLSV GROUND 4 327 KLSV TOWER 5 385.4 KLSV DEPARTURE 6 273.5 KLSV ARRIVAL 7 317.5 SALLY CNTRL 8 254.4 LEE CNTRL 9 305.6 SOF 10 343.725 SFA 11 270.1 KLSV ATIS 12 360.625 KINS TOWER 13 234.325 COYOTE 14 289.3 CALIENTE 15 228 RANGE 74 16 363.9 RANGE 75 17 238.8 ALAMO 18 231.1 JUICE 19 261.1 DREAMLAND APPROACH 20 300.05 HAVE QUICK TOD[/TABLE] VHF RADIO (COMM2) [TABLE]CHANNEL FREQ USE 1 138.05 VIPER TAC-1 2 141.9 VIPER TAC-2 3 138.95 VIPER TAC-3 4 148.15 BLACKJACK VHF 5 150.15 ODIN OPS 6 123.45 COMMON VICTOR 7 139.9 THOR OPS 8 140.5 OSIRIS OPS 9 143.85 THUNDER BASE 10 143.075 SOF VICTOR 11 142.175 KLSV BASE OPS V 12 139.55 KINS BASE OPS V 13 142.55 R2505 V 14 133.3 LOS ANGELES CTR 15 125.125 RANGE 74 16 137.8 RANGE 75 17 150.25 ALAMO 18 118.05 JUICE 19 130.0 DREAMLAND APPROACH 20 141.2 HAVE QUICK TOD [/TABLE] I've got no plans right now to make a dedicated COOP version, mainly because I'm working hard on a new 13 mission, single player campaign for the Hornet on the PG map. As far as COOP missions go, it's somewhat difficult for me to do as I don't have any RL friends who are into DCS, and my work schedule is variable each day. So it's hard to commit time to work out the bugs flying with others.
  16. I'm glad you liked them! I think I'll leave them as single player missions for now.... It's possible I'll revisit Eastern Friendship and turn it into a campaign at some point.
  17. OK, a bit of an update to the mission... It's now a cold start mission, so you've got from 1603-1611 to get the jet ready for taxi. There are new voice overs and some additional threats and triggers to make it a bit more randomly challenging. Good luck! https://www.digitalcombatsimulator.com/en/files/3306417/
  18. Version 1.2 up now... The mission is now a Cold Start, I've also tweaked the mission a bit so now the wingman will be capable in attacking the targets. https://www.digitalcombatsimulator.com/en/files/3306438/
  19. 1. Undo button! 2. Radio Transmission - set an altitude so tx isn’t blocked by terrain 3. Weather Editing (like an ability to “draw” weather into map 4. Add AAA barage fire (Baghdad 1991 tracer effect) 5. Polygon trigger zones please 6. Ability to copy paste attributes between groups (radio freqs, etc) 7. Add more coalitions
  20. Hi Everybody! My Eastern Friendship missions 2, 3 and 4 are now online on the Eagle Dynamics site! Download links here: Mission 2 - https://www.digitalcombatsimulator.com/en/files/3306573/ Mission 3 - https://www.digitalcombatsimulator.com/en/files/3306574/ Mission 4 - https://www.digitalcombatsimulator.com/en/files/3306571/
  21. Gotcha... OK, the text message thing was scheduled to pop up then the jet was close to the hold short line. The way the mission script worked is that the request and clearance for takeoff would only happen when the player was still within that zone. If you had already crossed the hold short line before switching tower, it wouldn't work. I've now adjusted the trigger so it should still work even if you've crossed the hold short line. New version is now active on the user files area: https://www.digitalcombatsimulator.com/en/files/3306438/ No, I get it, a 2000lb bomb would not be an ideal CAS weapon. Rest assured, the mission is written with GBU-12s on board.
  22. Ahh! I was thinking it had something to do with ECM or something in my mission :-)
  23. There will be text message prompting you to change to channel 3 just prior to the hold short line when taxiing towards 26. The landing text message was incorrect, I've since fixed it, and will upload the corrected mission shortly. Thanks for the pointout. 2x GBU-12 is what you're given, it's a great loadout for CAS, and if you mess with the armament some of the triggers won't work correctly.
  24. What music? I don’t understand.
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