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Everything posted by Raviar
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Is it just me, or did I miss something here? Aren't the Arctic Thunder campaigns for the F-16 and F/A-18 supposed to be included with the terrain? I recall there being two free campaigns!
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Jester is no use, the most useless AI ever! same as Tomcat and perhaps all future modules, the HB AI is extremely annoying and useless, cant find anything even in visual arena, lost lock with no reason! cant re-acquire target and its get back to normal scan(HB you can use state machine, leverage the technology!) like nothing was in progress when your are about to merge! has extreme delay on report, when the target pass from 12 and goes to 8 still report 12 high! bottom line this module didnt test properly in DCS gameplay!
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As per the title, limiting the pilots' G-load ability of AI by a number. While AI can fly the aircraft to its limits, even beyond, it makes it easier for mission makers to restrict AI ability.
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You can follow patch status here: ED Discord News Section: https://discord.com/channels/542985647502393346/543013331896631318
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Lua is horrible, ED needs to integrate with Rust as well
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Thanks in adv for going through this scripting debugging. I have the below code which is part of the larger code: local targetPoint2d = {} targetPoint2d.x = targetPoint.x targetPoint2d.y = targetPoint.z local fireTask = { id = 'FireAtPoint', params = { point = targetPoint2d, radius = 3000, expendQty = 10, expendQtyEnabled = true } } local groupName = spawnedGroup:GetName() spawnedGroup:OptionROEWeaponFree() Group.getByName(groupName):getController():pushTask(fireTask) local spawnMarkPointText = "RED Artillery has spawned in " .. selectedRedZone:GetName() trigger.action.markToAll(10, spawnMarkPointText, spawnPoint, true) local targetMarkPointText = "RED Artillery is targeting " .. nearestBlueZone:GetName() trigger.action.markToAll(11, targetMarkPointText, { x = targetPoint.x, y = 0, z = targetPoint.z }, true) local redZoneName = selectedRedZone:GetName() local blueZoneName = nearestBlueZone:GetName() MESSAGE:New("Spawning RED Artillery in zone: " .. redZoneName .. " and targeting blue zone: " .. blueZoneName .. " Artillery Group Name is: " .. groupName .. " Target point is: x=" .. targetPoint.x .. ", y=" .. targetPoint.y .. ", z=" .. targetPoint.z, 10):ToAll() The marker appears as well as the messages and arti group, but they dont start firing! and the target point is within a range. any idea how can I debug this ?
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"Honesty is the first chapter in the book of wisdom." - Thomas Jefferson As much as I dislike gossip and speculation, I equally detest total silence and irresponsibility. There is a post on Reddit discussing the Strike Eagle refund, Enigma creating a video, and an announcement by Razbam in the Discord. Is it not the right time to inform users and customers about any updates on this module? What is the future of this module?
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Thanks for your response. Although I am following all the attached links and the Unofficial Roadmap, what I meant was regarding upcoming updates.
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BEST NEWS of MP EVER
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It has been a few years since the Hornet was launched. It would be nice if ED could update us on the progress of the Hornet. Several weapons, including the Sea Mine and Fire Bomb, are still not delivered, either due to core engine limitations or other reasons. The HOTAS functionality seems to need an update (as I recall Wags mentioned in a podcast, though I might be mistaken). Is there any update planned for the Hornet's flight model? There are still some weapons missing on the Viper, such as the Sniper pod and towed decoy. We haven't heard about MDC, the dynamic campaign, and Vulkan since 2019. Thanks ED
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After three years of nagging, it's time for appreciation. I am extremely happy and grateful for all the efforts HB has put into bringing these iconic birds to life in the DCS skies. HB has demonstrated a true passion for and attention to detail in the module, the level of detail is astounding, and Jester has become more intelligent. I hope all the pressure HB received pays off. Thank you for all your hard work. its another dream comes true
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really appreciate it
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no its not, its trying to access ! what do you mean by false positive! false positively kaspesky detected app trying to access while it is trying to send data over!
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be logical and reasonable. I am using Kaspersky and I dont get a side of any brand. neither Kaspersky, WinWing, Windows or any other Closed Source application or none GPL
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please separate RE-ARM and REFUEL functions
Raviar replied to SDsc0rch's topic in DCS Core Wish List
my bad, thanks for merge, I searched for duplication but clearly I didnt use proper search. Thanks -
please separate RE-ARM and REFUEL functions
Raviar replied to SDsc0rch's topic in DCS Core Wish List
Because you need to have Hot Refueling for capable Hot refueling plane. sometimes you just need to rearm without refuel specially over carrier Hot/Cold bottom line is these two procedures are mutual exclusive -
please separate RE-ARM and REFUEL functions
Raviar replied to SDsc0rch's topic in DCS Core Wish List
separating Refuel and ReArm -
Ground units too accurate vs air targets
Raviar replied to schurem's topic in Ground AI Bugs (Non-Combined Arms)
any progress on this matter ? are we going to get diffrent skill set for Ground AI? -
While the https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation offers valuable insights, it appears incomplete. Is there an official API documentation available to the public that provides comprehensive and up-to-date information?
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In the current state of DCS, capable SAM batteries such as the SA-15, SA-11 and S-300 are able to counter air-launched weapons such as the AGM-88, AGM-65, cruise missiles,(which is expected and it was as such since I tried AGM-88 for the 1st time back to 2018 by hornet) and these systems can engage with CBUs(such as 97 and I have no idea if it can/should engage with bombs) and INS/GPS guided. However, it seems the AI knows which weapons it should intercept and which it should not. It recognizes that it shouldn't engage with weapons that can't harm the site, such as the AIM-7, AIM-120, BDU, and practice weapons. This is strange! How can it differentiate between a CBU-97 and a BDU, or an AGM-88 and an AIM-7? Maybe each SAM system should have its own thread! (which is very much possible depends on internal team and implementation)