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Kappa-131st

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Everything posted by Kappa-131st

  1. Yes, native TTS and a why not, native tools (like voice attack) to make STT (speech to text). It will be a gamechanger to communicate with AIs orally ! Ex : communicate with ATC or AWACS, activate triggers, give coordinate to active special IA function (Call an artillery fire on point...) DCS need a TTS and a STT !
  2. Mods exists for Drones, Himars and SA-22 (they are really good). But yeah, ED must add thoses units.
  3. multithreading AND DLSS will be a game changer to drastically increase FPS and allow to open new opportunities for graphic improvements to allow ED to remain competitive, improve the gaming experience, especially for VR users
  4. They don't make that. Terrain is part of ED's income. If they make that, Open source maps will circulate and diminish the interest of official maps
  5. it depends on which helicopters... The Mi-24 and the KA-50 seem to me to have rather realistic flight models... Same for Mi-8 For the Huey, I also think so but I haven't experienced it enough to say. For the gazelle, the flight model is crap. Ditto for the Apache, capable of barrel rolls without losing a meter of altitude... Gazelle and Apache have a lack of inertia In fact, Russians helicopter are well modelised
  6. +1 : Destroyable tree is very important. Actualy, forest are impenetrable shelter !
  7. Video of a Mi-24 hit by a manpad. It is not a question of where the missile hit the helicopter. The missile destroy totaly the cockpit, the engine, all. And it is probably a Igla or a Stinger missile. If this is an IGLA, this is praticly the same missile we have on BS3.
  8. I'm not sure... If I take an IGLA (Manpad) on my Kamov, I'm sure dead. And I'm not even talking about taking 2 or 3 shot... Strictly speaking, I may be lucky enough to be able to "survive" an IGLA, but my helicopter would be a mess, without hydraulics, systems... In PvP with our squadron, a Vikhr is more than enough to completely explode a Kamov. But if I fire a Vikhr at an AI Kamov, I've barely done any damage to it, I make a lua script to print the HP of a Kamov after a direct hit and I saw 93.3333% life... So the damage pattern is clearly not the same between AIs and players. ED say in the last patch note : "Note: We are investigating Igla damage level." But I don't think the damage level of Igla is the issue. I think AI Helicopter are too armored, the issue is the same with Vikhr for example. Vikhr can kill a T-90 but not a mi-8 on a direct hit ? I don't think so ! I know there is a notion of armored & where the impact hit... But actually, you must spend all yours weapon to kill a MI-8... Watch how easy the Mi-24 or Mi-8 crash when they are shot by a manpad in Ukraine... Yesterday, I developped a script to make AI helicopter take dommage when hiting by missile. It work pretty fine! But it's not an end... It's a workaround to wait while ED fixes the problem local eventhit = {} function eventhit:onEvent(event) if event.id ~= 2 then return false end -- exit on other event than "hit" if not event.weapon then return false end --exit if no weapon info (ex:collision) if not event.weapon:getDesc()["missileCategory"] then return false end -- exit if weapon is not a missile if not event.target:hasAttribute("Helicopters") then return false end --exit if target is not an helicopter event.target = Unit.getByName(event.target:getName()) --Transform Object class to Unit class if event.target == nil then return false end -- If target is destroy before get the unit class, return false if event.target:getPlayerName()~= nil then return false end --exit if target is a player (no issue with the damage model for the players) trigger.action.explosion(event.target:getPoint(),3) -- Explode volume 3 on the center of the helicopter, witch destroy his engine. end world.addEventHandler(eventhit) With this script, All AI helicopters hit by a missile will suffer fatal damage, regardless of their "armour". They will not explode but they will suffer damage which will cause them to crash a few seconds after impact. I assume that no helicopter, no matter how heavily armored, can survive a direct missile hit without being seriously damaged.
  9. The damage model of IA helicopter is totaly wrong... Mi-8 are more resistant than T-90, and on my last mission with my squadron, it take 4-5 Vikhrs to kill a Mi-24 In my opinion, the true problem is not the IGLAS. The true problem is the damage model of the IA helicopters ! I try to make an event script to print the % of hitpoint loose by a Mi-24 after be hiting by an Igla, using getLife() and getLife0() : local liferemain = event.target:getLife()/event.target:getLife0()*100 trigger.action.outText("life : "..liferemain.."%",10) Result : Mi-24 is at 93% og his HP after taking an IGLA !!! @ED : You must make your IA helicopters much more vulnerable!
  10. Since always in DCS, AI helicopters are even more armored than a T-90 ! In our last squadron mission, I had to fire at least 3 or 4 Vikhr (All splash) to destroy a Mi-24. Since Black Shark 3, we now have IGLAS. But it seems that we have to swing at least our 4 iglas to hope to destroy a single Mi-24! Most AI helicopters are overpowered, overarmored, they resist ATGMs, IR missiles, and even 30mm bursts...! It is high time for AI to be more vulnerable than at present. If a helicopter "survives" an IGLA or a Vikhr, it should be in very bad shape. And if there is a "missile splash", it should result in the destruction of the target in 90% of cases! A lot of Helicopter is as resistant. Mi-24, Mi-8, Chinook...
  11. I use DCS 2.8.0.32235.1 Open Beta. I try to understand witch action provoque his crash, i will continue my tests.
  12. https://easyupload.io/izy2bl (Work sometime, crash sometine. it is random)
  13. I have an issue with soldiers! I try to make a scenario (CAS mission) where the KA-50s have to assist a convoy in an ambush. To prevent the soldiers from killing each other in a few seconds, I put the troops of the two camps in "invisible" mode and I use the "Fire at point" task to simulate the 2 camps shooting at each other, but without killing each other (protected by Covered) To prevent them from accidentally shooting each other with "fire at point", I set an AGM altitude of 4m (so that they shoot themselves above their heads, the goal being that the helicopters are dealing with the attackers, not the soldiers)... If the troops used are those of the Swedish pack, I almost always have a crash. You can reproduce the bug very easily (I have a crash 2 out of 3 times). If I put "classic" DCS troops, there is no crash.
  14. And Snow skins ! Kola map will have a lot of snow
  15. I love the Kastanov ship ! I hope we have plenty of Russian's ship for the launch of Kola map, to populate the north fleet ! I actually find a good model of Udaloi class, and a good model for a Ropucha class. With Admiral Kastanov and the DCS Salva class, we start to have an good Russian fleet. I hope that we have Sovremenny class one day ^^
  16. Great work, thank you a lot ! I've tested your sniper's team, they are perfect ! They have difficulty to touch an helicopter at 1500m / 150 km/h (sideway) (That is normal), but they are more effective if the helicopter come from the front! One shot doesn't not kill a KA-50 but it can damage him, witch is pretty cool ! I've tested the snipe team against BTR-80 or MTLB. They can't really damage them targeting the front, but they can kill them ~8-10 shots by the back, that is also realistic ! They are also good for sniping Infantry (if you place the infantry in close rank, one shoot can kill multiple target) I love them ! Thanks you for awesome work ! You brightened up my weekend!
  17. Hey Admiral! I enjoy the admiral Gorshov class fregate, very awesome !! Thank you ! What's your next ship you'll make ?
  18. Can we have a table of range for weapons or radar ? For example : "RBS90 will work standalone with limited range" => What range for RBS90 with & without UNDE23 ?
  19. Thanks for this status update ! Good luck for the testing!
  20. Much better than ED Standard !
  21. Actually, we have the following function : DCS func outText DCS func outTextForCoalition DCS func outTextForCountry DCS func outTextForGroup DCS func outTextForUnit But it miss a function like : outTextForFrequence(number frequence, string text , number displayTime , boolean clearview The text only appears if you are on the correct FREQUENCY. This makes it possible in particular to subtitle certain radio communications, especially when using a tool such as DCS-SimpleText-to-speech, for example
  22. If black shark 3 could offer a KA-50 sh, we would benefit from improvements on FLIR's technology, and BS3 would not be fancy
  23. With 2 Palash CIWS, and S350, I hope she is better to defend herself than Moskva!
  24. Do you have an idea of when you will release the first version of your pack?
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