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RaiderOne

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Everything posted by RaiderOne

  1. RaiderOne

    fpas

    Yes Man, I do agree with everything except the very end ... if the ending point is a TACAN source, not a waypoint, then for my descent, I put the throttle on Idle, OK, but I adjust my speed with the one indicated by the "Climb Mode" again ! I sounds weird but it seems to work correctly ! I stop descending this way when I cross the Angel 3 or 4 Level.
  2. RaiderOne

    fpas

    It is not the best climb rate or the fastest. I am pretty sure. But I did some tests (a lot more should be done to clarify everything) and it appears to me that : - if you want to go from point A to point B (with B quite far away from A), - and if at point A you are lower than the "Overall Optimal Altitude for Range", then the best way to travel to B (I mean with the smallest amount of fuel used) is to climb from A to that "Overall Optimal Altitude for Range" at Mil Power and with the speed recommended by the "Climb Mode of FPAS Page" ... and then once done, to stay at this high altitude up to near the point B ! But just like you, I did not found anywhere a clear enough explanation to be definetly sure of the perfect trajectory to save the maximum of fuel !
  3. RaiderOne

    fpas

    No, this "Overall Optimal Maximum Range" displayed on the bottom part of the FPAS page, is there to give you a better idea of what range you could get at that optimal altitude ... take it as a "Maxi Max range" ! If you want to optimise your climbing profile to reach the best compromize between best altitude to transit with low fuel flow and the minimum kerozen to use to reach that target altitude, then you have to do those steps : - push full MIL Power (limit of afterburner), - use the "Climb" mode on the FPAS page to display the optimal climbing speed on your HUD (on top of your IAS), - follow this recommended speed without moving your throttle (climb more to decelerate, climb less to accelerate), - stop climbing when you reach the "Overall Optimal Altitude" if you have enough range to travel to stay quite a long time at that high altitude, but if your remaining travel range is shorter, then stop climbing at an altitude where you could stay at least the same time it took you to climb. I hope it is clear enough to help you to understand what to do ... ?!
  4. It's a bit back in the initial subject of the thread, I agree, but the answer of ED is in the "F/A-18C Early Access Manual" updated during the last OB release (31th of July 2019) see below : (page 216)
  5. Not exactly. The Speed Brakes stay out when you only put the gear down ! But they retract themselves when you drop the flaps (either in Half or Full position), no matter the position of the landing gear !
  6. I do agree with you ! It would be much more intuitive and usefull if this control could react in the kind of absolute mode that you describe : 1 position of the control <=> 1 position of the antenna (not the speed of the antenna movement) But I don't think it is possible directly in the DCS Command page by a classical manner ... For this purpose you may need to go for the "Target Software Environnement" of Warthog ThrusMaster HOTAS, and program it yourself ... it should be doable this way !
  7. Yep ... it seems to be excluded from this build ... ! :(
  8. Excellent news for those who were waiting for material improvements before embarking on the great bath of VR on DCS !
  9. Same as said a few post above : You have to put the screen of the HARM page --> "Sensor of Interest (SOI)" ! And then the "uncageing" of the Harm Missile will work ! This is done by using "sensor left" key or "sensor right" key
  10. Apparently you have missed a step : betwin 5. and 6. you have to put the focus on the DDI where your HARM page (in TOO mode) is displayed. This is done by using "sensor left" key or "sensor right" key . In other words, you have to put the DDI of the HARM page --> "Sensor of Interest (SOI)" ! And then the uncage of the Harm Missile will work ! :thumbup: Then you can shoot it !
  11. Thank you ! Very good news for MP teams around the world ! :thumbup:
  12. A quick look on external view (F2 key) does the job for me ! :huh:
  13. Nicely said & explained ! :thumbup: I completly do agree ... it perfectly expresses my position on this subject !
  14. Nice modified pic ! But I do not agree with only one of your 3 arrows : the very small one (relative to the own plane position) ! The "BullsEyes system" is an alternative of the "LatLon coordinate System" for positions on a map. So when your refer to the BullsEyes coordinates of any object it needs to be the same conventions for everything, the same references ! It means that you need to know quickly your position and the position of your TDC cursor both in B/E coordinates ! So the bearing from the B/E to the point (you or your cusor) ! As it has been previously said here :
  15. +1 ! How is it possible not to be able to make it at least the same quality as on the DCS:A-10C which has been released more than 5 years ago by the same team ? I don't understand ... :helpsmilie:
  16. Sure you're right. Bbut what to do in case of "Out of Fuel eventuality" .... ?!?
  17. I found that for the F-16 (I indeed remember quite a few Flame Out Landings (out of kerosene) on Falcon4 many years ago) : "The F-16 does have backup systems. The aircraft battery will supply power for a couple minutes, depending on what all you're using. The hydraulic accumulators will provide hydraulic power for a minute or two, assuming you don't get too crazy. And the Emergency Power Unit (a small, monopropellant turbine in the right strake of the aircraft) will start promptly after losing the engine, providing electricity and hydraulic power for several minutes as necessary (the battery and accumulators keep you under control while it spins up). Ergo, if you lose the engine, you lose propulsion but you still have electricity and hydraulic power. So you can still maintain control of the airplane." Is there any equivalent backup systems on the F/A-18C ?
  18. Nice try but it doesn't work. The APU seems to start correctly but a few seconds later ... it switch off by itself ! :(
  19. Does anybody knows how to do a decent FlameOut Landing ? I think i missed something important, because those bloody flaps are going down at full position much too early without being able to control them ... ... the drag becomes huge and it's almost impossible to avoid a stall then a crash ! Any idea to help ?
  20. I do prefer the voice over with this "Radio Effect" you had a try with ! It definetly rises up the realism level !! :thumbup:
  21. I've got the same point of view ... ... but nevertheless I put the HARM right in front of those two because with this only one weapon (which is probably not the most difficult to develop) we could add a new entire (and long time waited) role to this aircraft and to DCS World in general (AV8B SEAD capabilities are a bit "short") !
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