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Everything posted by BlacleyCole
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Any news on the Persian gulf release?
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Did you use additional mods for the tents? Planes it depends if you previously had them as a client for ai if I understand the problem correctly
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Engine always gets on fire while sling load
BlacleyCole replied to nessuno0505's topic in DCS: UH-1H
Egts my thoughts exactly -
Ground and Building textures Mod thread
BlacleyCole replied to Ghostrida9's topic in Utility/Program Mods for DCS World
How about writing an how to if you can’t upload the file that way your able to pass it on. What I would like to see is way to yarn water I. To land or build level man made island then be able to place static and ground vehicles to it. -
I was scanning through the dcs users manual today. I saw a lot of possibilities to come unfortunately I did see an example of what I was looking for other that it’s in the native code. I wish they would at least update or create a mission editor programmers/user guide where they give examples of each possibility and describe the options. I think if they did that in pdf version it would be very useful for all esp7new mission builders and go as far as including the excepted scripting packages . But the thing that caught my eye and I said to myself was an routine that only works in multiplayer mode.. a process for an action in your current mission to load another mission. Think your on a Mo server and you complete your tasks or object for that mission and it loads up the next level of you mission. In a different map like you were transferred. Let’s take the movie top gun as an example let’s say your current mission your out on a ship in the Black Sea doing monuvers and after one contact with the enemy you return to the ship and get sent to red.flag at nttr for training so your next x missions start as red flag missions once the exercise is over they send you to a ship I. The Persian gulf you complete several flights there with the last being really hard so back to nttr you go except this time your on the aggressor side. Wouldn’t that be great? I’m assuming that the Dynamic Mo servers are probably doing this instead of loading up one mission and limiting all the missions to one map.if not don’t you ythink they should. The problem being is not everyone has the three big maps so I guess as part of your transition you would need to let the server know if you have that map and if not you next mission is on the same map.or gives you a chance to purchase the missing map . Think a dynamic server that you login create a alias like in your sp mode logbook and the server tracks everything for your log book and provides dynamic missions and in the beginning it sees what type missions you select, if you excel or have troubles the based on your previous tasking and outcomes select similar missions until you start scoring high concisely then start introduce other skill set missions and builds you up with that skill set then once you mastered that it sends you in for advance techniques once you graduate your sent back to the fleet in a squadron in need of your ne skills and you build you way up then go somewhere to fly aggressor missions the finally you start getting to select your assignments. If a new airframe comes out your given an opportunity to move over to the new aircraft or at certain points your give fac jobs and a chance to swap to an existing airframe and the missions associated with it.
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Requests for more YouTube video tutorials for new mission builders. Combat is easy just put the two opposition forces in the same area with roe set to free or return on one side. But here’s the areas I’m needing guidance in: Native embarking/disembarking of troops on hellos like the uh-1, uh-60, ch47, ch-53, mi-8 etc both ai and playable aircraft set to ai Setting up groups for clients but if after a trigger they are not fielded then those slots revert to ai slots doing the designed mission. Setting up embarking/disembarking for the ships group like mods for indflatables also setting up infantry to fill the boats crew Then show how to do basic mission building in native code then turn around and build the same mission using scripting then show how much more can be added through scripting Take each of the major script package and show how to do each task/command it’s able to do and how to make them work like a step by step howto guide for the three biggies mist, ctld and moose. I’m sure several of these requests fall outside of your typical video agendas but using your style for the how tos may be worthwhile to your followers even if the howto on the scripting packages is a familiarization video or two per then doing an example of one or two abilities per video would be worthwhile at least to me. And if possible releasing a video at least once a week if not more.
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Native commands in the editor. First then ctld next. As I’ve stated I wish to learn how to use the native procedures first then expand to the scripts probably ctld and mist as required once I’m familiar with ctld then mist after that moose. I would like to also see how much c++can be used if at all. I may eventually build an app. That will be a one shot load all the addon apps we use and hopefully get there designers to help me load their apps with profile selection on start. Ie srs cmloads and connect to the server that you configured in the profile selection same with TeamSpeak ans your non comm apps like sim shaker for aircrafts just think of all the programs you start up configure either initially or everytime to select the correct server then one voice attack , jetseat, srs, TeamSpeak , discord and every other app you run with dcs then you startup dcs world. My idea is having a build list that contains all your different profiles weather your going to fly a single player mission or a multi player mission on server a ,b or c. Let say server abuses TeamSpeak only so your profile would include discord or srs. Now server b uses srs and TeamSpeak for non game communications and doesn’t use discord at all. Now server c uses srs only. My ideal is have a list of suplimentery apps that may be used with dcs also included I’d whatever VR&E system. So for server a I check all the apps I have and if I use a profile that is different for each server I get a pull down box with my profiles in it I select server a ‘s profile go through thre apps selecting the server a profiles then save that so the next time I decide to use dcs world I select the build that corresponds with my intended dcs end result and select open at the appropriate time in the list the apps that I would normally start individually all start up in the proper sequence using the correct configuration for server at the proper time in the Cain of apps dcs world starts so by the time the main menu is shown all the apps I would normally use are ready to go. All by a single icon selection and selecting the build for not only dcs but each other app normally used with dcs world also on the list of item is ovgme and selecting weather or not you load any mods and which mods like for the pg missions 99% of the time your not going to use the nttr targets and vice versa in nttr your not going to need most of the ship mods or the livestock I’m thinking. So the ability to choose the individual mods or combinations of mods would be great if your fly on a server that requires certain mods you have a mod profile for that server another server doesn’t allow any mods so you have a profile for that and anywhere between . I’m thinking there will be some options similar to the dcs GUI utility plus others that I would like so it does everything that you would ever want done in dcs track different version. S like release open alpha and open beta. Manage you purchased mods as well as others you may download and use, move your dcs directory if needed , do periodic backup your dcs folder. But your savers games folder for that build. That way if you crash dcs you just go back a version or two to one that works. If windows crashes and you rebuild you should be able to restore your dcs directory’s and have it work without having to redownload dcs mod by mod. I know there some high hopes there but with cooperation from the app designers it should be possible first version may just loads all the apps you start up manually.
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You know what pisses me off in situations like this. They want total control of the. Land mass so they can twofold control the game and control where the game is played. If they allowed us to create land masses it would open up the map to the whole world. Now they. Give away the game and two aircraft to get people to utilize the program.the sale everything else. Right now there are are four areas to play in the Black Sea area with it 1990’s civil war, nttr fot real world training exercises, Normandy and the 1940’s wwii conflict and the Persian gulf and the 1990s-present conflict going on there. They control these areas by land and by equipment for the technical accuracy guys. If the land was open to the layperson builder you would have Vietnam with the huey and saberjet then the rest of Iraq and Afghanistan for those wish to fight the battles of the past two decades and Africa Syria etc for upcoming battles. You could build all the USA with its bases same with Russia and Europe for training on home turf. But we can’t even create an fictitious island since the natural terrain doesn’t allow for level placement of the helipads. So cosmetically I build an area for my forward operating location. But helicopters and static objects can beplace but not ground vehicles. I put a static copy of the vehicle but not one that can move around or beassigned to a group for a template. I like the fact that group items must be highlight to make a template static opjects not that way. For a template for a static it take all static items in the mission at the time you create the template. Two things I’ve noticed about statics and group units( planes, helicopters, ships, ground vehicle vehicles are one the group items include everything except static objects. And it seems there is one set of rules for static items and a different set of rules for the group items. Why is that wouldn’t it make more sense to include static under the group rules.
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I have assembled several of the 4 pad farp pieces to make an island. My problem is since the farp is over water that ground vehicles can’t be placed on these tiles as is. Ok any way to change a setting so that my island can be classified as land and not water. This is in an area where flat land isn’t available short of passing the red boarders and I wish to use this as a rescue departure location for missions that happen north of here my next option is Khalsa iirc the base name and I would addon to it to support helos. But separate location would be better.
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Check out csg-1 they are naval oriented
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I made an island out of farp helipads but I cannot place ground vehicles on it. Static items will work but not ground vehicles, helicopters work but not ground vehicles I haven’t tried ships or planes yet I’m thinking ships will but planes would need a runway. High w2e do not have as placeable objects xxcept for the harrier which should work.
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Help- Triggers are triggered on missionstart?!
BlacleyCole replied to MarkP's topic in Mission Editor
This is related to the op problem but was brought up in the topic. How to use and and or to combine conditions -
I’m trying to get get a ai group to embark on a ai helicopter. I’ve tried several ways with no luck. Can someone point me to hopefully a written tutorial to do this if not a written one a YouTube will suffice
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You. Can create groups for planes, helicopters, ships and ground vehicles but not static objects. Please allow groups of static objects so they can have same properties or methods as the other groups.
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Is anything further going to be done with this module?
BlacleyCole replied to the_soupdragon's topic in DCS: NS 430
Any progress getting gps ported over to the huey? Either first party,third parties or mods? -
Ok I’m sure you can toggle aircraft by f2, ships by f9, ground vehicles with f7 what do the othe keys do f10 takes you to the map?
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Sure would be nice if they would update it especially the mission editor section or create a separate manual for it with more than one cheesy example build maybe have increasingly difficult mission build
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Very nice of you to help set up srs will you be doing other days for other apps like lotatc, maybe other apps also. That add to the dcs immersion?
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The tech and. Little bird already exist
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The one I tried was a ground vehicle and couldn’t be placed in the water does yours. Allowplacement inthe water?
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Is there a written tutorial for creating a static object? Maybe a written and YouTube that. Go hand in hand
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Couldn’t you use unit is alive instead of group and that way it doesn’t. Mae f the unit is a single in a group or multiples? Assuming unit is alive exists as conditions
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Ok I’m hitting the limitations of the me trigger/condition/action ability either by the pros doesn’t work like hide static, or it doesn’t have a process for what I’d like to do. So in another post I read the logical approach was me then sse then third party scripts list mist, moose and ctld. Where can I find the user manual for sse? I’m having more fun in the me than flying right now.
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Are you. Using notepad++?