Jump to content

Sedlo

DLC Campaign Creators
  • Posts

    2019
  • Joined

  • Last visited

Everything posted by Sedlo

  1. I'm in a similar situation as beppe_goodoldrebel... I've got a Viper Red Flag in the cue, hopefully will be on the user files section soon.
  2. When I type "return list_indication (2)" I get: As for getting the other information, I'm not sure how to do that, sorry. If you figure it out be sure to post!
  3. Also just double check the sim in connected and you’re in the plane and it’s not paused. (Active pause is ok)
  4. Type this into the snippet window: return list_indication (2) That should do the trick.
  5. I'm not aware of a list, but if you find one, let me know! I've used witchcraft and trial and error to find these... Check out this link and also watch the attached video: https://forums.eagle.ru/showthread.php?t=235013 When you get that set up, the snippet to use to get cockpit indications is: return list_indication (1) The number indicates the device ID, which I find pretty much by trial and error. Plug different values in until you find the device you're interested in. I got lucky with the Harrier because the MFDs were number 1 and 2. Some of them go up past 30. Hope this helps.
  6. It's not going to be a cockpit parameter, it's going to be a cockpit indication text value. Indicator ID is 1 for left MFD, 2 for the right. Elem Name for the Targeting pod zoom is: tpod_video_zoom Value is: the level of zoom. See attached screenshot for an example. This will send a message to all when the TGP zoom is level 4 on either the left or right MFD. Hope this helps!
  7. Push 10 left means you've got to change your left side radio to Channel 10. That will fire the next trigger.
  8. It’s mainly air to air, Fox-1 type flying. Thanks for the kind words, folks!
  9. I think what's happening in your scenario is the F-117 is detecting a threat and aborting instead of completing the mission. Perhaps try this: Click on your flight in the Mission editor. Under advance waypoint actions click "add". Under "Type" select "set option" and select Action>"Reaction to Threat". Select under "Reaction to Threat" no reaction or passive only. This may work out for you.
  10. I'm putting my money on the Taiwan Strait. We'll see :-)
  11. Hello folks! I've re-written 3 out of 4 of the Eastern Friendship campaign missions to make them compatible with the AV-8B. I've decided to leave them as single missions to download, rather than combining them into a campaign, plus I've re-worked some them (tweaking triggers, now all cold starts, etc) I hope you enjoy them! MISSION 1 - CLOSE AIR SUPPORT https://www.digitalcombatsimulator.com/en/files/3300426/ MISSION 2 - KINETIC MOTIVATION https://www.digitalcombatsimulator.com/en/files/3306111/ MISSION 4 - CALL THEIR BLUFF https://www.digitalcombatsimulator.com/en/files/3306110/
  12. I took a look at the video and found the issue. Just sent you a PM
  13. Hey Darth! In the air, the \ key won't work to bring up the comms menu.. You have to do the keybind for Comm1 (left radio) or Comm2 (right radio), depending which one you need to use. It's "RightAlt " or "RightCtrl " to activate that.
  14. That's great to hear you enjoyed the mission! I do have a campaign in the works as we speak, Bold Cheetah! It will be an F/A-18 campaign on the Persian Gulf map, 13 missions. It's gonna be fun, I think!
  15. DeathAngel1, I've been thinking about what you said, and you were right. I was trying to make the mission more "fun" than real. I've changed the loadout in mission 1 to include GBU-12 and AGM-65F. I am going to keep the MK-83 and 84 in mission 2 and 4, as I'm going to pretend there are no heavier GBUs in theatre than the 500lb versions. :-) Thank you for the feedback, I truly appreciate it. DOWNLOAD VERSION 2.2: https://www.digitalcombatsimulator.com/en/files/3301137/
  16. The first mission is a hot start, the rest are cold and dark. The way the first mission is scripted will make some things not work properly if set to cold and dark. The triggers are based on the lead aircraft being alive... It should work ok as long as the lead doesn't get killed. If that happens, the rest of the mission won't likely work well (or at all).
  17. Create a trigger zone about 1000ft big, and put it in the corner of the map where you won't fly into it.... Then a condition your unit inside the moving zone (the 1000ft one) and make the unit speed less than say 30 kts... That should do the trick.
  18. Abbotsford Airshow last Saturday:
  19. Marking the AAA as Invisible in the switched condition or waypoint menu will make them invisible to the AI, so they should ignore it then. Of course, that also means the AAA will be invisible to all AI. :-) But then, you could do something with the switched conditions and a "part of group in zone" thing....
  20. Sweet screenshots, Tundra!
  21. Check out the 3:25 mark :-)
×
×
  • Create New...