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bpremus

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Everything posted by bpremus

  1. I see big improvement in multiplayer with PICO4, but running with --force_OpenXR gives me ~5 fps less than running without command line option (I am simply clicking on an dcs mt icon, its starts steam vr with open xr, ctrl + f1 i can see xr menu)
  2. One question regarding F16ex rumble, If you remove the top add-on, also the shaker doesn't work, however the motor itself seems to be in the stick itself. Is there some workaround to make it work without grip top add-on?
  3. Are there any existing mods for Orion base V1, to prevent this return to middle option like in V2?
  4. Hi, I am wondering what is a process if you want to build pice of hardware based on a military aircraft, in example UFC or gear panel and sell it? I guess some kind of licenses should be obtained?
  5. Thanks for the review, Ive got my few days ago. One thing i don't understand, the vibration electronics seems to be in the grip addon, while motor itself is in the grip body. If i disconnect the extension also the shaking stops. Thanks for the warning regarding lua files, I have noticed a small drop in VR, however I will take a look if this lua can be rewritten differently and what are the bottlenecks. Where i see the benefit of vibration is in example if you are in high G, just to warn you not to break the wings. I have been using Microsoft FF2 for over 20y, and unfortunately a month ago its motherboard died (after some research between VKB, Virpl and WW I decided to buy WW F16 as it looked like best all around). But flying for that long with trimmable center (and also flying a real plane too) having a stick that self center with springs feels wrong (this would be the issue with other alternatives). You also tend to lift your hand from a joke and expect to find it in the same place. I plan to build a custom base for it based on Rhino . Does anyone know if base is maybe compatible with Virpl warbird or F14 grips?
  6. Hello, sorry if i have missed it in the thread, but has anyone yet compared it side to side to an unmodified Force Feedback 2 in the terms of latency, variety of forces etc? I was modifying my FF2 with custom grip (3d printed) while keeping the twist handle and hand hold sensor, unfortunately mbo died before project was finished. It used an arduino leonardo for custom components. Perhaps this project would be a good starting project to revive my FF, has anyone investigated maybe what could be reused from stock FFB? Edit: I was able to repair the FF2 MBO, however once winwing grip arrive will give it a shot to make a FF base.
  7. Hi, just a small feedback regarding Rtx 3060ti that I received today it costed me a bit less than 500€ (and that's not bad for Europe) Attached to a Intel I5 10600k, 16gb ram and Lenovo explorer WMR (1440x1440 per eye) A quick benchmark ------------------------- Textures med Terrain Texture low Civ off Water med Vis range med Shadows low Res cockpit displ 1024 Antistrophic 8x Terrain shadows off Vr ss (in game ) 1.0 steam ss 150% (1872x1872) Default supercarrier mission - Case I with F18 -------------------------- if you enable reprojection its 45 always without reprojection fpsVR shows 90fps locked in flight on the deck when crew is moving around the fps is around 50-70, but I can actually see CPU struggling vram 5.8gb ram 12.0gb I am really happy, especially since I have been flying on low without shadows with Radeon R9 390, with 30fps If you need some specific benchmark with some other module let me know.
  8. Hi, i used to play o Amd Fx 8350, 16gb ddr3, and R9 390, and Lenovo explorer WMR. The performance was in 30ish FPS without shadows, except with Mig 15 Nevada dogfight quick mission that was always locked at 60. Motion reprojection used to be off. Also some mission with Mig29 from flaming cliffs over sea on default map would give me 60fps. M2000, F4 F18 and F14 would have lock around 30, mig21, helicopters and ww2 planes even below 30. F16 would from time to time jump to 60. I would often fly a night mission in Av8b, so you can turn the shadows off and for me it was smooth.
  9. I have noticed a few days ago an input lag on F14. Pressing esc to open a menu or moving a joystick has 1 to 2 sec delay. With MS FFB2 on a flat screen only. Turning off FF in menu resolve input lag), also not reproducible on other airplanes. In VR works normally
  10. Thanks for the constructive feedbacks. I think too that DCS AI need some rework too, especially the super speed AI can fly and climb, or the part when he can't lose the sight of me. One fun part with this AI project was sitting in back of tomcat letting it fly preset course in single player while i was learning how to operate the avionics in the back seat. Also i am fairly new to export.lua, didn't know that i can get a information about enemy plane(s), i have tried combat scenario but only within my sim.
  11. Hello, I have invested some free time to learn how a neural network works, and wanted to see could I make a neural network learn to fly a plane in DCS. One idea was to sit and fly around and record the data, then let the neural network learn on it and try to fly the same way i do. However i decided to play around with a genetic algorithms instead and let the network learn how to fly by itself. I have developed a small simulator in Unity with built-in physics to behave like A4 and to be able to train multiple aircraft at the same time without waiting for loading screen each time one collide with a ground. Once I was satisfied with a state of the training, the network was connected to DCS with UDP port and export.lua script. The result looks like this with couple of waypoints set around the mountain A trained network test in unity sim And a training phase, does look like some multiplayer servers, fun was however to see first generations trying to roll like a missile to maintain direction and slowly evolving. For me it was a fun project and I hope to see one day a little bit more "real" AI in DCS.
  12. Hello, I apologise if there is already an answer in this forum that i could not dig out :) I am exploring DCS export via lua script for a simple project, my goal is to capture data in real time from DCS (this part works fine) but also to input some data back in, in example joystick and throttle movement. If i am correct, LuaExportBeforeNextFrame and LoSetCommand should do just that, however setting anything with LoSetCommand in LuaExportBeforeNextFrame does nothing on my side even this hard-coded sample function LuaExportBeforeNextFrame() -- Works just before every simulation frame. LoSetCommand( 3, 0.25) -- rudder 0.25 right LoSetCommand( 64 ) -- increase thrust LoSetCommand( 8 ) -- External view end Area there some kind of restrictions, or there is an other lua script that DCS uses for input? Thanks
  13. When i was connecting to a server yesterday directly into pilot seat, on a successful try, people reported during that time there was a huge lag spike on a server. Also later test what i did was that i joined as a RIO to one of the in game planes and tomcat loaded right away, then rejoined into front seat instantly on a new slot, can also someone verify if you can overcome server timeout by doing this on your side?
  14. Similar for me, however i was able to connect to one server. When i select a tomcat pilot role, the game would freeze for about 10 sec (with brief not responding message), and that is enough for most servers to kick me out due timeout ( i guess a ping spike ).
  15. Hi, I do not think that there should be much difference in stand alone and steam version of the game. Stand alone does auto update too, however if you already have purchased modules in steam these will not work in steam and other way around. I did a copy of original shader folder but if the steam breaks it, there should be some kind of repair (like in stand alone) and then simply add a new version of mod. ( or you can copy the original back)
  16. It one of the sticky pages in this section of the forum , cant recall exactly however this is the list of files i have copied
  17. Hi, I have a Lenovo explorer attached on AMD fx 8350, 16gb ddr3 and AMD MSI R9 390, without VR is quite stable around 60fps+, however with VR i am happy in multiplayer if i can get stable 30fps, once you try VR its hard to go back, except from time to time i can play with virtual desktop with open-track in cinema mode with good fps just so i dont need to attach track ir, I know that people play Falcon BSM in some kind of Sphere projection, I haven't tried this yet, maybe its an option too as in the end its 2D. On multiplayer server, performance is the same if its 20+ players or just 1, usually its locked at 30fps if its a night mission i turn off shadows, texture to high, distance is to mid, no AA ( i do actually set it on a graphic card settings and keep in game off) Pixel density is actually a bit less than 1.0, i keep each eye at 1440x1440 In single player I can get a bit better performance, even stable 60fps+ in quick missions like Mig29 dogfight that is over the sea, in the other hand, F18 cockpit, carrier and static carrier objects together in single player can drop fps below 30 (if you turn off shadows than its 30-35) Also i do not use Asw (at least not for DCS) And have partially applied shader mod so i pass the ic test and can join multiplayer servers. ... in the end, since i enjoy this VR experience so much i will build a new desktop PC with I5 8600k and GTX 1080ti, resistance is futile.
  18. I was searching for similar posts regarding brakes issues that i have, on landing drag chute is deployed, however brakes are not working... i can see that the handle on the stick is pressed, can even hear the sound, however if i open a controls overlay i can see that break line is not moving at all, emergency brakes are working fine is anyone else facing this issue?
  19. Hello, I am not sure if other have this issue, however i noticed on some planes strange issue when trimming, in example mig 21 would roll to the left when i wanted to trim it down, same on Mig 29 and Su series, however on FA18 looks like its ok. On sidewinder joystick with FF you can feel the force, if i remap the trim as in screen grab, then you can feel the correct force on joystick and plane responding correctly (however animation on the flight stick is wrong)
  20. So its already answered here, you open a ticket to support and they will transfer a key to a user that you wish to gift it to :) https://forums.eagle.ru/showthread.php?t=218769&highlight=helicopter+sale&page=3
  21. Interesting part that actually DCS encouraged on Facebook page to Gift to others if we have duplicate, and i would have spare Ka 50 in the end. Anyways i will open a ticket and will let you guys know that is official reply before buy :) Edit: The official respond is: Hello. Yes, we will transfer your duplicated keys to another accounts Like You have to create the ticket (with correct type: "Bind"), write us this key and your friend's login/email
  22. So looks like for now if its not activated, you can Gift via support page (If you want to gift the key (license) to a friend it should be new or just purchased.) https://www.digitalcombatsimulator.com/en/support/?add=Y - Binding of the serial numbers (as a gift, combine accounts,...) - You want to bind the key (license) as a gift
  23. I had the same question, I already have Ka50, and because of Huey (and mi8 ) would like to get the bundle, i think its still good save on even if you just have 1. But if someone doesn't know what to do with extra Huey key, maybe i can help ;)
  24. Hi, If DCS SDK is available for public, could someone point me to download link and documentation? My initial goal would be to create a small service to communicate with some of the current DCS modules and input and output some data, in example custom switches or gauges. Edit: I have received an reply from support, SDK is not publicly available, and its provided to 3rd parties with a development license agreements with ed.
  25. I am also having some strange issues since one the updates after basic IFF, and I am playing 99% online (havoc server) -lock freeze, 2 out of 4 times, then you need to unlock and lock (if you can) -unable to lock if scan line goes from left to right, need to wait for it to go all the way to the right then return left to make good lock -after unsuccessful lock, if plane is closer than 20nm will vanish from radar, in example flying head on to a Su27, trying to lock him, if it fails, he will no longer be visible on radar -lock switching from one target to an other, or locks one target but sidewinder circle refuse to fallow that one, and is stuck to an other target, then i need to unlock and lock again for it to jump
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