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Sedlo

DLC Campaign Creators
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    2027
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Everything posted by Sedlo

  1. That's strange... I tried it just an hour ago and got it. I'll have a look.
  2. Thank you, JagHond! Hopefully another will come live on the site today, too.
  3. Thanks! This one is similar to the F/A-18 one... Voice overs updated,weapons and some triggers too. https://www.digitalcombatsimulator.com/en/files/3306417/
  4. WELCOME TO RED FLAG Welcome to Red Flag Mission 1. My goal in creating this mission is to simulate a realistic air to ground Red Flag mission for the new DCS F-16C Viper. In order to fly this mission successfully, you’ll need to execute critical tasks, from hitting your timing points to low level flying to possible air to air combat. Make sure to read and familiarize yourself with the mission briefing and what’s expected of you before you enter the mission. Things can happen fast in the air, so better to prepare on the ground! This mission features a ton of voice overs, challenging situations and custom triggers and scripts that should help make the experience memorable. Good Luck! Download Link: https://www.digitalcombatsimulator.com/en/files/3306417/ SITUATION Last week, Red Army forces began to move combat units close to the Blue border, in clear violation of the UN Security Council resolution 354. This, along with frequent Red Air Force violations into the DMZ area, have led Blue leadership to realize that a Red attack is imminent. Today, Blue forces will preemptively strike the Red Forces staging near the DMZ. The attack will consist of several F/A-18 strikes upon Red Command and Control facilities adjacent to the border, plus SEAD strikes against SAM, AAA and EWR sites. Aiding this effort will be several flight of F-15 and F/A-18 fighters to take care of any hostile airborne responses. Blue forces will have AWACS, tanker and jamming support on this mission, which will be orbiting to the East. THREATS Red Army and Air forces are on a high state of alert. • SA-10, SA-8, SA-3 AND SA-6 radar guided SAMs are all located adjacent to the DMZ. • MANPADS and AAA threats exist throughout the AO. • Hostile MiG activity has been heavy consisting of MiG-29, SU-27s (simulated by F-15 and F-16s of the 65th Aggressors and the 6513th TEF) YOUR MISSION Dodge 1 Flight will be targeting a Red Command and Control Bunker located at NB 67587 40715 in Range 74B, utilizing a low level, high speed run into a pop up, MK-84 bombing attack. You will only be making one pass, then egressing northeast at high speed and low altitude.   [TABLE]DODGE 1 F-16C STRIKE SOUTH CCC DODGE 2 F/A-18C STRIKE NORTH CCC FORD 1 F-15C SOUTH FIGHTER SWEEP FORD 2 F-15C NORTH FIGHTER SWEEP FORD 5 F-15C EGRESS FIGHTER SWEEP PONTIAC 1 F/A-18C SOUTH SEAD PONTIAC 2 F/A-18C NORTH SEAD ARCO 11 KC-130 MARINE/NAVY REFUEL DARKSTAR E-3C AWACS VACCUUM EC-130 COMM/JAMM SHOWTIME RED FLAG AIRBOSS ALLEYCAT RED FLAG RANGE CONTROL[/TABLE] NAVIGATION LOG [TABLE]WAYPOINT NAME/ACTION NOTES 1 DEPARTURE FLEX DEPARTURE RWY 03R 2 FLEX NOT ABOVE 4000 MSL 3 SALLY CORRIDOR ENTRY 4 REFUEL TRACK REFUEL W/ARCO 11 295.4 5 MARSHALL 6 PUSH POINT PUSH TIME 16:45 7 NAV POINT BEGIN LOW LEVEL, 440 KIAS 8 TURN POINT LOW LEVEL 480 KTS 9 NAV POINT LOW LEVEL 480 KTS 10 INITIAL POINT POP UP ATTACK 11 TARGET TARGET (IR THREAT, USE FLARES) 12 EGRESS LOW LEVEL 480 KTS 13 NAV POINT LOW LEVEL 480 KTS 14 NAV POINT, EXIT COMBAT BEGIN CLIMB TO CRUISE 15 APEX CONTACT TOWER 16 NELLIS AFB LAND (OVERHEAD BREAK 21L)[/TABLE] CODE WORDS EXTRA BUTTER – SEAD PUSH TIME (16:43) EXTRA LEGROOM – FIGHTER PUSH TIME (16:44) EXTRA ADVENTURE – STRIKER PUSH TIME (16:45) FIESTA COORS – MISSION COMPLETE RTB   NOTES ABOUT WAYPOINTS • This mission is trigger based and these triggers rely on you overflying your waypoints to trigger the next event. • Fly runway heading until north of the Racetrack, not above 4000msl until waypoint 2. • Upon reaching waypoint 3 you will be pushed to ALLEYCAT • You must decide whether to aerial refuel prior to the push, or go without. This question will be asked of you by ALLEYCAT between waypoint 3 and 4. Answer via the Radio Menu F10 Other option. (I have flown this mission without air to air refuelling and there is JUST enough gas, but you need to be very conservative with the throttle. I recommend tanking!) • Be at the Push Point (Waypont 6) on time (16:45) and start a descent to low level. Maintain at least 440 KIAS! • Be at very low level by the time you reach Highway. From waypoint 7, ensure you are flying low and at least 480 KIAS. • Waypoint 9 is where you will be turning south towards the target. Use the mountains to mask yourself from the Red Air Defenses. • Approaching the target, Pontiac 1 flight is tasked with destroying the SA-8 adjacent to the bunker. • Utilize a pop up attack to bomb the bunker. Ensure that you pull out of the resultant dive at least 2000agl. MANPADs are expected around the target, so liberal use of flares and evasive manoeuvres is recommended. • Egress the target at high speed towards waypoint 12. • Remember, it’s important to overfly each and every one of your waypoints, unless directed to do something else. This mission is trigger based, and relies on you to navigate to these points to trigger the next event. • DO NOT CHANGE THE WEAPONS LOADOUT! Mission functionality requires you to fly with what you’re given.   COMMS [TABLE]CHANNEL FREQ USE 1 287.8 AIR TO AIR / AWACS 2 289.4 KLSV CLND 3 275.8 KLSV GROUND 4 327 KLSV TOWER 5 385.4 KLSV DEPARTURE 6 273.5 KLSV ARRIVAL 7 317.5 SALLY CNTRL 8 254.4 LEE CNTRL 9 305.6 SOF 10 343.725 SFA 11 270.1 KLSV ATIS 12 360.625 KINS TOWER 13 234.325 COYOTE 14 289.3 CALIENTE 15 228 RANGE 74 16 363.9 RANGE 75 17 238.8 ALAMO 18 231.1 JUICE 19 261.1 DREAMLAND APPROACH 20 300.05 HAVE QUICK TOD [/TABLE] NOTES ABOUT COMMS Most communications with air traffic control and mission elements are scripted in the mission, and require you to tune the specific frequency or channel on the required radio. COMM1 is your UHF radio, COMM2 is your VHF. If you are instructed to, “UNIFORM 3”, select channel 3 on the UHF (COMM1) radio. There are two instances in the mission where you will need to use the Radio Menu / F10 Other menu to make a choice. • The first will be somewhere between waypoint 3 and 4, when ALLEYCAT will inquire as to whether you would like to do aerial refuelling prior to the push time, or not. • The second time will occur when/if you are complete with the air to air refuelling when you’ll need to use the Radio Menu / F10 Other option to contact AWACS when you depart the tanker. You CAN use the standard radio menu items to: • Contact Darkstar (AWACS) • Contact ARCO 11 (air refuelling tanker) • Command your Wingman (who will be responding on your VHF (COMM2) radio on channel 1 138.05 Mhz). ACKNOWLEDGMENTS: Voice overs kindly provided by: TheHoneyBadger T-Money The MagnificientKO Spudknocker
  5. I'm really enjoying the brief time I had so far! Thanks, folks!
  6. I'm in a similar situation as beppe_goodoldrebel... I've got a Viper Red Flag in the cue, hopefully will be on the user files section soon.
  7. When I type "return list_indication (2)" I get: As for getting the other information, I'm not sure how to do that, sorry. If you figure it out be sure to post!
  8. Also just double check the sim in connected and you’re in the plane and it’s not paused. (Active pause is ok)
  9. Type this into the snippet window: return list_indication (2) That should do the trick.
  10. I'm not aware of a list, but if you find one, let me know! I've used witchcraft and trial and error to find these... Check out this link and also watch the attached video: https://forums.eagle.ru/showthread.php?t=235013 When you get that set up, the snippet to use to get cockpit indications is: return list_indication (1) The number indicates the device ID, which I find pretty much by trial and error. Plug different values in until you find the device you're interested in. I got lucky with the Harrier because the MFDs were number 1 and 2. Some of them go up past 30. Hope this helps.
  11. It's not going to be a cockpit parameter, it's going to be a cockpit indication text value. Indicator ID is 1 for left MFD, 2 for the right. Elem Name for the Targeting pod zoom is: tpod_video_zoom Value is: the level of zoom. See attached screenshot for an example. This will send a message to all when the TGP zoom is level 4 on either the left or right MFD. Hope this helps!
  12. Push 10 left means you've got to change your left side radio to Channel 10. That will fire the next trigger.
  13. It’s mainly air to air, Fox-1 type flying. Thanks for the kind words, folks!
  14. I think what's happening in your scenario is the F-117 is detecting a threat and aborting instead of completing the mission. Perhaps try this: Click on your flight in the Mission editor. Under advance waypoint actions click "add". Under "Type" select "set option" and select Action>"Reaction to Threat". Select under "Reaction to Threat" no reaction or passive only. This may work out for you.
  15. I'm putting my money on the Taiwan Strait. We'll see :-)
  16. Hello folks! I've re-written 3 out of 4 of the Eastern Friendship campaign missions to make them compatible with the AV-8B. I've decided to leave them as single missions to download, rather than combining them into a campaign, plus I've re-worked some them (tweaking triggers, now all cold starts, etc) I hope you enjoy them! MISSION 1 - CLOSE AIR SUPPORT https://www.digitalcombatsimulator.com/en/files/3300426/ MISSION 2 - KINETIC MOTIVATION https://www.digitalcombatsimulator.com/en/files/3306111/ MISSION 4 - CALL THEIR BLUFF https://www.digitalcombatsimulator.com/en/files/3306110/
  17. I took a look at the video and found the issue. Just sent you a PM
  18. Hey Darth! In the air, the \ key won't work to bring up the comms menu.. You have to do the keybind for Comm1 (left radio) or Comm2 (right radio), depending which one you need to use. It's "RightAlt " or "RightCtrl " to activate that.
  19. That's great to hear you enjoyed the mission! I do have a campaign in the works as we speak, Bold Cheetah! It will be an F/A-18 campaign on the Persian Gulf map, 13 missions. It's gonna be fun, I think!
  20. DeathAngel1, I've been thinking about what you said, and you were right. I was trying to make the mission more "fun" than real. I've changed the loadout in mission 1 to include GBU-12 and AGM-65F. I am going to keep the MK-83 and 84 in mission 2 and 4, as I'm going to pretend there are no heavier GBUs in theatre than the 500lb versions. :-) Thank you for the feedback, I truly appreciate it. DOWNLOAD VERSION 2.2: https://www.digitalcombatsimulator.com/en/files/3301137/
  21. The first mission is a hot start, the rest are cold and dark. The way the first mission is scripted will make some things not work properly if set to cold and dark. The triggers are based on the lead aircraft being alive... It should work ok as long as the lead doesn't get killed. If that happens, the rest of the mission won't likely work well (or at all).
  22. Create a trigger zone about 1000ft big, and put it in the corner of the map where you won't fly into it.... Then a condition your unit inside the moving zone (the 1000ft one) and make the unit speed less than say 30 kts... That should do the trick.
  23. Abbotsford Airshow last Saturday:
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