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Everything posted by SspectrumM
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Jammer was active, that makes any difference? R27-ER is suppoused to be a semi-active missile, it can't guide itself... right?
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It's magic? it's science? what is it?
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Actually, DCS has a pretty good ground environment for a simulator that focuses on air combat, of course there we have Combined Arms but (for now) that's is just a complement. We have A LOT of land and sea units of all kinds and detailed scenarios. Right now, with the mission editor, you can create almost any CAS scenario you want, for the A-10, the SU-25, Viggen, Mi-8, F-5, Huey, every aircraft in the game, even those who feel out of place in the sim. They have no GPS or TGP to find their target? no problem, you can trigger a smoke marker, a signal flare or drop an illumination bomb on the area, you know... how it is done in real life, also a briefing with useful information can be a great help. Sadly that is not what you will find in most of public multiplayer servers, most of the players just want to drop gbu to a bunch of tanks from 30.000ft or kill some migs. Of course there are multiplayer missions where you can find a more complete and varied experience (and more realistic) to enjoy that aircrafts that feel out of place, but most of them are private servers. A lot of people think that the Mi-24 don't worth the money and is out of place, same thing with the Viggen, F-5, Mig-21, Mi-8, etc, because most of popular public servers are deathmatch arenas with parking lots of tanks... Description: Typical gorund targets in multiplayer public servers. That is why a think that a multiplayer dynamic campaign (done by ED) where you can find realistic scenarios for the different types of aircrafts in DCS, is very important to help people that don't have a group of friends or is part of a private flight group and don't know how to use the editor to create their own missions, have a place where to try different modules in a multiplayer environment.
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This topic reminds me an important fact about DCS, we have different types o players with different ways to enjoy DCS. I could list 3 types of players: - (Type 1): Those who like the competition, that only play public multiplayer servers trying to get the highest score, destroying 16 tanks in a round or becoming "ace" in a single flight. (They usually fly only the most modern and "capable" aircrafts). - (Type 2): Those how enjoy the pleasures of a cold start, procedures, configuration, calibration, a good mission with a well done briefing, but hate the chaotic and unrealistic environment of multiplayer servers, being shot down just 5 mins after spending 20 mins preparing for takeoff, so they only play singleplayer. (They fly whatever the mission has or they want, because who cares? they play alone) - (Type 3): Those how know that the best way to fly DCS is having a human RIO or wingman or be part of an squadron, where communication, coordination and strategy are key to complete the mission, they use to play coop missions in private servers. (They fly everything, because the weaknesses of an aircraft are compensated by the strengths of the others) Depending of how you play DCS, you might think that an aircraft is very useful or totally useless. The Mi-24 can be a deadly and useful aircraft in a modern combat scenario with the right mission for that kind of aircraft, with a good intel/briefing and support. You are not supposed to send a Hind to the same mission with F-15/F-18/SU-27 deep inside enemy lines surrounded by powerful anti-air systems and enemy fighters, that is a fact in real live and should also be in a combat simulator, but all we know how most of the multiplayers servers are... I know that there are good designers who make an effort to make realistic and challenging multiplayer missions and campaigns that you can play in public servers but i think it is up to ED (they'r who have the tools) to offer a dynamic multiplayer campaign, well designed for most of modules we have in DCS, that's an opportunity to players type 1, 2 and 3 meet together some times.
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This please... Or this...
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I'm not sure if this capability already existed or is a recent "feature", but I have noticed that the situational awareness display knows the location of all the anti-aircraft systems. No matter the distance, no matter if they are on or off, no matter that they have late activation and do not yet exist on the map, no matter if there are awacs or not, datalink on or off... it knows everything, absolutely everything. Is this a bug? or i'm missing something?, I just wanted to make a SEAD mission but now I can't. :(
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The phoenix is used to performing this type of erratic behavior, especially in its final stage. Remember that the guidance system for this missile is still under development. Anyway, almost all BVR missiles (from time to time) seem to forget their target for no apparent reason, even if they have it right in front of them without any evasion. My theory is that it can be caused by desynchronization problems (multiplayer) or that each missile is destined to miss its target intentionally based on a random probability, to give it "realism".
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i'm curious about the pilot gunsight, it's just a fixed crosshair? or it has some functions like in the su-25?
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[REPORTED]Broken damage model in 2.5.6.50726 ?
SspectrumM replied to Raven (Elysian Angel)'s topic in General Bugs
But they are not supposed to at least do a small internal review before releasing the patch?. Lately it seems that they don't care anymore, they just throw the patch and wait to see what happens. -
[REPORTED]Broken damage model in 2.5.6.50726 ?
SspectrumM replied to Raven (Elysian Angel)'s topic in General Bugs
So ED don't do any more tests, that's our job now? -
I had the exact same problem with the same hotas (X56) a few days ago. Systems were activated and deactivated at intervals of time of a few minutes, gear, flaps, airbrake, hud modes, etc. I decided to look closely at the joystick driver software to find any irregularity, and found that every so often all the the buttons are activated for less than a second (throttle). It never happened to me before so i changed the device to another USB port and problem fixed.
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ED, please get rid of this ugly FARP Hill!
SspectrumM replied to Crash *'s topic in DCS Core Wish List
Oh yes please, we need it. With that option it would be possible to make custom FARPs and road bases for the harrier and and get rid of that ugly low poly - resolution, big green slab that doesn't even have texture for desert maps. I know that you might need to rent the NASA quantum super computers to compile the code and more than 100,000 man-hours of work to make it done but please ED, please. -
[RESOLVED] Multicrew RIO can't use countermeassures
SspectrumM replied to QuiGon's topic in Bugs and Problems
Like this?: https://forums.eagle.ru/showthread.php?t=240612 -
Hunter's Nest Name: HUNTER'S NEST Author: SpectruM Mission type: MP COOP Controllable: HARRIER, F-14, F-18, M2000C, VIGGEN, A-10C Discussion Thread: https://forums.eagle.ru/showthread.php?t=241564 Mission file download: https://www.dropbox.com/s/okmdosq5jcteh8r/Hunter%20Nest%201.0.zip?dl=0 Quick Summary: Through satellite images we have detected the arrival of 3 "kilo" diesel submarines to the port of Novorossiysk, in the middle of enemy territory. It is the first time that we have detected the presence of Russian submarines in ports close to the territory in conflict, we presume that it may be a consequence of maintenance or breakdowns that require urgent attention. The weak air defenses available at the port of Novorossiysk presents us with an invaluable opportunity to destroy the submarines that are fully exposed, but after their arrival, several warships with powerful antiaircraft systems have been incorporated to serve as temporary coverage. The high command has decided that the opportunity is very valuable, the attack will be made early in the morning.
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MISSION DOWNLOAD LINK: https://www.dropbox.com/s/okmdosq5jcteh8r/Hunter%20Nest%201.0.zip?dl=0 === HUNTER'S NEST === V1.0-EN (SpectruM 2019) Through satellite images we have detected the arrival of 3 "kilo" diesel submarines to the port of Novorossiysk, in the middle of enemy territory. It is the first time that we have detected the presence of Russian submarines in ports close to the territory in conflict, we presume that it may be a consequence of maintenance or breakdowns that require urgent attention. The weak air defenses available at the port of Novorossiysk presents us with an invaluable opportunity to destroy the submarines that are fully exposed, but after their arrival, several warships with powerful antiaircraft systems have been incorporated to serve as temporary coverage. The high command has decided that the opportunity is very valuable, the attack will be made early in the morning. THREATS: The city of Novorossiysk does not have (at least at present) important anti-aircraft systems, normally entrusts its protection to S-300 located in the periphery (north) and to warships that regularly make presence in the port. Currently 2 warships are present in the area (south-west) with powerful defensive systems. In addition, an old SA-3 system defends the area at the bay. The presence of some AAA artillery points and MANPADs is anticipated in limited quantities. PRIMARY: Our main objective (ALPHA) is to destroy 3 submarines stationed in the port of Novorossiysk, in addition to destroying the maintenance workshop that assists them (BRAVO). SECONDARY (Optional): Secondary but important objectives for the success of the mission are to destroy or disable the anti-aircraft system (CHARLIE) installed at the bay in front of the dockyard. It is also important to damage or destroy the Mig-29 established in the airport (DELTA) since they could take off during operations and represent risk to the mission. MISSION OBJECTIVES: - Destroy 3 submarines stationed in the port of Novorossiysk (ALPHA) - Destroy the port workshop (BRAVO) - Destroying or disabling the Mig-29s at the airport (DELTA) Optional. - Destroy or disable the SA-3 installed at the bay (CHARLIE) Optional. MISSION DATA: - The area is surrounded by anti-aircraft systems of war cruisers (30 km/18 mi South) and S-300 systems in the city of Kryms (35 kms/21 mi North), a flight at low altitude is recommended to avoid threats. - The anti-aircraft system established in the bay (SA-3) can not attack aircraft in low flight. - The presence of limited AAA and MANPAD systems in the area is known. - The possible arrival of enemy fighters coming from peripheral bases is not ruled out, the mission must be carried out quickly. - Destroying the airfield track can be an effective option to prevent the takeoff of enemy fighters. = Available modules: Harrier, F-14, F-18, M2000, Viggen, A-10C (Recommended 2-6 players) =
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Hi, I do not know if this is a result of the lag or it's a bug or jamming. This weird behavior has been happening to me very often in multiplayer coop, under the same circumstances, flying in the direction of the objectives, at a distance between 60/50 miles the madness begins, those are suposed to be 3 mig-29A "hot". Pilot and RIO can see the same picture. VIDEO: Screenshot:
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Persian Gulf (NORTH) Territory with a great variety of conflict hypothesis, historical and modern. Variety of structures and scenarios. Presence of practically all the jets that DCS has.