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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. Looking forward to this!
  2. Agreed! It’s an interesting geopolitical situation, for sure!
  3. Trust me, I know a little about naval operations in the Black Sea. You had said IRL you wouldn't see anyone outside Black Sea operating warships there, but I can attest that indeed, other nations routinely send warships into the Black Sea, it happens all the time.
  4. If you are using Track IR, the F7 key is a default hotkey for precision control of the head tracker. Unless you change the hotkey in TrackIR, the F7 in game ground view will not work.
  5. NATO and other western naval ships are in the Black Sea all the time.
  6. Double check, in the open/save dialogue, there is a check box for "Folder Browser". Make sure it's checked and you should be back to normal behaviour.
  7. It's a really cool step, and it happened in my backyard! Fully stoked to see this day, looking forward to see it tested and certified soon.
  8. It's hit and miss... Sometimes it works, sometimes it doesn't (with more than 1 decimal place). I've had a look at the parameters it puts out... Sometimes if you select say 273.55 it will come out as 273.549995, or something weird like that. That's why I've avoided using more than one decimal. Using only one works every time.
  9. Check this out, might be what you're looking for: https://forums.eagle.ru/showthread.php?t=223259&page=2
  10. Yeah, that's been a thing for the last year at least.... I've found you have to always add a new one, not clone it. Hoping this can be fixed, makes things a lot faster when making missions.
  11. Yeah, the 476th range items plus the large audio file size really bogged down my computer. Perhaps you might consider really reducing the quality size, change to mono and maybe break it up into chunks of 5-10 minutes or so. Flag 1 > Play Audio 0-5 minutes Time since Flag 1 5 minutes > Play Audio 5-10 minutes Time since Flag 1 10 minutes > Play Audio 10-15 minutes Just a thought.
  12. 22mb is still pretty large.... I think the largest size I work with is about 500kb large, so I'm not sure what's going on there. The other thing you might try is to delay the start of the audio.. As it is now, your audio is set to start right away. Maybe put as a condition that it starts with "time more than" 10 seconds or so. Just to make sure the sounds have a bit of time to load. Good luck.
  13. I've found a couple of things.... First things first, your audio files are way too large. The 90mb audio file you have for the FSS Lee or Sally are way too big for the program to load properly. I'm pretty sure that's why you aren't hearing it in the mission editor or game. Secondly, even if you replace the audio file with something smaller in size, it won't always work because of line of sight issues. Your transmission zone is 60ish miles from your aircraft and line of sight rules are in effect. Put your transmission zone closer to your aircraft and try to make it at the peak of a hill to help with line of sight. I replaced the audio in your mission with a smaller .ogg file and moved the zone closer to the player aircraft, and it works as it should. I recommend choosing smaller snippets of audio, making them mono only, saving at the lowest quality/smallest size that you can. If you do that, and the file does not play in the mission editor, it's still too big.
  14. I can't load the mission right now because I don't have the mods you have installed. I'm willing to be the reason is the frequency you're transmitting on. Change the frequency that the transmission is happening on to one that has only one decimal place and give it a go. (make 317.525 into 317.5 and see what happens). Don't worry about cockpit parameters, it's just a way to see, via the console, what the aircraft you're flying is actually doing. (it will list things like what frequency the radios are tuned to, etc...)
  15. Hey Petecassar! Thank you, I really glad you are enjoying the campaign. It was my first major effort in mission building, and I'm also really happy with the way it turned out. Regarding pay, thank you for the offer, but it is not something that's required in any event. I learned a lot making this campaign, and am using the tools learned to make bigger and better ones. However, if you do wish to make a donation towards the cause, you can PM me here on the DCS forum. Thanks again! SEDLO
  16. This may not be related, then again, it may be as well. When I was making my Red Flag mission, I was having problems with some transmissions on frequencies not working, and 317.525 was one of them. For some reason, it just didn't seem to work 100% of the time. Try switching the frequency to 317.5 and try again. It was almost as if there were problems with the 25khz channel spacing. In my case, the cockpit parameters of 317.525 would show as 317.5199996 (or something like that). That precluded my aircraft from receiving the transmission. My thinking is that although your aircraft radio says it's tuned to 317.525, it is in fact tuned to something like 317.5199996. I can check it out a bit if you send me your mission.
  17. That looks very sharp, indeed!
  18. With the Viper and Hornet, you've got just the two radios. Keep AWACS/Strike in Comm1 and the JTAC Comm2. You're not going to be in comms with more than two external (to your flight) assets at any given time, really. Plus, don't forget to monitor guard! If someone else wants to talk to you, they'll call you on that! :-)
  19. You could push the wingman over to the JTAC frequency that you're working, that should do it.
  20. I haven’t played around with it too much, but the set mission briefing action might be what you’re looking for for now. You can type plain text into the action, and it will appear when the player selects Alt-B. (It’s not a knee board but it’s a start.
  21. Just downloaded, can't wait to give it a go! Thanks for sharing, Suntsag!
  22. Thanks, Painter! Yes, the MANPADs are quite dangerous, I've found I get shot down a fair amount of times :-)
  23. Sounds like a great idea, but my time is currently booked trying to finish my Hornet campaign. Perhaps in the new year (but maybe by then we'll have a Syria map)!
  24. I have noticed that as well, I think it has to do with the outside air temperature. I took the mission and changed it to be above freezing and the engine seemed normal. I'm wondering if it has something to do with ED modeling the engine at lower temps. Not sure if it 's a feature or if it's a bug.
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