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Sedlo

DLC Campaign Creators
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    2019
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Everything posted by Sedlo

  1. Woooosh! Skip to the 1:20 mark for some ultra low stuff.
  2. KTFBGB, thanks for the kind words! I’ve got a campaign in the works as we speak, I’ll get in touch with you re voice overs!
  3. Currently if you put a radio transmission in a trigger zone, the transmission seems to originate on the ground. This can cause line of sight problems if you want to simulate a transmission from an airborne asset (AWACS, perhaps). Is there a way in the Radio transmission dialog in the Mission Editor that we can specify an altitude in which the transmission takes place? (I know we can make an aircraft do a radio transmission via a switched condition, but this is very cumbersome and time consuming to do, not to mention sometimes you'll have to place an AI aircraft in an area you don't want it to be)
  4. https://www.digitalcombatsimulator.com/en/files/3301137/
  5. If you need some bang for the buck, sometimes a GBU-12 doesn’t cut it. That’s why you’re flying with MK-83s and MK-84s in mission 2 and 3. And if this scenario doesn’t have GBU-10 or GBU-16 in stock, you fly with what you have. Not sure Canada has GBU-10 or -16 back in 2007. I do appreciate the feedback, though.
  6. Couple off the top of my head.. 1. Copy function inside the switched conditions panel does not really work well. Example: Copy and paste a radio transmission, go in and edit copy#2 and it will also automatically edit/change copy#1. 2. Lack of undo button can be frustrating. (not a bug, but I would really like one). 3. Mission Briefing: We need to be able to format this, add tables, etc... Right now it is hard to make it look neat and organized. (again, not a bug per se, but annoying).
  7. Let's say austere operating environment, lack of munitions, or just I wanted to make it a bit more difficult.. Anyone can plink a bunker with an LGB!
  8. Thanks, must have missed the previous thread. Admin, feel free to delete.
  9. AMRAAMs too heavy? Just tested this out in a clean mission... Seems that the AIM-120C weighs about 2000lbs in game? With the load I started with, jet should weigh 29030lbs... Once in game it was about 4000lbs heavier. When I launch an AMRAAM, the weight of the aircraft (on the Checklist page) goes down 2000lbs. Track attached. Open Beta v2.5.5.34108 2000lb amraam.trk
  10. Updated to version 2.0! I've totally reworked all 4 missions to update it to a more modern standard. Easy Comms are now disabled, you will have to tune your radios to the correct frequencies in order for the missions to progress (don't worry, you'll be prompted when to do this in game). I've updated a ton of triggers, added random threats, and generally made the campaign more realistic and enjoyable as well. I hope you like it! DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3301137/
  11. Seems like it's fixed with today's open beta.
  12. \I deleted one of those other poly groups, then changed the script so that {'[blue][plane]'} got captilized {'[bLUE][PLANE]'}. It's working now! Thanks to johnv2pt0!
  13. Interesting! Thanks for the info! I've got two units on the map which define zones, but they are not touching each other at all.. It's strange!
  14. mist.flagFunc.units_in_polygon help Hello all! Checking the examples on the hoggit wiki, it would seem the following code should fire flag 300 to true work whenever a BLUE aircraft enters the zone... do mist.flagFunc.units_in_polygon { units = {'[blue][plane]'}, --unit names zone = mist.getGroupPoints('poly'), flag = 300, } end However, it seems to be making the flag true at almost random times..... Anywhere from 10 seconds after the script is loaded, to a few minutes. The problem is, there are no BLUE aircraft anywhere near the Polygon I've defined (unit name is poly). Any suggestions?
  15. Updated to version 1.56... Tweaked some triggers, updated labels. Labels will be dot only, and will all be monochrome. This will help with spotting aircraft, but won't automatically let you know if they're friendly or foe. DOWNLOAD VERSION 1.56: https://www.digitalcombatsimulator.com/en/files/3300770/
  16. Updated to V 1.56 https://www.digitalcombatsimulator.com/en/files/3300770/
  17. Scott, I'm really happy to hear you're enjoying it... Making these types of missions is something I really like to do, and when I hear that people are enjoying them, it really makes my day. Cheers! (PS, if you're a Hornet flyer, too, this mission is available for that jet as well. Plus, I've got something in production now.... :-)
  18. Make sure your left side (Comm1) radio is on 295.4, otherwise it won't... They're also on TACAN 31X. Tanker is hidden on the map, it's something I can change later..
  19. Sedlo

    The Heat :(

    Wow.... Was in Mostar a few weeks ago, and it got up to 43 C. That was pretty darned hot. Stay hydrated! Back home now and a pleasant 27 degrees and sunny.. Perfect.
  20. FWIW, I'm getting the same.. No : next to BALT, but the plane seems to hold altittude. I move the stick just a bit and then the : will often appear.
  21. Red Flag - Harrier Edition NEW VERSION 1.55 by SEDLO OK, made a minor, but significant change to the mission... The labels are now all one colour, for both Red and Blue. This was done due some comments I've received, plus my own experiences in DCS. On my monitor, I find that spotting air targets is very, very difficult (more so than in real life). However, having labels on, even dots, makes it too easy, as you can easily tell a friend from an enemy from 10 miles away. I've modded the mission so that you will still see a dot for an aircraft at distance, BUT that dot will be a brown colour, for both red and for blue. If you keep good situational awareness from the AWACS calls (plus the brief), you should be ok. Let me know how it works out for you! DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3215738/
  22. Wingman Finder today.... Wingman Finder today....
  23. Here's a test mission where you can see where the code goes. FIRING SCRIPTS.miz
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