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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. Push 10 left means you've got to change your left side radio to Channel 10. That will fire the next trigger.
  2. It’s mainly air to air, Fox-1 type flying. Thanks for the kind words, folks!
  3. I think what's happening in your scenario is the F-117 is detecting a threat and aborting instead of completing the mission. Perhaps try this: Click on your flight in the Mission editor. Under advance waypoint actions click "add". Under "Type" select "set option" and select Action>"Reaction to Threat". Select under "Reaction to Threat" no reaction or passive only. This may work out for you.
  4. I'm putting my money on the Taiwan Strait. We'll see :-)
  5. Hello folks! I've re-written 3 out of 4 of the Eastern Friendship campaign missions to make them compatible with the AV-8B. I've decided to leave them as single missions to download, rather than combining them into a campaign, plus I've re-worked some them (tweaking triggers, now all cold starts, etc) I hope you enjoy them! MISSION 1 - CLOSE AIR SUPPORT https://www.digitalcombatsimulator.com/en/files/3300426/ MISSION 2 - KINETIC MOTIVATION https://www.digitalcombatsimulator.com/en/files/3306111/ MISSION 4 - CALL THEIR BLUFF https://www.digitalcombatsimulator.com/en/files/3306110/
  6. I took a look at the video and found the issue. Just sent you a PM
  7. Hey Darth! In the air, the \ key won't work to bring up the comms menu.. You have to do the keybind for Comm1 (left radio) or Comm2 (right radio), depending which one you need to use. It's "RightAlt " or "RightCtrl " to activate that.
  8. That's great to hear you enjoyed the mission! I do have a campaign in the works as we speak, Bold Cheetah! It will be an F/A-18 campaign on the Persian Gulf map, 13 missions. It's gonna be fun, I think!
  9. DeathAngel1, I've been thinking about what you said, and you were right. I was trying to make the mission more "fun" than real. I've changed the loadout in mission 1 to include GBU-12 and AGM-65F. I am going to keep the MK-83 and 84 in mission 2 and 4, as I'm going to pretend there are no heavier GBUs in theatre than the 500lb versions. :-) Thank you for the feedback, I truly appreciate it. DOWNLOAD VERSION 2.2: https://www.digitalcombatsimulator.com/en/files/3301137/
  10. The first mission is a hot start, the rest are cold and dark. The way the first mission is scripted will make some things not work properly if set to cold and dark. The triggers are based on the lead aircraft being alive... It should work ok as long as the lead doesn't get killed. If that happens, the rest of the mission won't likely work well (or at all).
  11. Create a trigger zone about 1000ft big, and put it in the corner of the map where you won't fly into it.... Then a condition your unit inside the moving zone (the 1000ft one) and make the unit speed less than say 30 kts... That should do the trick.
  12. Abbotsford Airshow last Saturday:
  13. Marking the AAA as Invisible in the switched condition or waypoint menu will make them invisible to the AI, so they should ignore it then. Of course, that also means the AAA will be invisible to all AI. :-) But then, you could do something with the switched conditions and a "part of group in zone" thing....
  14. Sweet screenshots, Tundra!
  15. Check out the 3:25 mark :-)
  16. Woooosh! Skip to the 1:20 mark for some ultra low stuff.
  17. KTFBGB, thanks for the kind words! I’ve got a campaign in the works as we speak, I’ll get in touch with you re voice overs!
  18. Currently if you put a radio transmission in a trigger zone, the transmission seems to originate on the ground. This can cause line of sight problems if you want to simulate a transmission from an airborne asset (AWACS, perhaps). Is there a way in the Radio transmission dialog in the Mission Editor that we can specify an altitude in which the transmission takes place? (I know we can make an aircraft do a radio transmission via a switched condition, but this is very cumbersome and time consuming to do, not to mention sometimes you'll have to place an AI aircraft in an area you don't want it to be)
  19. https://www.digitalcombatsimulator.com/en/files/3301137/
  20. If you need some bang for the buck, sometimes a GBU-12 doesn’t cut it. That’s why you’re flying with MK-83s and MK-84s in mission 2 and 3. And if this scenario doesn’t have GBU-10 or GBU-16 in stock, you fly with what you have. Not sure Canada has GBU-10 or -16 back in 2007. I do appreciate the feedback, though.
  21. Couple off the top of my head.. 1. Copy function inside the switched conditions panel does not really work well. Example: Copy and paste a radio transmission, go in and edit copy#2 and it will also automatically edit/change copy#1. 2. Lack of undo button can be frustrating. (not a bug, but I would really like one). 3. Mission Briefing: We need to be able to format this, add tables, etc... Right now it is hard to make it look neat and organized. (again, not a bug per se, but annoying).
  22. Let's say austere operating environment, lack of munitions, or just I wanted to make it a bit more difficult.. Anyone can plink a bunker with an LGB!
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