Jump to content

SorelRo

DLC Campaign Creators
  • Posts

    783
  • Joined

  • Last visited

Everything posted by SorelRo

  1. Yes, it's been all submitted already, just waiting for the changes to make it to you guys.
  2. Hi guys, Unfortunately the updates I sent to Eagle Dynamics did not make into this release, I'm trying to clarify with the guys when they will be introduced. Sorry for the delay on this one. I hope it will make it into the update soon. With the new clouds some of the missions may be too difficult to fly and the target areas may be obscured by clouds. As soon as I know more I'll let you know. Cheers,
  3. Usually all the campaign developers keep all communication lines open, ED Forum, social media and Discord are ways the devs are communicating about their upcoming campaigns. Also a look in the ED Store may help you as well. https://www.digitalcombatsimulator.com/en/shop/campaigns/p-47d_wolfpack_campaign/ https://www.digitalcombatsimulator.com/en/shop/campaigns/ka-50_2_pandemic_campaign/ https://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_operation_persian_freedom_campaign/ Campaign missions tend to run 45 minutes to 1.5 hours per mission if you don't count the briefing and prep time. So, still a lot of hours of fun. I hope this helps.
  4. Hello guys, The new updates have been submitted to ED. Here's what to expect: - skip mission feature added - win criteria changed to be more permissive after landing - weather adjusted according to the new clouds and precipitation - AI level tweaked in some of the missions - TACAN introduced at mission 8. Each missions will have one or two TACAN stations for the airports that are relevant to the missions. FREQ and identification in briefings. Cheers, SorelRo
  5. Thanks a lot for reaching out. "Cover me" is usually the best command, makes the AI wingman braver than usual. The AI is designed by ED with survivability in mind. so, in a FLAK or AA environment it tends to be shy. Not a whole lot we can do about how the wingman is acting in DCS. There will be some changes in the AI engine later on, but so far the AI in all of these missions are expandable and/or put there to tangle with the fighters and give you some briefing room. The more frustrating part is that the AI behavior has a randomness part about it. Sometimes they are brilliant and more often than not they are dumb and useless, but that's the card we've been dealt. Cheers,
  6. Hi guys, The weather for that mission will be reviewed with the 2.7 update, it will still be foggy but with over 3000ft visibility and runway lights on. Also that will be the first mission in the campaign where the mobile TACAN units are introduced and coming online. I believe that for that particular mission you have to be alive and landed somewhere along with the rest of the objectives. Cheers, Sorel
  7. Hello everyone, I listened to the feedback received in the video and I went and re-did the voices in Russian to better capture Russian aviation brevity. I hope this is good now and can't thank enough to be members of the community that helped me with this. The campaign has been submitted to ED and hopefully it will be released soon after the 2.7 update. Cheers,
  8. Hello everyone, With the 2.7 update I will update the campaign to support the newly added clouds. I will take this opportunity and add couple of features to this campaign. -skip mission option. the player will have the option to skip a mission at the beginning of a mission using the F10 radio menu -I'll re-do the "Mission Win" criteria so it's not tied so close to the aircraft being stopped and with chokes on -adjusting the weather and the fog in some of the missions -other improvements regarding AI airplanes All these should be ready after the 2.7 update launch. See you out there with the new clouds. Cheers,
  9. Hi there, it is totally possible to land. Like anytime flying in fog, you have higher visibility looking down and not forward, the airport is visible through the thin layer of fog from high up on my system. Make a circuit, make a pass, like a touch and go to make sure you have your visual references right, go up and keep a tight circuit, you should be able to see the airport during your circuit. line up and if it looks right land, if it doesn't rinse and repeat. TACAN won't help you landing, also, I can't do anything about runway lights in DCS. If you are on OB, I'll have to review the weather in 2.7 anyway and I'll introduce a skip mission feature in that update. Also, another option would be to eject in the vicinity of the airport. Once you hit the ground you should get a pass. Cheers, Sorel
  10. No, the 3 Cargo ship groups have to be alive, The SU-24's have to be dead, you have to be landed and under 5 KTS at the airport.
  11. Hi, easiest way to talk about this campaign is to post here: https://forums.eagle.ru/forum/801-sorelro/ As for why Krymsk is because pretty much all the campaigns in the Caucasus map are giving you a scenario with Red in the North and Blue in the South, that scenario never showcased the North side of the Caucasus map. That's why Krymsk and Krasnodar. Also, if you read the description of the campaign this is a quick reaction force, and, in USSR in the late 70's there were no navigational aids, so one of the challenges of this campaign is to navigate with a compass and a map, you will get some help from HUMMER and also, you can get some help from your RWR, you can use the HAWK batteries that are defending the airports to guide you home. Cheers,
  12. I think there's another post here about this. The ships must survive. You are probably intercepting the bombers after they engage the ships. The Mig's are no factor for the mission score.
  13. Thanks for this tip. I'll look into it. It will require an update on all 25 missions since it's probably carried over from some old setups, I don't remember ever using snap views, but who the heck knows.
  14. This is not something I have modified on purpose from the default config, but i'll look into it.
  15. Thanks, I'll look into that, probably a timer that is not behaving the way it should. Cheers, Sorel
  16. Don't forget that it is a muti-role aircraft, the version we have I would say it is more suited to a CAS role than a true fighter. It can carry quite a lot of ground ordinance, it has very capable guns, and flown right it has enough loiter time to stick around.
  17. Those voiceovers are added by the YouTube creator as he is playing through the mission. You should contact AWACS with the F7 key and ask for bogie dope or picture to get updated contacts. Keep in mind that as the E2C plane is following its track, at long distances, during a turn, he may reply with a clean picture, and that's perfectly normal. Just interrogate again in a minute or so while following the heading given by the controller.
  18. As long as you are stopped anywhere on the airport it should do the trick, I want the players to land, since there are some missions with crosswinds and minimal weather, but I was trying to save time on the taxi part. You could still taxi anywhere you would like if you want, as long as the plane is stopped you should get the score to pass. Also don't forget that you can press " ' " key and get the mission result while in game, just wait for a few seconds for DCS to calculate. Sometimes it takes 2 3 seconds to give you the right score. Cheers,
  19. Hello, It looks like one of the flights that is require to survive to pass the mission is marked as dead after landing. I don't know the cause of this. However, the mission has been adjusted to avoid this problem. The mission is available here until Eagle Dynamics will publish an official update. https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing Cheers,
  20. Mission update is available here: https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing
  21. Thanks a lot for this. Damn that AI! I'll work on a fix. Sorry for this.
  22. It's a fine line I have to thread, in a mission in reality the ships probably will lack the capacity to talk to you over radio, If I give the player a warning on the radio, it is already too late if missies are in the air. Also, in reality you will not know for certain the results of a mission until you land, however, life would continue and you wouldn't have to re-fly the same thing. With a dynamic campaign engine It will be different, but this way it's challenging to tell a story.
  23. Make sure you intercept the bombers before they engage the ships. The ships must survive.
  24. On this one flight integrity is important, the way I do it is take off, go on route, wait for my flight to join and then accelerate and get the position of the Migs with the E2C while still keeping your wingman with you, so don't go AB, pop the radar up so the Migs see me as threat and ask the wingman to cover me and pop one head on, I turn for the Mig that's going for the transports after that, and if you are lucky your wingman either tangles with the other two or at least takes one of them down. It's a 2 vs 4 fight where you have the advantage since the Mig's prioritize the transports. Sorry about this, a future iteration of this campaign will have an insta win option available, it's about 3 weeks away
  25. Wow, you got really close! I checked the parameters and 50 points are for Heli group to be alive, I tested that and it works on my end. all 3 transport airplanes to be alive. 50 points for L-39 to land and you to land and be stopped. I ran the mission once and went okay. I'll test it a bit more later on today. Thanks a lot for flying it all. Cheers, Sorel
×
×
  • Create New...