

Sideslip
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Sideslip replied to rrohde's topic in VKB-SIM Flight Gear
Why? The worst thing about the X55 is the base. Sure the stick is a little tall but it's reasonable and all my buttons work fine. Why would you want to put another grip on it and have half the buttons (and analog hat/brake) not work? I'm about to throw away this garbage or donate it to a friend with nothing better. For a laugh I downloaded that joystick tester software and tried to draw a circle. Wow, you'd think it was a 6 year old moving the stick. And forget about moving in a straight line if not moving through dead center. The hall sensor in the base is great but whats the point if the gimbal is garbage and suffers from sticktion (with special grease too). -
Looks like you have something in the background that is being mistaken as one of the 3 IR targets making trackir think you turned your head. Use the camera view in trackir software to see what is happening when you move your head. There are ways to adjust the sensitivity of the camera, the strength of the IR light and the processing mode. And if needed you will see what you need to move/turn off to avoid the IR interference. Also, you're making me sea-sick :joystick: :D
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Was just looking at something completely different and came across this random (photoshoped of course) marketing image. Judge for yourself: VS VS ridiculous 32:9 (exactly 2 16:9 glued together, personally too wide for me)
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I have a 34" ultrawide on an arm to be able to pull it to an appropriate distance when using my HOTAS. I would guess it fills around 70 degrees of my FOV (about the bridge of my nose without turning my head). Not what I would ultimately want (think 5 1080p projectors in portrait orientation on a curved screen) but does the job nicely without taking up excessive space or budget. I know you really would like a picture, but likely the reason you haven't found any (you did google right?) is because it's terrible. What is usually at the center of your screen? What you are shooting at and where you are shooting. Now stick a big black bar in front of whatever you are shooting. Monitor manufacturers are absolutely terrible about calling a monitor "frame-less" or "border-less" when in fact it is far from it. My monitor is advertised (and shown with a picture) as having the image stretch to about 2mm of the sides of the screen... turn it on and there is actually 13mm of black on the sides. You can absolutely use two "screens" if they are actually projectors and then can be made seamless. https://www.anandtech.com/show/11653/dells-ultrasharp-u3818dw-available-curved-3840x1600 This is probably the biggest and best ultrawide at the moment. Not as big as two 27" monitors I think, but a quick measurement tells me it is about 35" wide. I think two 27s would be around 46" wide. But you don't have a fugly 2cm+ wide line in your face.
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Introducing the VPC Constellation Series
Sideslip replied to Cyph3r's topic in PC Hardware and Related Software
The only criticism I have is non-adjustable palm rest. I've never owned a joystick that felt like all buttons were easily reachable without significantly lifting my hand. Rather than making the rest a molded piece of the stick, why not have some kind of slots that it could slide into so you have maybe 3 different positions to choose from? It might have to be made in two pieces if you want it go all the way around, but it's something the user sets once and leaves it like that until the end of time. -
Introducing the VPC Constellation Series
Sideslip replied to Cyph3r's topic in PC Hardware and Related Software
While I personally hate anything ambidextrous (too much compromise), I think it looks good overall. My X-55 has 9 buttons and two 8-way hats. This has 12 with an 8-way and an analogue hat. That is an upgrade over a mid-range joystick. And keep in mind this is supposed to make a good secondary stick for HOSAS (which I personally think is the wrong approach to space sims), which means you can use your 57 button right-handed stick in combination anyway. I'm sure that like VKB, they intend to make a lower cost base, but intelligently they intend to allow the customer the maximum flexibility possible by allowing use of the grip with any base they feel appropriate. I'm pleased to see this innovation in the flight stick industry as the last 10 years has had very little development from the conventional big name companies. I hope Virpil and VKB keep pushing each other to innovate. -
I'm sure you'll love it. Monitors are something that people tend to hang on to for a long time. In a few years you'll wonder how you could have ever done without it. Oh and don't forget to increase your fov when you get the new monitor. The fov in DCS is set horizontally, so by default you will see exactly the same left/right but less up/down. If you used 90 before, set it to at least 100.
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That is a western HUD. Actually more specifically an Israeli HUD and avionics.
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Man, surfing youtube to try and find a HUD tape showing a bombing run makes you think the only two aircraft in the world are F-16s and A-10s. What's up with that... So far it looks like Western HUDs don't switch automatically.
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You mean is this a DCS or real life thing? My money is on it being the way a real HUD works in a real aircraft. It's not magic for a computer to automatically switch modes based on the situation. It's a simple mater of "if IP is within bounds of HUD then display IP and authorize release, otherwise calculate a RP based on piper location at time of activation". The computer always knows which mode to use as it's what's doing the calculating. And it's not an SU-25T thing, it's an SU-25anymodel thing.
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It has nothing to do with AoA. When the weapons computer calculates that the impact point will be somewhere within the area of the HUD, it will indicate so and switch to CCIP as CCRP is no longer relevant or useful.
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It will work roughly 50% of the time. Try this: Using the SU-25A with bombs loaded, fly in a level attitude with it set to release only 1 bomb. Turn on the laser designator and put the plane in a gentle right turn (there is no indication in the A model when CCRP is engaged other than the piper staying locked in place with an arrow directing where to fly, hence the turn). While turning in level flight, keep pressing and releasing the trigger for about half a second at a time. Do this about 20 to 30 times and you will notice sometimes CCRP will engage and the piper will follow the terrain and other times nothing will happen (it didn't work). Now try it with 2, 4 and all selected. You will notice that instead of CCRP failing to activate, it will release the bombs immediately with no launch authorization. It has absolutely nothing to do with dive angle, or plane orientation, or terrain, or anything really. The CCRP mode is simply unusable in the A model. The T model has no such problem.
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2nd video card (non-SLI) useful in DCS?
Sideslip replied to Rangoon's topic in PC Hardware and Related Software
As far as I know, and I could be very very wrong, the rendering for a display is done by the GPU it is connected to. However, if you use multiple displays to make 1 big display, then it has to be completely computed on 1 GPU. SLI makes multiple GPUs work as 1. If you use multiple screens that are not working as 1, I don't think SLI is necessary for greater performance with multiple GPUs. DCS is not as graphically demanding as it is CPU instructions per clock dependent. So your bottle neck is likely to be the CPU until you get to the 8 mega pixel mark. -
I agree 100%. Don't use anyone else's profile. Just because it works for them doesn't mean it works for you. You want to use DCS as much as possible to assign your controls. If you have one thing assigned to control-D and other to F and you do both at once using Saitek keymapping, then the game might recognize control-F and then you get something unwanted happening. If controls are assigned as buttons that can't happen. You will want to use the Saitek software if you want a button to do something different in a different mode (if you have a mode switch) or if you want to do something like eject with a single button press (control-E 3 times). Step 1) Use "Create fast mission" and set there to be no other aircraft or vehicles and start the mission with a Ramp Start. Step 2) Open up the controls menu and click on a line under each controller and choose "Clear Category". I recommend leaving the keyboard bindings as default. You will now have absolutely nothing bound to your stick/throttle so you won't have to worry about stupid things like ailerons being bound to throttle 1 for example. Step 3) Select the "axis" category" and set up all yaw, pitch, roll, throttle 1/2, zoom etc. Click OK and test them before you go further to make sure they aren't backwards. Step 4) Go through each category and make sure you assign everything important to fly the plane first. Things like electrical power, trim, gear and flaps. Step 5) Take the aircraft for a spin. This is how you will find out that you forgot something. Step 6) Once all the important flight stuff is taken care of, start going through weapon systems, radar, countermeasure etc and get everything how you like it. You might need to make changes as you may find a better use for one of your buttons. Once you are done all of that, click "save profile" for each controller so you have a copy. When switching to another aircraft, you may be able to load that profile and the majority of controls should work with a few modifications. Always clear the category before loading a profile.
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Yes you will be happy with that. For reference I had a 35" 2560X1080 and while yes it is the limit of 1080p, it looked just fine sitting at arms length. 32" 1440p will probably look great. 4K is only of actual benefit when you get to the 40" mark. While some people will mention pixels per inch which is a simplification, the real important number is pixels per degree of FOV. But that requires using math and trigonometry (ewwww). One note is I was never happy with VA on the BenQ XR3501, but that may have changed with newer panels. In DCS it was particularly bad because the cockpit would appear too dark without BenQ's "black equalizer" turned up and then the cockpit would smear when looking around due to the absolutely terrible pixel response time (144hz btw). Also, when playing the new DOOM in the hell levels, brown would change to orange when moving because of that poor pixel response. I will never buy a VA panel again.
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That is VERY MUCH a matter of opinion. Those are not apparent or an issue to YOU. For example, I would never buy another monitor under 100hz. I really can't wait for 500hz, not for the FPS but to say goodbye to VSync, GSync and Freesync. But given that so many people just don't know what "good" is, causing it to take more than a decade for the industry to get past the stupid notion that 60hz is good, I don't expect a 500hz OLED monitor until 2050 at best. Heck half the games that come out have 24 or 30fps cut scenes because it's "cinematic"... right. /rant
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Just a heads up that you may find a 29" ultra-wide a little small due to the "wide" part. I'm not sure about a 29", but a 34" is about the same height as a 27" 16:9. And 3440X1440 works just fine, but the 970 might have a little difficulty with that many pixels. I had a 970 with a 2560X1080 and that was giving it a workout in 2016. Either way, my personal opinion is that 21:9 is the ultimate ratio for flight sims. If they made a 50 inch 4K ultra-wide with a 1500R curve it would be the most amazing experience outside of VR. Far better than any multi-monitor setup and less complicated than using an array of projectors.
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You probably will get the best price/size ratio from a TV, but as mentioned there are some cons. However, if you are only using it for flight sims it's not as bad. TVs generally have a little bit of delay due to the fact that they primarily are used for non-interactive content, and post-process the image to make it look better. Things like "dynamic contrast" and especially "120hz motion" or whatever gimmicky name they use. If it only accepts a 60hz signal but interpolates (makes up) extra images to make it smoother, that takes time to compute and hence delays the image you see. Some TVs do have a "game mode" which can lessen that. My old Toshiba has that and there is still a very slight delay, but when using a controller it isn't noticeable. May I ask why you want a "Smart" TV? If it is hooked up to your computer, it will already be smarter than any smart TV. The only reason to get one is to surf the web or watch streaming services like Netflix without needing a computer. Use the money saved on the "smart" part to get something bigger. If you are sitting 1 meter or more from the screen, you want at least 40 inches. At that size you will start to see the benefit of 4k.
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Looking To Upgrade My X-55
Sideslip replied to KrizzKaliko's topic in PC Hardware and Related Software
I have no idea what you are talking about with matching Saitek curves with DCS curves. You only need to set the curve in 1 place if you want a curve at all. There should be 0 curve set in the joystick software and you adjust the curve you want on a game by game or even aircraft to aircraft basis. The only reason you would use the joystick software for that is if you can't make curves in a game, or you know you always want a certain amount. Deadzone on the other hand is good to set once to be used for all programs. The G in GDDR stands for graphics, it's whats on GPUs. You can't buy GDDR. And you can't use memory on your motherboard if it is not supported. Z97 only supports DDR3 IIRC. m.3 is just a bigger m.2 stick to hold more memory for businesses that need it. Unless you want to shell out $5000 per stick for more capacity, and I don't think consumers can buy them yet but I could be wrong, then there's no point. Being m.2 does not make an SSD fast, it only potentially gives it access to more PCIe lanes which allows faster bandwidth. Whether it can actually use that bandwidth is a different matter. DCS will not load significantly faster from a fast m.2 SSD than it will a normal 2.5" SSD (if at all). The CPU and memory can only work so fast given how something is coded. My main SSD is roughly 37 times faster than a typical HDD from just a couple years ago (3GB/s vs ~80MB/s). I guaranty nothing loads 37 times faster. So going from a standard SATA3 SSD to m.2 will not make any difference. What makes an SSD so much faster than an HDD is the amount of IO/s, something like 100,000/s vs 100/s. So if it has to read from 1000s of small files the SSD is much faster. Whoever is telling you not to use m.2 slots for SSDs has no idea what they are talking about or leaving out the details. It is possible on some MBs that using the m.2 slot will disable the last PCIe port because it uses those PCIe lanes. Again, MB specific. In my experience I have had trouble with DCS not being on the C drive (fresh DCS install). It was on a RAID0 at the time so maybe that somehow had something to do with it, but it really shouldn't. If you aren't having trouble then don't worry about it, but otherwise install it on the C drive. -
But if they aren't symmetrical, they are absolutely not pointed left since the left light is far brighter in that shot from straight ahead. More likely they just aren't perfectly positioned. Maybe the right light was knocked and it is pointing somewhat down or doesn't deploy properly? The only view of how the lights are actually pointed is that one updated SU-25 in the night flight video, and they are mostly symmetrical there. But since the right light in that one is also slightly pointed down, maybe that is the actual way they are designed? Maybe so one light is lighting more of the runway during the flare, and the other once the nose wheel is on the ground.
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The video from the SU-27 cockpit seemed to show pretty much exactly the same illumination as in game though, didn't look like any significant light was anywhere near the runway. Of course they were only landing a little after dark when it was still bright enough out and cameras are notoriously bad at capturing a dark scene as the human eye does. I personally would be surprised if the taxi light was not on too because the only reason to have it off is if there is too high a load on the electrical system. For a plane with flight computers (does it have one), radar, lasers, HUD and other high power consumption devices, I would be astonished if it made any difference. Unfortunately, all this back and fore arises when you can't just drive to the airport and power up an SU-27 to check. Nobody has a surplus one they aren't telling us about?:D
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Odd. I tried that before after looking at your videos and tried again now and it doesn't seem to work. This is what's there right now [YOUnotTUBE] [/YOUTUBE] EDIT: Never mind I figured it out. Even though I was deleting the first part of the link, the whole link was still there (as you can tell by being able to click on the above).
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Thanks, I honestly can't figure out how it isn't working.
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lol, at first I though you found a video for the photo I had found, then I noticed the external tanks.
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Here is a screen grab from the only video I could find showing the landing lights. This one has updated avionics evident by the much more modern HUD. The right light is pointed slightly down either purposefully or just slightly misaligned (mechanics and aircraft aren't always 100% precise in the real world). Due to that the widest part of the beam is slightly closer on the right side making it look pointed slightly left. If you draw a straight line along the inside of the beam though they will converge basically dead center.