

bonesvf103
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Everything posted by bonesvf103
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OK, so that means that it was locked and then it was lost? Just clarifying because breaklock to me usually means I'm too close to fire and hence an X appears in my HUD. Thanks. v6, boNes Haha, pesky Apple! v6, boNes
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The tracking gates disappear and the smaller cross blinks. I will try to reproduce and get a track file. Here is video of it. Right around the 3:00 mark and again around 4:25 v6, boNes
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Yeah in English (My native language) a boat is a "she." Just customary as nouns are genderless. Going back to the trap---I wouldn't say use your throttles to keep AoA. Throttles are for position on the glideslope and altitude. Trim keeps you on AOA and if not, slight push or pull on the stick based on the AOA indexer will do it. Red up arrow means you're fast so pull back a bit until the donut appears to slow down and get back on AOA. Green down arrow means you're slow, push on the stick a bit to get back on the donut AOA and to speed up (although I fins just letting go of the stick momentarily corrects for it too). Oh and the other reason why you enter the break with wings back is because it looks friggin COOL! Trim trim trim! v6, boNes
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There have been times when I am slewing an iMav seeker over to a target trying to get it to lock on. Instead of it doing so, it sometimes seems to lock and the crosshairs blink a couple of times but when I fire nothing happens, or sometimes it will launch but not hit anything. What is that blinking? Was I actually ground stabilizing it or something? I looked around for what the blinking means but couldn't find anything on it. v6, boNes
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Depends on the language because alot of languages use genders in their nouns (English is not one of them). For instance, in Polish, a boat is feminine gender, so a boat is referred to as while in Russian it is masculine. So a boat in Russian would be referred to as "he" while in Polish as "she." v6, boNes
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What Draconus means by RIGHT CTRL ENTER is it pops up a little on screen monitor that shows your control inputs. You can see your trim motion in it as well as your throttle and stick. The diamond is a little indicator where your trim is and how it is moving. Keep in mind also that the DLC is not really a slider per se. It is a spring loaded control so when you "slide" it forward, as soon as you release it it will pop back to the center position and vice versa. It's not meant to stay where you left it. AS for radio calls, these get squirrely. It depends on if realistic radio is set or not, but sometimes you have to tune the radio to the frequency first, but others not. Sometimes it is set to easy radio but it doesn't transmit properly. I think it's one of thoseATC things they are still working out but if you use the comm menus, it has more chance of working, jsut make sure you are using the right comm menu (com1 or com2). v6, boNes
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If you are asking when they are used on the approach, from what I understand, if you are flying a good approach, you don't even need to use it and when you do, you should only need to tap it in the appropriate direction 2 times just before getting to the round down. v6, boNes
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F-14B Can't take off from the carrier at night?
bonesvf103 replied to coopercobra03's topic in DCS: F-14A & B
Yes, at night, unless you are on the cat ready to launch, having your lights on or lowering your hook means you have no brakes. v6, boNes -
[Known Issue] Graphic Bug: Canopy Centerline Glitch
bonesvf103 replied to bonesvf103's topic in Bugs and Problems
cool, thanks. So what is the purpose of the lightning strip? v6, boNes -
You know that translucent line above your head on the canopy, I think it's for shattering the glass with a charge or something? Anyway I noticed that when you raise the canopy, that line stays in the closed position while the canopy opens, leaving it behind. Look on the deck just under Shawn's name and you will see the curved line that is actually part of the canopy. v6, boNes
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Is the other target a "brick" or a datalink target? If it is a datalink target you have to find it on your own radar first before you can make him DT2. If it is a brick, is he very close to your L&S target? If so, then he may not be discernible from the L&S and you may need to hit EXP to separate the returns. Also, could he be jamming? That would prevent you from locking him. He could also be beaming you in which case--especially since they are at 20 nm and about to get closer--you should switch PRF to medium. Hope that helps a little. v6, boNes
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I just flew a mission to test out the pipper. It appears that the reason why it was gone again was because my nose was not pointed toward the ground. Once I did, the pipper showed up fine. But for the mission in the video above, if it's not the INS then I don't know what it was...it was gone even when pointing at the ground. v6, boNes
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Well, back to square one. I flew a mission and again no pipper. I checked everything including the G meter which was only pegged at +2 and -1 G. I'll try again and post video. v6, boNes
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Thank you for that. It's a good point. It's 20% frustration but still 80% fun. v6, boNes
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JestHer | Female RIO | Complete Jester Voice Replacement Mod
bonesvf103 replied to _BringTheReign_'s topic in DCS: F-14A & B
Another JestHer gem....as I was purposely landing on the displaced threshold to maximize space for my emergency landing, Jesther says, "The CO is gonna bust our--well YOUR balls for the one!" See 39:50 Also, I noticed that when you are in the backseat, Iceman's voice is replaced with JestHer's. It kinda freaked me out. v6, boNes -
The same kinds that I've seen and read people talk about where the AI bandits go UFO even after the last AI patch. I had a tacview where the bandit was tightly turning and turning and turning literally 7 times at around 400+ kias and never lost any energy whereas I was bleeding energy as I should be (because of physics), or they climb and climb and climb...stuff like that. Or there have been times when I am slow so I point my nose down in full burner and she sloooowly accelerates. I have a hard time believing a 54000 lb fighter with all that afterburner thrust in a dive and using God's G can only crawl from slow to fast and not have it happen quickly. It's just not intuitive to me in these cases; it doesn't make sense. v6, boNes I think that was Hoser that said and demonstrated that...unless D-Hose is the same person? v6, boNes
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Yes, there are mission briefings that say gentleman's rules, no shooting at the merge but the AI does it anyway. But I just write that off as the AI changed but they didn't change the briefing. v6, boNes
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I'll have to try this out, thanks. Can you tell me where in the video you noticed my HSD not working? I don;t recall it not working and when I am RTB I see that my HSD was working fine. Oh, wow, the proof is in the pudding. I do see the airframe shuddering and the g meter spiking at 10g. I'm surprised we didn't black out, not even a little bit, that's why I never noticed that. So yeah I probably screwed up some system that would show the gun pipper. Thanks! v6, boNes
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Pretty sure air source was set to both. I was able to fire the gun after all, just there was no pipper. See video here, scroll to 21:35: you will see I have selected A/G, turned master armo on, ORD is in the HUD uncrossed, gun selected, G in the HUD--but no pipper. I was able to shoot and hit my target by best guessing it and the ADL cross, but had no pipper or ranging. Another go at 26:00, another at 27:50, Oddly enough I was even able to fire the gun with "ORD" in the HUD at one point.
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I was going for a gun run and I was in A/G mode, master arm on, and when I thumbed the switch to guns, the HUD went from saying ORD to "G" but there was no pipper. Did I miss something or is this a bug? v6, boNes
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Yes, but note that I said that it was for situations that would not happen in real life. So, if the AI suddenly can make perfect square corner turns while spinning 180 deg to face you to fire a shot, you're supposed to be able to adapt to that in the sim? It's an extreme example but that's what I'm trying to get across...you shouldn't have to adapt to something that wouldn't happen in real life. Also, I was talking a guns-only dogfight. Of course if I had missiles it would be over much sooner and easy. v6, boNes
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I think you mean "is correct as is", right? OK, maybe for the radar TDC, but what about for say, slewing the AGM-65F? It is now extremely hard to fine slew the seeker head to the target as it easily overshoots with it going so fast, and in the heat of battle, you spend way too much time getting a lock and can get shot down or otherwise damaged. v6, boNes
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Didn't the Shrike used to remember the location of a radar emitter in case they were turned off in flight? Or am I just taking something from the "Flight of the Intruder" movie and turning it into reality? v6, boNes
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This may be a bit subjective. I don't use head control much but when I do it isn't hard to get the target in sight and designated. One thing I learned is that when you do use head control, it is still the LANTIRN target reticle that you put on the target, not the head control (red dot) one. It didn't occur to me what I was doing wrong until a little later and I was like, duh! Why would the LANTIRN care where I put the red dot, it only cares about what's in its reticle. v6, boNes
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Ever since the AI update I've had issues with their behavior. Why is it that we have to change tactics to adapt to behavior that probably would not happen in real life, which results in our actions being something that would not be done in real life. It has been said a couple of times in the above that a human would not do that, or would not be able to. It seems bogus to me that we have to fight against AI opponents that are not realistically simulated and/or do things that such as never losing energy in turns or being able to see you know problem in the clouds, but you can't see him, etc. After being able to gunfight with AI before the update, and now getting mediocre results when fighting them, it results in a huge exercise in frustration. I've used the tactics that HB suggested to me, and they work the best, but results though successful usually result in me being dangerously low or completely running out of gas, or in stalemating the engagement because of running out of ammo, or both. I doubt fighter pilots in real life would ever have to resort to tactics where they randomly have to guess at where the target MAY be and shoot, or always have a snapshot and rarely a tracking shot, or otherwise have the tactic that they learn in flight school or TOPGUN or what have you be "spray and pray." I don't even flip the ACM cover or hit HI gun rate anymore even though that's what an F-14 driver would do (I've seen it on fence check lists) because I'll be out of ammo in a minute or two fighting these AI. On the plus side, I'm always on the offensive and he almost never gets a shot at me. Nonetheless, for now, I will see about incorporating the new suggestions in the above and seeing if that helps, so thanks for those other tips. v6, boNes