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Kappa-131st

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Everything posted by Kappa-131st

  1. I dream for a complete Russian infantry mod, similary to American & Swedish infantry pack ! With americain & Russian infantry pack, we have currenthill quality's infantry pack in both side !!
  2. When we are in : - Spectator mode - advanced observer - observer - Tactical commander - Gamemaster => You have no player name or id !!!! When you create a marker, you have no display player name on the marker When you use the following functions (for my test, I am alone in the server, in gamemaster "blue") : trigger.action.outText(dump(coalition.getPlayers(0)), 120) --players list for neutral coalition trigger.action.outText(dump(coalition.getPlayers(1)), 120) --players list for red coalition trigger.action.outText(dump(coalition.getPlayers(2)), 120) --players list for blue coalition The gamemaster player does not appear on blue, red or neutral coalition. The 4th line is a tentative to display the author (player name) of the markers with world.getMarkPanels(marker_ids) : "Author "..marker["author"]. It is empty too... How can I get the player name of a gamemaster ? I think it is a bug. Another thing : On the event : S_EVENT_MARK_CHANGE https://wiki.hoggitworld.com/view/DCS_event_mark_change the documentation indicate there is a initiator : Event = { id = 26, idx = number markId, time = Abs time, initiator = Unit, coalition = number coalitionId, groupID = number groupId, text = string markText, pos = vec3 } But when I try to dump the event, there is no "initiator", even If the "initiator" is an active player in an aircraft. On thoses conditions, the only way to have the initiator of a marker is to use world.getMarkPanels() and find the marker to have initiator. (I have made no test for the other event, but I think the initiator is also missing in the event "event_mark_added' and "event_mark_remove) Can we fix it?
  3. I have the same issue. You are not alone... For me it is a bug... I will create an issue
  4. When you make script, you have one function to make an explosion : trigger.action.explosion(table vec3 , number power ) But it could be interessing to have different type of explosion by trigger. For example : trigger.action.clusterExplosion(table vec3 , number radius ) to make a cluster bomb effect on a zone. Cluster bombs have a specific fx we can't reproduce without munition. Same for Napalm explosion, when Napalm will be release ! We want to have more FX to use !
  5. It's appear that clean fxo & metashadder repository on DCS Open meta in savegames Help to fix this bug. It's not work, disabled SSS too. I don't have the problem anymore.
  6. I confirm : Clean my fxo & metashadder repository and posibly disabled SSS seem to work with me and another personn I know
  7. I have made some complementary tests about this bug : - You never see KA-50's player on ABRIS - If you are the FIRST ka-50 of group (not the number 1-2-3-4, first unit of group), you will see on ABRIS the IA wingmens. Whatever the number you choose (1-2-3-4) - If you aren't the first KA-50 of group, you don't see IA wingmen on abris. Even if you choose leader (1) - COM or WINGMEN rotary does not change anything about all thoses observations.
  8. Same, this bug is much older than 2.9 This is not a "KA-50" bug, it is the same for other aircraft (Apache, Mi24....)
  9. Same, I was about to create a ticket, but you were quicker!
  10. No problems, thanks a lot
  11. Hi Currenhil, Would it be possible to add a version of the ATACMS with cluster munitions? This version seems to be quite successful! Thanks for your answer !
  12. Thanks a lot ! We now have "red" CIWD to protect sensitive aera !
  13. I had posted a screenshot with the option enabled in my first post (In french ; "Gouttes de pluie" = "raindrops", highlighted with yellow marker.)
  14. I have clean my fxo & metashadder repository. It seem to work better. I will make more tests (Mono / MT / With or without VR)
  15. Abris flickering since the last update. BS3 have same issue than BS2 (an other topic have been create for BS2) : https://forum.dcs.world/uploads/monthly_2023_10/Ka-50ABRISFlickering.mp4.2c8037a22b69a602c2be7043caaeba24.mp4
  16. OMG, I have the same.... In VR, it destroy my eyes, stroboscopic effect, I hope there is no epileptic here !! Please fix it very quickly ED!!!!!
  17. Even if you respect the count down, laser will burn after 24 vikhrs+ Vikhr firing (with one supply & reload)..
  18. There is a pretty good mod about the seahawk who was developped for seahawk.. We must have some official mods with KA-27/31 & Seahawk with anti ship & anti submarine warfare !!
  19. I hope soo... And we are awaiting... Napalm weapon, as they announce. So we must have burning tree !!!
  20. There is no more rain on the canopy of the Kamov... Can you fix it please?
  21. Up ! I would love KA-27 with possibility of dropping Sonobuoy and dipping sonar, and torpedo or depth charges! Anti-ship & anti-sub warfare MUST be implemanted in DCS! (And why not a KA-27 module!)
  22. In BS, you have to trim in the direction you want to go. If we try (for example) to turn to the left without trimming, the helicopter will then automatically return to the last trimmed position. Worse, we "fight" against the machine if we don't trim, during our turn... I've been flying the KA-50 for years and have totally gotten used to it. I use the flight director if I want free flight without trim. But it was only recently that I discovered the following video: In this video, we see the pilot performing a large number of maneuvers without ever having to trim his machine. He doesn't seem to fight against it either. And he's not in flight director mode either So the question is : Is the Black Shark's trim realistic in the game? After watching this video, I'm not sure anymore... PS : we see him trimming at 2:45, 3:04 and he trim a lot in the end of video. But he make a lot of maneuvers without trimming at the begining of the video, and without fighting against the auto pilot who want to turn on the last trimmed position
  23. ED, you must add fast roping gameplay for Helicopters !!
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