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Everything posted by SorelRo
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F-5E, Mig-21 and F-14 bring the pure joy of flying. It is you skill only and doesn't feel like you are flying a computer. Yes, they can't move like other airplanes, the don't deliver weapons with the precision of F-18, F-16 or A-10. But nothing beats a bomb run done properly when you put your bombs on the target because your brain calculated the impact point and you fiddled with the depression reticle during your dive. Compared to launching a Maverick in AV-8 where you have to press a button twice, sight the missile, cage it, press it twice again, sight it in a different screen, wait to acquire and then launch. It's fire and forget but do that when there are SAM's around or enemy airplanes. It get hairy really quick. By the way AV-8B is another really nice aircraft that has a lot of capabilities and you can do STOL/VTOL that brings another level of learning and having fun.
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Yes it can. The AI when put dumb in a quick mission is quite the superman, but when the flights is properly defined and the AI has a mission and some constraints around that mission it's quite doable. I don't consider myself a good pilot and I can do it. I'm sure all you aces here won't have a problem with it. Also on this one, the same like the F-5 campaign you have to take care of your flight, form up, dispatch them. ask them to help you, only this way you will be able to go through it. You may loose a few wingman in the process, but hey, better you than them.
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Kh-66 worked with the PFM radar? I know it was used on the Romanian Mig's. It may be a case of close enough maybe.
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Yeah, you should be able to change your load out from the mission planning. Not to burst your bubble out there, but you know, this campaign is totally fiction, right? Based on events that never happened. I'm curious what triggered you about the Kh-66.
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Weapons availability within the module is something that should be addressed by the module developer. There is a mission where you have to take down 2 ships. quite fast. As always, you can choose the weapons of your liking if this doesn't line up with the level of realism that you are looking for. You have to understand than more often than not we have to work with the constraints and limitations of the DCS platform when it comes to weapons, units available and so on, while still trying to tell what is in the end a story that adds a bit more to your experience than just flying around and blowing stuff up with an airplane. Cheers,
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Sorry about your frustrations. the easiest way to get help if something is going wrong is to come and post it here: https://forums.eagle.ru/forum/801-sorelro/ that's the forum section for the campaign. Also feel free to PM me if needed. A hotfix has been provided, the hotfix will be included in the campaign at the next update. Cheers,
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Let me know if you can replicate that. I'd like to see if if possible. That notification should be at 5ft 5kts Hard to stay airborne at that speed.
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@DashTrash come to the official campaign forum. It's easier to monitor one spot. https://forums.eagle.ru/forum/801-sorelro/ I'm assuming that you have stopped on the runway, that triggered the message, and then you moved again and ended the mission while you were still moving. Make sure that the plane is fully stopped when you hit end mission. Engines can be on, i'm not that crazy.
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If you get close enough for that call you would probably be destroyed by SAM's, at the point you get close enough, there should be already SA-6's and SA-3's shooting at you. The mission can be completed without that call.
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Yes, like all the DCS campaigns, this is going to be published to Steam a few days after the release. However, this will happen after the March update. I have a feeling there will be a quite a few changes and I want to make sure the there are no problems with the campaign. Cheers,
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@johodg Thanks a lot for this. That's what I love about the F-5, Mig-21, F-14, it doesn't feel like you are flying a computer. You need to take split decisions very quickly. There's no greater feeling than doing a bomb pass and your bombs hitting the target as intended, no impact point, no release point, just our human brains calculating and using experience to do that. I tried very hard not to make it feel scripted, although there are moments where you have to be close to certain points to be able to go through the mission properly. As always, if you have any questions or need any help let me know. Cheers,
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It's a basic jet, when the light goes on, punch them out. Don't forget to balance your internal tanks, otherwise you will run into a nasty surprise later on. I'm a TrackIR guy, playing it on a big monitor.
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@johodg I believe that you equipped with AIM-9P5 that has some limited head-on capabilities. limited but still usable. At high rates of closure you can use it pretty much like a long range bullet from 2 miles, 1.5 miles you have a very high change to kill. On those two missions your goal is to protect the ships. the Migs can't harm the ships your focus should be on the bombers. the mission should give you enough time to deal with them before you tangle with the Migs. The reason I built this campaign with comms via the default comms in DCS and not with a lot of "space key" user input is to be able, for example, to send your no 3 and 4 to engage fighters, giving you some more breathing room, and then order your wingman to cover you. between you and him, and working your angles and intercept turn you could take the bombers in a quick fight. As for the immersion progression, this is a fairly long campaign. I believe the longest one made as of today. 25 missions. the other ones are 12-13 missions, don't ask me why, 'cause I don't know the answer to that. If I ease the player into it, something else got to give. If it was up to me I would've made it 100 missions long like a full deployment. But I doubt anyone would've touched that. I don't consider myself a good pilot, but those convoy protection missions are quite easy, just remember that going straight through the middle of a bomber formation will make you loose a lot of energy in the turn, working from the side will allow you to still maintain a lot of energy during the turn and place you with the formation in front of you in a comfortable 5 - 7 o'clock position where you can dictate your flight, also, don't forget to drop your fuel tanks as soon as they ran empty, F-5 with the bags on is a dog. Cheers,
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@GaryM05 Campaign creators don't have any control on how this gets released. Since the module is quite an old one. I'm confident that it will work in Open Beta and in the Release version. I test my missions in both versions. It's a pain but just to avoid future problems I think it's better this way. Since the release just one bug found so far. That's not a bad track record. Cheers, Sorel
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Thanks for this. Bug confirmed, HotFix submitted, work around mission available.
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Hello everyone, It looks like during the mission two helicopters are colliding thus rendering the mission un-winnable. I submitted a HotFix already with the flightpath and altitude adjusted to create enough separation. But if anyone wants to go past this early the fixed mission is available here: https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing Thanks for reporting this.
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Yes, you are right, the heli must survive. I'll test it on my end and see what's happening. The Cobras should protect the downed pilot until he makes it to the extraction point. The beauties of AI, eh? Are you clearing in the heli for rescue with F10? Cheers,
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I'm glad you enjoy it so far. Let me know if you have any questions. Regards, Sorel
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The waypoints are placed around visible landmarks, like lakes, cities or visible intersections, you should be within a mile and a half to that waypoint for a certain trigger to pop. However in most of the cases I built the trigger around the waypoint to give you a hint or to point you towards a target. But missing that shouldn't interfere with the result of the mission. You will have to be quite accurate with your bomb run and rocket run on that mission, destroying at least 10 vehicles is a must, also, wait for the F-4's to make their run and maybe take some stragglers with a gun run. There are 3 groups there and all 3 of them should receive some damage. Two of them should be really close together by the time you get there and should be easy to inflict quit lot of damage with a good rocket pass or a good bomb drop. In the mission card you should have a graphic representation of the target locations.
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Go for the bombers first and ask your wingman to cover you, they can handle the MIG's and delay them all, also, as you climb to your designated altitude make sure you are a good leader and wait for your flight to form up with you, it will give you a better chance to survive.
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Correct me if I'm wrong here. During the communist times. Ground personnel and lower ranks where addressing a Major with the form of "Comrade Major" Where I grew up that was the case. But maybe we were more Catholics than the Pope In this campaign that's where the term is mostly used. When ground crew is talking with the pilot. Also there are some instances through the story where the political officer has something to say, and the zampolit, or whatever the term is, is abusing the term, Try not to judge a narative that's 25 missions long from a 3 minutes video, you wouldn't do that when you go to movies, right? A lot of it is done to look cool in the video but not following a certain story, and for us the ones that are not speaking Russian it's even more difficult to vet certain dialogues. As always, thanks for all the feedback on this. It's all being listen and taking care of. Cheers,
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Hi guys, This campaign was inspired by a lot of the books I read about Vietnam operations. The two big one being "100 missions North" by Ken Bell a F-105 pilot and Fighter Pilot: The Memoirs of Legendary Ace Robin Olds. When a SAM launch was spotted the command was to "Take it Down" as into dive to break the SAM lock and evade. A good example can be heard here. Around 1:46 you can hear the conversations
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We're fixing it. Thanks a lot guys for the feedback.
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No problem at all, feedback is good, voices can be redone, what pisses me off is the fact that I used a native russian speaker to translate this and it looks like he made a crappy job. Since I can't verify I took it for granted. If there's someone here willing to help it would be great. Thanks a lot.
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All those units are in the campaign, Su-17's are not looking good enough to be put in a video, that model is probably from the Lock-on days, the same with the M-113, Bradley was introduced in 1981, since this happens in 1979, it's close enough in my opinion, also, SU-24 was manufactured between '71-'83, and the M was well into the final stages of design, I had to balance this somehow, and I think that it worked out okay so far. This is all in the end alternate history.