Jump to content

jonsky7

Members
  • Posts

    1363
  • Joined

  • Last visited

Everything posted by jonsky7

  1. The teasing is real with these screenshots mate
  2. You just might be blind Directly under the MFCD export guide, there's known issues, and then the "Moving the Kneeboard Guide" I did update the files for the mod in the MFCD guide post not too long ago, there has been several updates since then, but I've just checked them and they still seem good. I haven't been on DCS lately, so can't comment on stability at this time. Here are my current kneeboard mod files. Kneeboard.zip
  3. Yes, it is possible, but depending on what you want to do it may break the integrity check on some servers if you are playing multiplayer. For most aircraft the display exports are labelled LEFT_MFCD and RIGHT_MFCD, if you have two (or more) aircraft that have these export names, and you want to display the MFCDs of each aircraft in a different location, then you can modify the MFCD output name by modifying a lua file for each of the aircraft. E.g. you rename the F16 Left MFCD export name from LEFT_MFCD to F16_LEFT_MFCD or if your aircraft have different names for the displays you can just add them to the config file. eg Viewports Centre LEFT_MFCD RIGHT_MFCD F16_LEFT_MFCD F16_RIGHT_MFCD ABRIS SCHVAL F14_EDI UI_MainView On the first page of this topic, you will find a post with all the currently available default export names. Some aircraft export names look like eg Ka-50 mods/aircraft/Ka-50/cockpit/scripts/ABRIS/BAKE/init.lua says try_find_assigned_viewport("ABRIS","RIGHT_MFCD") if the output name contains two names like the above, then DCS will scan your monitor config file for a definition of where to put the first name (ABRIS), if it doesn't find ABRIS, it will look for the second name (RIGHT_MFCD) and put it there. Unfortunately, most aircraft only have (LEFT_MFCD) and (RIGHT_MFCD) defined, which is why there is a need to modify the game files if you want to display them differently (size,location) Here is my monitor config file and my modified lua files. You can use a mod manager for the modified game files. You can either use them, or modify them to your liking, or just have a look to see what I'm talking about. Display Exports.zip JB Camera Cougar.lua Note: Use Notepad++
  4. I've never seen anything to suggest you could rotate the MFD's, but I use the method described in this topic to change kneeboard position
  5. Patch notes say it's not yet possible apparently DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP
  6. Personally I'd just try using actual numbers for your centre viewport entry, so Center = { x = 0; y = 1080; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 3840/2160; } } Notice also the double brackets at the end of the center, ie }} I'm not really a coder but mine looks like } } I'd also set your GU_MAIN_VIEWPORT to the same as your UI_Mainview, adjusting the y position as below GU_MAIN_VIEWPORT= { x = 0; y = 1080; width = 3840; height = 2160; }
  7. Thanks, I didn't change anything and they started working. Glad to have some HE-111 to shoot down, thanks to the OP for the mod!
  8. Wonder if you could help, the mod looks great, but I don't seem to be able to select any of the AI aircraft. I can't see them in the list. My folder structure looks like G:\Saved Games\DCS\Mods\aircraft\AI PACK 1940 BATTLE OF BRITAIN 2.8.1\imagesGUI etc etc In the mission editor I select "Third Reich" but there's no additional aircraft to select. Am I doing something wrong? Latest open beta
  9. You certainly can yes. You just have to be aware that the files that you need to edit may get updated from time to time, like something else in the code may change, not very often in my experience. If something does change, I just copy the original file over to the mod folder (see video) and do the edit again. You store a modified set of files in a separate "mod" folder, and the mod manager takes those files and overwrites the originals, but it makes a backup of the originals for when you want to disable the mod. The only downside to using a mod manager is that you need to keep a copy of the modified files, and like I mentioned it creates a backup. This isn't really a big deal when you're just dealing with .lua files as they are small, but a mod that would normally be 1GB, will effectively become 2GB. The price you pay for the convenience of a mod manager. You can get OvGME here ----> https://wiki.hoggitworld.com/view/OVGME and This video isn't too bad at explaining OvGME
  10. I'm sorry I don't know any way other than removing the mod. Your best bet is to use a mod manager like OvGME. Then it's as easy as double clicking the mod to install/remove it.
  11. You can export the NS430's screen, but it will break "pure scripts" https://forums.eagle.ru/showthread.php?t=223851 Alternatively you can just open the 2D NS430 window and drag it anywhere you like (LALT+B)
  12. I always click down so it shows waypoint 699, when theway starts it's input it does so at waypoint 1
  13. This one works with KA50_3 if you wish to use it until Comrade Doge does an update. It's just exe, goes in the same place as theway.exe. You can rename it or use it as is. https://forum.dcs.world/applications/core/interface/file/attachment.php?id=303057&key=ce9e69df97ef9fd394adc9b6e1006bed
  14. This post is quite old and reference to passing IC meant you could actually use it on multiplayer. Which you still can. You will get the return to list red shield error yes, this is due to the way DCS currently handles modifications to the contents of aircraft/cockpit/scripts. But you should be able to at least play on any server that does not have "Require pure scripts" option enabled. It is up to you to decide if its worth it or not.
  15. Thanks, will definitely be trying this when I get back to my pc next week. Will report back.
  16. Ah sorry, I'm not able to get to my computer at the moment to check, but I'm pretty sure it has worked in the Apache this current open.beta patch. I dont recall anything needing changing in the Apache, but there is a slightly modified version of the theway.exe a few posts up. It was for the addition of BS3 and to help someone with the m2000c. It is the one I use if you want to give that one a go. If you have it working sp, it should work mp. One thing to note is that you must choose your aircraft slot before selecting points.
  17. The waypoints are probably being entered into the system, but they don't automatically create a route. TheWay only creates waypoints, but you can still use a waypoint for targeting. Probably be better to watch a video on how to make a route https://youtu.be/YwuK2j2q4EY
  18. Hello, I'm trying to give the player some information at the start of a mission. I'd like the message to stay on the screen until the spacebar is pressed. I know about the "X START WAIT USER RESPONSE" and that the spacebar sets a flag, and backspace a different flag. What I can't figure out is how to make the message disappear once the spacebar is pressed. I've loaded up multiple aircraft training missions in the ME to look at how it is handled, and I'm 99% sure I'm doing the same, but I must be missing something. So eg I have Trigger - ONCE Menu setup NO EVENT Condition - Time more 2 Actions Message to all - Choose from the menu, press the spacebar to continue - Time 900, Clearview off, Delay 0 Sound to all - beeboopbeeboop X START WAIT USER RESPONSE (continue 701, back 999) Trigger - ONCE - Menu added - NO EVENT Condition - Time since flag 701 (1) Actions X STOP WAITING USER RESPONSE Add Radio menu item The menu item is added, but the first message doesn't disappear. In the A10 training missions, the timer on the message is set for 900, but it clears as soon as you press the spacebar. I just want mine to do that Am I missing something? Thanks
  19. Thanks for the help guys, I think it may have been a corrupt skin file for the Ju-88. When I tried moving the files it said one of them was unreadable.
  20. Hi Rudel, Thanks for the quick reply. I am also able to load it into the mission editor, it crashes whilst trying to run the mission. Did you try to run the mission too? Thanks. Yes, windows knows where my saved games folder is. It's on a internal Nvme drive, the same one as DCS. Gonna try a repair though.
  21. Hi, I've spent considerable amount of time making a mission, I ran the mission multiple times last night. Today it will not load, the game keeps crashing at the same spot, while Wait for pooled tasks - 1 shows on the loading screen Can anyone tell me what's going on please? It's only this mission, or versions of this mission. All other missions load fine. It loads into the mission editor fine. I saw something about memory, so I have ran a memtest on about 60GB of my 64GB of RAM for over an hour without a single error being detected. Thanks
  22. Yes, it does that for me now as well, it would always start from the main screen before. I have no idea what causes it to switch, sometimes it starts from the main screen. So with this information, it seems the only way to have a blank one for browsing is to set your monitors 2,3,1 in windows.
  23. I havent tested it personally but when you set up your resolution, just do the two displays you want to use. In your case, 2 and 3. So 4000x1440. Your Center viewport will be X=0 Y=0 Width=2560 Height=1440 LEFT_MFCD (something like) X=2560 Y=540 Width=720 Height=720 RIGHT_MFCD X=3280 Y=540 Width=720 Height= 720 If it works like it normally does, your left screen (1) shouldn't have anything on it. You may have to uncheck "fullscreen" in the settings to stop (1) turning black when you have DCS running. Also check "limit mouse to game window" IIRC. This should stop DCS minimising when you click anywhere on display (1). Let us know how it goes.
×
×
  • Create New...