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Everything posted by SorelRo
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E2C pilots don't like to be called AWACS pilots so, to keep them happy we will call their plane by the funniest nickname ever. SuperFudd. The E-2 also received the nickname "Super Fudd"[2] because it replaced the WF (later E-1) "Willy Fudd". In recent decades, the E-2 has been commonly referred to as the "Hummer" because of the distinctive sounds of its turboprop engines, quite unlike that of turbojet and turbofan jet engines. In addition to U.S. Navy service, smaller numbers of E-2s have been sold to the armed forces of Egypt, France, Israel, Japan, Mexico, Singapore and Taiwan.
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Hi guys, I have found this video, this is a training video from the Romanian Air Forces on how to deal with technical problems in flight, unfortunately it is not CC'd or dubbed in other languages. But they explain a lot of neat stuff. The first one starting at the 3:00 minute is the loss of hydraulic pressure in the main system.
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Have a look at some people that played it and went through it. You have quite enough gas to go up to 25k while still managing your flight integrity. As for navigation it is clock and compass and time, you get some hints from the SuperFudd when you hit your turns. As for the Su-24's not a whole lot I can do about the AI. It's not easy but it's quite doable, remember your AIM-9's are front aspect, and remember that your flight can help you as well if you keep your flight integrity. Regards,
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It looks like tanks and buildings don't mix. A group of tanks that supposed to move and capture a city is stuck at startup behind a building and roam around in circles. Tanks position have been adjusted. Also, the loadout has been changed, now the player flight is carrying the AIM-9P5 with forward aspect capabilities. The fix is available here: https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing and it will be submitted to Eagle Dynamics to be added in a future update. Cheers,
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Well, I found it. I'll post the fix on a separate thread. Keep in mind that after you clear the air of enemy fighters and Cobra's are going back to supporting the ground troops, there is about 10-15 minutes of loitering time. I change the load out as well. That was my bad. Also, keep in mind that you can select your loadout before you start the mission from the mission planner or, you can change it on the ground before startup. Cheers, Sorel
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Hi, I'll test it a bit later today. I have a feeling that there's a bit more to this than just a bug, Most of the missions where you support ground forces are quite balanced. In this one, for example, If the red planes get too close to the ground troops, when they escape you, it causes the helicopters to go defensive and not support the ground troops, this causing the ground troops to sustain too many losses and not be able to capture the city. The same thing with the F-4's if they get defensive they won't be able to have their ground attack and complete, so the helicopters will have a higher AA threat, and will not be able to support the ground troops. Any chance you may have saved a track of your mission? Cheers, Sorel
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I'm testing these missions with quite an average system and it was okay on my end. I'll run some tests later on today. Cheers,
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Did your forces captured Ubinskaya? You should get a RTB message when the main tank force is in the city.
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You are totally right, if I would be going by what ground units are available in DCS in 1979 there would be a lot of guys with just rifles on the blue side. I picked this year because the "teen" series wasn't fully in service.
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The wingman should be dumb on this one. Dumber than the usual. I tried to put the waypoints closer to visual reference points that are easy to recognize, like lakes and cities, or clear spots in the forest. I don't want to spoil anything, but the wingman doesn't make it. You can always drop a carrot on the map if you loose your way and get your bearings, I know it's not fair but in RL you would get a bearing or a location from a radar station or from your airborne radar.
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No, this is the YouTube move creator adding his little part.
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Hi there, That's a first. Any chance you can post the mission result that is failing? Missions shouldn't skip back, I'll double check on my end as well.
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I'm glad it worked, think about the early days of the YGBSM squadrons, when they went against SAM's with nothing but bombs and rockets. The way the units are grouped it shouldn't be that hard if you plant your bombs right. And, nothing to apologize for, if I can help it's all good. This is my first campaign, I'm learning from you guys, the one flying a whole lot. So, it's all good.
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Hi Roelof, The voices in DCS are the only way to get accurate guiding on where the other airplanes are, same things with the AI in your flight, If you script them too much they become more stupid., that's why I had to mix a bit of both, If you hit your waypoints close enough ,you should get enough talk on to to be able to finish your tasks, Cheers, Sorel
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Any chance you can send me a track or a copy of your mission results? It looks like you are doing everything right. You have to destroy more than 80% of the SAM group. That includes the launchers and the trucks parked. Cheers,
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It's the ghost of missions past.
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Just a bit of a teaser.
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Bug fix available here: https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing New topic started for the rest of the people that will have a problem. Thanks a lot for bringing it up. Cheers,
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Hello everyone, A bug has been found in the Mission 11. A helicopter that must survive in order to finish the mission was getting shot down by the ground forces in the area. The bug has been corrected and also I modified some triggers that would send a Mission complete message during the start-up phase. In the link bellow you can find the workaround mission until it will be officially replaced at the next update. https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing Cheers, SorelRo
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The criteria for the success on this mission: All 4 heli have to be alive, and you have to be alive and well at the airport, as always nicely stopped. Unfortunately one of the heli is getting to close to the Red army and the shoot it down, thus making impossible for you to finish it unless you kill all the Mig's and land really quick. I'll post a fix in a little bit. Thanks for finding this. Cheers, Sorel
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The next one will be a series in Iran that will happen in August 1991 at the same time with the coup d'etat in USSR. So between the Iraq War and the No fly zones. This will be a Navy Marines only operation and will have the AV-8B as the first plane in it. The premises being that the gulf nations threatened by Iran are not allowing coalition military planes to transit their airspace. All this happening while the Admiral Kuznetsov is in the Gulf and surprisingly it is working and functional This will be a shorter campaign, just 15 missions, the whole scenario could be used for F-14's, F-18's and why not, A-6's. I'm already at the mission 4 being tested and tried right now. They are still in raw format, no voices briefings or anything polished yet, but the skeleton is there.
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Remember that many times the Mig-21 was an extension of the GCI. There is a character that guides you through the early phase of the intercepts, and after that you will have to use the F7 menu. There are one or two radar stations that can guide you on your intercept.
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I'll look into it later on. I've noticed that after that last update the Heli's are behaving different. I'll let you know and if needed I'll post a fix as soon as possible. Cheers,
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yeah....about that....still working on re-doing the Russian voices, translation is not going fast enough