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PeneCruz

ED Closed Beta Testers Team
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Everything posted by PeneCruz

  1. I have a version of Rhino setup as a going concern for 2001 initial invasion style missions. I’ll see if I can template it as a seperate file.
  2. Some screenshots of the FOB's as provided in the template empty, waiting for units to defend them.
  3. Adding my static template for some of FOB's in use around 2012. Many of these are were closed after 2012, Included in the template are: - FOB Coyote - FOB Walton - FOB Zangabad - FOB Shawqat - FOB Hadrian - FOB Tinsley (Cobra) - PB Wishtan - COP Teminator - FOB Rhino (as abandoned to suit timeframe) - Added a roadside IED site north of FOB Tinsley. Helmand and Uruzgan FOB's 2012.stm null Locations and design are representative of historical satellite images and photos I have available. Lage FOB's have been simplified to reduce unit count. All statics are standard DCS units. Thanks to Massun92 for providing his awesome 3d models as stock DCS items. To Install, add the STM file to your Saved games/DCS/StaticTemplate folder and you will find it available in the Mission Editor under EDIT>Load Static Template
  4. Yes, all coner pieces have shifted, I think it's a change in the reference point in the 3d model. Given the FOB's came and went over the years, It would be good to have each FOB as seperate templates you can add to suit the mission period and region. Or if that's too hard maybe based on a time range say 2008-2011, 2011-2017 etc?
  5. It's not a file that can be removed, but more editing the RadioCommandsDialogsPanel.lua file. The parameters are: base.common.role.PLAYER.dir = 'DISABLED_Player' if base.common.role.PLAYER_NAVY then base.common.role.PLAYER_NAVY.dir = 'DISABLED_Player' end The issue is it would get replaced every update. If they use Vaicom Pro it appends the file on Voice Attack startup every time. If you don't have the scripting ability it's easier to let the plugin do it for you with a UI switch.
  6. I note post the latest update, this has still not been worked on yet. To save you some time here is the radio.lua complete based on what you have currently referenced. Only added VHF and UHF frequencies as the use of HF and FM for Airfields is not really a thing. Easy Comms and Vaicom Pro etc will work as intended with this complete. Really like this terrain and looking forward to building some cool server environments with it. radio.lua
  7. That would be FOB Rhino, the first major foothold on the road to Kandahar
  8. This is the static template for my FOB's of significance in the Hellmand Provence. (you need to add your own units it's structures and statics only) I'm sure it will get better over time, it's EA after all. I actually think it's quite well done, having spent many hours over this terrain IRL, maybe lacks some of the dramatic rise and sharpness of the mountains but it has the feel. LWR_HELLMAND_FOB.stm
  9. Only thing I can think is your mic is not being uses with windows speech recognition. It might need to be checked in your windows speech recognition settings.
  10. Yes I’m still working through a few more, then I can release them as a combined template. I have to take some licence for MP performance and also terrain considerations but they are reasonably accurate size and locations. Just need an ISR Ballon model for Hadrian!
  11. Awesome work mate, I’d started doing these and have quite a few done, this will save me a lot of effort. Legend! I've done FOB Zangabad, Coyote, Hadrian and Walton. Zangabad
  12. Some scenes from our server environment
  13. A example of what you can create, Some screens of the FOB Hadrian and FOB Coyote that I have place on our Squadrons server environment to allow us to run missions in that part of the Map.
  14. If you want to fly some nice terrain or hit targets moving down the roads, make you way up the Hellmand River north of the junction with the Tarin river past where FOB Coyote was located IRL. Cool bridges and villages, steep valleys and awesome choke points for vehicles. Or fly from the Junction of the rivers down to Tarin Kot past Deh Rawod great low level flying.
  15. Ok I haven’t tried that, I’ll have a look at it and see if I can reproduce it.
  16. VAICOM PRO plugin 2.9.6.0 This update adds new aircraft and terrain to the supported modules list. It also adds support for the next version of Voice Attack while maintaining backward compatibility with the current version. Added OH-58D(R) as a supported aircraft (WIP see notes below). Added CH-47F as a supported aircraft. Added Afghanistan (South West) terrain to ATC recipients list. Added support for Voice Attack 2.0 when released. Fixed AJS37 Viggen FR24/FR22 Radios Requires next release of DCS to function (thanks HeatBlur for the change) Changed DX update loop refresh to be quicker (feedback appreciated if you see performance issues) With the additional terrain added you will need to update your profile keywords using the Test > Finish steps. Known Issues F-14 A/B Tomcat, wheel chocks must be set then removed in some cases. Due to module design, Mirage F1 and A10-C kneeboard is not on the first page Mirage f1 Kneeboard cover causes issues (recommend deleting it (1.png) from \DCS World OpenBeta\Mods\aircraft\Mirage-F1\Cockpit\Mirage-F1\Mirage-\KNEEBOARD\pages folders. Easy comms/Instant select at some airports will not function due to map developers’ incomplete data. Can still be manually tuned. E.g most of the Sinai airports. VaicomPro manual needs updating for Kola and Afghanistan map and page numbering OH-58D(R) Radio is multi rather than single PTT until I can work out why it’s not functioning as expected. The latest version can be downloaded via the auto updater for existing uses or from the GitHub repository for new uses. https://github.com/Penecruz/VAICOMPRO-Community/releases/tag/v2.9.6.0
  17. Hey there, many of the terrains that are 3rd party don’t have a complete radio.lua. This is why easy Comms doesn’t work on all airports on those terrains. I could fix it on a few hours but we really need the terrain Dev to do it to make it lasting. Vaicom uses these files to do select and instant select. Lobby your terrain Dev
  18. Hey, the code is super tangled with pro licence options. We have them enabled for all and no check is made. To go back in and remove the pro licence checks and all the related coding would be a huge volume of work. As I didn’t write the code, it’s been a voyage of discovery. Just learning how things interact had been a big job. (There was very few Dev noted in the code) most of my time is spent just keeping it running. I’m working slowly on some expansions. But going back is not really an option.
  19. Awesome, to see this still being developed
  20. Have you tried reordering the lines in your export.lua? With different addons sometimes it helps to move them to avoid conflicts. mine is quite complex due to my simpit. I have Vaicom's entry last and have no issues on update and reinstalls of Vaicom (I do this multiple times a day on average). Try SRS first the vaicom.
  21. Hi there I have noticed the Sinai radio.lua is not complete. In that the primary frequencies on most airfields are not specified in the radio.lua. Simple entries of the primary VHF or UHF frequecies (or both) in the script will alow seemless interaction with the Vaicom Pro plugin for Voice Attack. null Example of non completed entries for some airfields and ABR completed. Completing these would align to the airfield comms handling of other terrains. Thanks for a another great expansion.
  22. The A-10C II issue is known, This is due to the Module having 1.png and 2.png files in it cockpit/kneeboard folder. The vaicom kneeboard uses a file called 1.lua that creates the interactive kneeboard. (other module start at 10.png). This sequences the two images ahaed of the Vaicom interactive kneeboard. You can remove them or rename them in the folder, they will get updated every time DCs updates. The Mirage F1 has the same Issue. Custom Campaigns use lots of scripting to get the Ai to do things in the mission that fit the story line. Vaicom interacts with the default DCS Ai commands menu. So I can see it interfering with the behaviour if it's running. There is not much I can do about that as it would be impossible to account for all the possibilities. The only option would be to turn vaicom off for the Mission.
  23. This usually indicates Vaicom is pointing to the C:/ root directory instead of C:/program files/Eagle dynamics/dcs (or dcsworld.openbeta)
  24. I have tested this again. 2. ATC calls worked fine on Both Comm1 (TX1) and Comm2 (TX2) (I have uploaded a video to the VaicomPro Discord (not enough space here) in the Viggen help section. Discord Link 3,4,5 and 6 These sound like Voice Attack issues I can't replicate any of these. With point 6 I have heard other uses have had this happen with Voice Attack, where the mic input volume stops detecting commands. personally I have not been able to replicate this behaviour. I can only put it down to individual sustem performance issues/ installation/ or some conflict with Voice Attack and another program ( Windows Defender?)
  25. Ok go to VOive Attack/Apps/VAICOMPRO and you will see a Extensions folder (it will probably have a chatter.dll in it) this whole folder is not required anymore as the extensions are contained in the main vaicompro.dll. Delete the folder and with DCS shutdown restart Voice Attack. Check the folder does not get rebuit. Check that you can select other themes in the Chatter etensions drop down. Let me know if this fixes it.null null
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