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bonesvf103

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Everything posted by bonesvf103

  1. True but ADF and NDB approaches are few and far between. The only other thing I've been able to do is visualization and hope it's close, haha. v6, boNes
  2. I ran the mission again, this time with the version you offered for download on this forum and Smoke just followed me around, no cut away, no tape's on. v6, boNes
  3. Hm, I wonder how they can do instrument approaches if the airfield doesn't have a TACAN or TACAN approach. I'm sure it must be possible even in the later years of the Tomcat. v6, boNes
  4. Looked up MAN steering in the Heatblur manual and all it says is, "MAN - Manual, selects manually selected course and heading as steering command source." but nothing about how to operate or utilize it. RIght now it seems it's only good for use as a heading bug or something. v6, boNes
  5. I tried that but it didn't seem to make a course radial from my waypoint. ie, when I set the mode to DEST and folllow that waypoint caret, then switch to MAN, the course select becomes active, but the waypoint caret changes to say, my left instead of straight ahead. That confuses me. What am I missing? v6, boNes
  6. OK, so I should just wait a bit until the next patch? v6, boNes
  7. Is there a way to set a course heading with a waypoint/fixed point/IP/HB/etc? Like how you can if you are tuned into a TACAN? I would like to make some instrument approaches via WP but can't seem to find anyway to put in a course. v6, boNes
  8. Around 46:28 v6, boNes
  9. I just flew this last night and Smoke never leaves to go tape's on. He just stays in formation with me all the time. I know Baltic Dragon put out a fix but I didn't install it since there were open beta updates for that mission since Feb 2020 and I probably have the latest fixes as well since I am OB up to date, but Smoke never leaves me side. v6, boNes
  10. You have to designate it in the LANTIRN when in the backseat. Then when you move to the front, if he loses it, tell him to track designation and he will go back to it. v6, boNes
  11. OMG, I wish I saw this earlier. I just spent about 2 hours doing this mission and I got to the point that the original poster did. When the SEALs were told to go in and snatch the HTV, I circled overhead for more than 20 minutes and I'm like, you;d think the SEALs would have gotten him by now! So I gave up after about 20 minutes of circling--the bad guys were stuck at the checkpoint like he said in the above and no one was moving. I'll try again with the new mission--I take it this will be in the next patch? BTW, when you refuel with the tanker, what is the trigger to progress in the mission. I kept taking on fuel over and over (not that great at it yet) and it wasn't until many many times that he retracted his baskets and took off and I was told to go to the mission area. Is the trigger full tanks? Because I was thinking you don't necessarily need full tanks to prosecute...Or is the trigger just take on say 2000 lbs then disengage and the mission will progress? v6, boNes
  12. Thanks, I'll try this out! I appreciate it! v6, boNes
  13. Thanks, Looks like those solutions are for 3 monitors. I'm only using one. It's weird because it used to be in the top right all the time and suddenly it just changed to where it is now after the next to last patch. v6, boNes
  14. Since the last patch, whenever I get a message from a script, instead of it showing up in the upper right hand corner of the screen like it used to, it shows up on the right center part of the screen or sometimes below. This gets in the way of my view or cockpit. Does anyone know how to move this back to the upper left? Thanks. v6, boNes
  15. I can't determine this off the top of my head right now. I may have video of it and will have a look for clues there. I was defensive against its missile at the time to notice. I did try the stock HARMs v Russian SAMs IA mission for the Hornet and the SA-10 that I shot a HARM at landed like5 ft away from the SA-10 and there was no damage, splash or otherwise. I'll have to look for video on that too. v6, boNes
  16. Nope. I've done several tests now and my conclusion is that the Maverick, when using the TPOD, will look at the last point the TPOD is looking at at the instant when you switch the TDC from TPOD to MAV. It is also the case if you designate a target in GMT. Once you switch the TDS to Maverick, it looks at the last point that you designated in the GMT when you switched to Mav. Now, if you are lucky, it will look at a point that is close enough to the target to catch its IR signature and it will snap to it and lock on, but otherwise, it's just stabilized at that particular point until you slew it over and try to lock it. But usually the Maverick "eye" is on that point whilst the convoy has already moved on. You can see the diamond in the HUD from the TPOD in PTRK/ATRK is in one place and the Maverick target sight, instead of being superimposed on the diamond, is off to the side, ground stablized instead. This gives more credence to the previous post where the poster said that the Maverick will not continuously follow a target in PTRK/ATRK. Only F-16s and A-10 ones do. v6, boNes
  17. I think maybe I was watching the "Flight of the Intruder" movie too many times, haha. Have a look at the video I posted and see how close the HARM hit. i would think the SA-15 would take some damage from that but it didn't. See the video description for time stamps. v6, boNes
  18. The problem with PB mode that I don't know much about is, does their radar have to be on? If I launch in PB mode to kill say an SA-11 that I know the location of, or see the threat circle in the SA page, will it still hit if the SA-11 radar is off? For that matter, can a HARM hit anything if they turn their radar off? I think the old Shrike was able to remember the last place the radar was detected and would fly there, but does the HARM? As for the tactic about going NOE until 10 nm and popping up, I tried it but I waited until I was 5 nm from the target, based on the SA page since there is no ranging in the HARM page. My HARMs did not get shot down! But, instead of directly hitting the SA-15, it hit very close to them but did not cause even splash damage. I do not know if I popped up high enough, or if I was too close firing, but otherwise I don't know what else needed to be done. My buddy shot at the usual high altitude further out and got a hit that caused 66% critical damage, maybe because the SA-15 was distracted by my attack I dunno. Any thoughts? Video is here, time stamped in the description: v6, boNes
  19. Thanks, QuiGon. SO how do I get the Maverick to follow a target I have in PTRK? If I TDC depress in the TPOD, it goes to Target Offset Mode, I don't think it designates then. If I can't get the target in PTRK to designate, I don't see the point of PTRK except maybe for dropping a laser guided bomb. What am I missing? v6, boNes
  20. Good to know, thanks! v6, boNes
  21. I use Vaicom Pro for that. I see the target in the radar at that range, i tell Jester "tracksingle contact ahead" and he does it, and I shoot. Now will Jester keep him locked up all the way? that's anyone's guess. Usually? But often times it's best to tell him to switch to PSTT rather than PDSTT. But with the new patch,that may have changed. Now, when you have Jester lock a target, does he default to PSTT or PDSTT? v6, boNes
  22. It was a moving convoy that had tanks in it but bringing up the rear was an SA-15. This one SA-15 just keeps shooting the Mavericks down. I just thought of another strategy. What if I kept baiting the SA-15 to shoot until he runs out of missiles? Is that futile? v6, boNes
  23. Yes I’ve used TALDs too but then I can’t carry as many HARMs or Mavs. I have to remember to not overtake my TALDs too! Thanks for the suggestion! v6, boNes
  24. Makes sense. Guess that makes it futile in a SP game though. v6, boNes
  25. Well if I have a target tracked in ATRK or PTRK then hit TDC, it goes into offset mode... v6, boNes
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