

Mods-o_joy
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Everything posted by Mods-o_joy
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[NEED TRACK REPLAY] Flying without a wing
Mods-o_joy replied to fmedges's topic in Bugs and Problems
to be fair, the real thing can do that. -
you really dont need VR to make the HMCS effective, it already changes situational awareness by atleast 10x at the end of it its your money, do you want new weapons and an an HMD system or no?
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Is it possible to edit default profiles via lua editing? i want to edit the HMCS default profile so the cursor and all waypoints/aircraft/markpoints are visible no matter where im looking, you can do it in the stats page while in sim but redoing it each start is getting tiring.
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3.56 after the miles i got from buying the syria map + F/A18 a while back.
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Should we expect wednesday release?
Mods-o_joy replied to laertesson's topic in DCS: A-10C II Tank Killer
Wednesday in the eastern US now. -
Since the models for the cockpit without the ARC-210 are there, would it be possible to somehow integrate switching from having and not having it? since heatblur was able to do it with the LANTRIN pod controls. it feels like there is not enough variation in equipment and it would add a bit of depth.
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Since it will take out the VHF AM Slot and the blank panel that makes me think its probably a C-12561A Full height Control unit.
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[REPORTED]HUD scaling in the new cockpit
Mods-o_joy replied to Eviscerador's topic in Bugs and Problems
That would be, pretty scummy all things considered, i get its an old product but im willing to bet pretty much everybody has sunk money in other places in DCS and for something as simple as adding some scuff marks and paint chips really should not be cause for billing. -
F14 Damage Model for Gyros 'Too Sensitive'
Mods-o_joy replied to gary palmer's topic in DCS: F-14A & B
There is a G meter max min pegs that follow your G meters needle and stay at their highest spots. easy way to tell is simply look at your Gmeter to find out your peak G loading. -
Persistent bug since the F-14 was released, the External audio with the engines running will always play the audio of an inflight F-14 at speed instead of just engine noise, with no tapering in of the in flight noise from on the ground to airborne.
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Its not quite a bug as it is the current design and implementation of the AIM-7 within DCS. for instance, the AIM-7F/M currently in sim Only accelerates to about Mach 1.7 (just ballpark guess) or 1,100 knots, when it should be pushing 2,500 or more before starting its glide phase, this greatly reduces its range, and ability to touch a target, especially a maneuvering one well inside what should be >90% PK Range (10 miles or less). a track really wont help ED here since its literally as simple as fire an AIM-7 at any target outside of 7-10 miles in proper combat, unless the pilot flies into it intentionally it has an almost nil ability to connect.
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There is an old thread about this on the now read-only release bugs board, but i think its still a valid topic as that thread was relatively inconclusive, why is the AIM-7 Literally useless as an A2A Weapon? It barely gets 10 mile range and does not hit its boost speed before it cuts off and starts gliding, severely limiting its use, and for some jets like the F-14 removing a major weapon from inventory.
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Its just happened to me a few minutes ago on my squadrons Persian Gulf Sandbox, It was a night flight, radar was bugging out and would not display a Mig21 within pissing distance of my aircraft, shot down, ejected after jester had popped the canopy and ejected himself (i think we ejected at the same time), restart, used the same slot, and still no dice.
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IRL an F-14 hit 11G with no damage sustained. but ye why do you think 9G wont break anything?
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The F-14 still seems to be unable to repair after sustaining any damage, systems that did not work before repair still will not work afterwards. Canopy still is not replaced - neither is jester when he ejects.
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The AIM-7M in DCS has had a long standing performance issue, launching with 1000 Kts of closure on a non manuvering target the missile will only hit mach 1.2 instead of its rated mach 4 and will run out of energy to manuver if launched outside of 11 miles max.
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presumably the TER rack being there is to give the bombs enough spacing to enter the slipstream and stay clear of the horizontal Stabs.
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What about the F-14 always sounding like its blowing past at full mil? the sounds are probably like most others have said a weak point, everything else exceeds even the highest expectations but sound handling, the engines should bleed well over the ECS with the canopy open also.
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F14 Skinners thread (Paintkit in 1st post)
Mods-o_joy replied to David A Sell's topic in DCS: F-14A & B
While its just my opinion, it'd probably be better if all the layers are left intact, it would allow skinners more control over the look of the airframe, and from the way its described it wont be much different from all other skin templates available for similarly sized full fidelity aircraft. -
F14 Skinners thread (Paintkit in 1st post)
Mods-o_joy replied to David A Sell's topic in DCS: F-14A & B
over a week to get the paintkit out? makes me wonder what their texture artists were using this whole time for the skins.. -
.. i dont have any issues with the sound, although it is a touch glitchy and less affirmative as to when you do and dont have lock..