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Everything posted by jonsky7
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
This one works with KA50_3 if you wish to use it until Comrade Doge does an update. It's just exe, goes in the same place as theway.exe. You can rename it or use it as is. https://forum.dcs.world/applications/core/interface/file/attachment.php?id=303057&key=ce9e69df97ef9fd394adc9b6e1006bed -
This post is quite old and reference to passing IC meant you could actually use it on multiplayer. Which you still can. You will get the return to list red shield error yes, this is due to the way DCS currently handles modifications to the contents of aircraft/cockpit/scripts. But you should be able to at least play on any server that does not have "Require pure scripts" option enabled. It is up to you to decide if its worth it or not.
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mod conflict Missing Tank Engine Sounds - Fix
jonsky7 replied to DD_Friar's topic in DCS: Combined Arms
Thanks, will definitely be trying this when I get back to my pc next week. Will report back. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Ah sorry, I'm not able to get to my computer at the moment to check, but I'm pretty sure it has worked in the Apache this current open.beta patch. I dont recall anything needing changing in the Apache, but there is a slightly modified version of the theway.exe a few posts up. It was for the addition of BS3 and to help someone with the m2000c. It is the one I use if you want to give that one a go. If you have it working sp, it should work mp. One thing to note is that you must choose your aircraft slot before selecting points. -
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
The waypoints are probably being entered into the system, but they don't automatically create a route. TheWay only creates waypoints, but you can still use a waypoint for targeting. Probably be better to watch a video on how to make a route https://youtu.be/YwuK2j2q4EY -
Hello, I'm trying to give the player some information at the start of a mission. I'd like the message to stay on the screen until the spacebar is pressed. I know about the "X START WAIT USER RESPONSE" and that the spacebar sets a flag, and backspace a different flag. What I can't figure out is how to make the message disappear once the spacebar is pressed. I've loaded up multiple aircraft training missions in the ME to look at how it is handled, and I'm 99% sure I'm doing the same, but I must be missing something. So eg I have Trigger - ONCE Menu setup NO EVENT Condition - Time more 2 Actions Message to all - Choose from the menu, press the spacebar to continue - Time 900, Clearview off, Delay 0 Sound to all - beeboopbeeboop X START WAIT USER RESPONSE (continue 701, back 999) Trigger - ONCE - Menu added - NO EVENT Condition - Time since flag 701 (1) Actions X STOP WAITING USER RESPONSE Add Radio menu item The menu item is added, but the first message doesn't disappear. In the A10 training missions, the timer on the message is set for 900, but it clears as soon as you press the spacebar. I just want mine to do that Am I missing something? Thanks
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Game Crash while loading mission - Wait for pooled tasks - 1
jonsky7 replied to jonsky7's topic in Game Crash
Thanks for the help guys, I think it may have been a corrupt skin file for the Ju-88. When I tried moving the files it said one of them was unreadable. -
Game Crash while loading mission - Wait for pooled tasks - 1
jonsky7 replied to jonsky7's topic in Game Crash
Hi Rudel, Thanks for the quick reply. I am also able to load it into the mission editor, it crashes whilst trying to run the mission. Did you try to run the mission too? Thanks. Yes, windows knows where my saved games folder is. It's on a internal Nvme drive, the same one as DCS. Gonna try a repair though. -
Hi, I've spent considerable amount of time making a mission, I ran the mission multiple times last night. Today it will not load, the game keeps crashing at the same spot, while Wait for pooled tasks - 1 shows on the loading screen Can anyone tell me what's going on please? It's only this mission, or versions of this mission. All other missions load fine. It loads into the mission editor fine. I saw something about memory, so I have ran a memtest on about 60GB of my 64GB of RAM for over an hour without a single error being detected. Thanks
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reported Why aren't the speeds and altitudes standardised?
jonsky7 replied to TEMPEST.114's topic in Mission Editor Bugs
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I havent tested it personally but when you set up your resolution, just do the two displays you want to use. In your case, 2 and 3. So 4000x1440. Your Center viewport will be X=0 Y=0 Width=2560 Height=1440 LEFT_MFCD (something like) X=2560 Y=540 Width=720 Height=720 RIGHT_MFCD X=3280 Y=540 Width=720 Height= 720 If it works like it normally does, your left screen (1) shouldn't have anything on it. You may have to uncheck "fullscreen" in the settings to stop (1) turning black when you have DCS running. Also check "limit mouse to game window" IIRC. This should stop DCS minimising when you click anywhere on display (1). Let us know how it goes.
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FPS below 60 despite high end hardware
jonsky7 replied to MagicALCN's topic in Game Performance Bugs
There is currently a bug with banding in the shadows, might you be experiencing that? -
Hi, Wonder if any scripting guru's could help out. Basically I'm trying to create a flak barrage, but at low level. Fire at point works fine, and there is an option for a zonal area, but only one set altitude is allowed. So currently my Flak is very flat. Now I suppose I could place a hundred Flak cannons and have them each fire a different height. But, if you set fire at point multiple times in the same waypoint, and set a ammo limit for each one, they will fire at the first height, then second and so on, for as many rounds as you set. What I'm looking for is a way to start that over again. I've tried a condition with a flag turning on-off-on, but once they have completed the tasks, they won't start again from the top of the list. Any way to do that please?
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Sincerely not trying to come across as pushy, but I found these on sketchfab. I have no idea if they fit the criteria, they seem to be free and certainly look good enough for the back of train. Cheers Axis https://sketchfab.com/3d-models/tank-tiger-2-f23650309a294143a7811737ca314219 https://sketchfab.com/3d-models/jagdpanther-v2-9e193292367748a696f6bb02b4f04bdb https://sketchfab.com/3d-models/pzkpfw-vi-tiger-1-dfd7156c43124d1c9ff77d895c647142 Allied https://sketchfab.com/3d-models/sherman-m4-dd2d6bb5403b43779e7ade1d93d21961 https://sketchfab.com/3d-models/m4-sherman-bd310e0431c54c47aeb6210e422c2f75 https://sketchfab.com/3d-models/infantry-tank-mkiv-churchill-crocodile-ce63b8864f6345dd8b5b6b2c7ad49641
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DCS World 2023 Screenshots and Video Thread
jonsky7 replied to walker450's topic in Screenshots and Videos
That's a work of art! -
That's fantastic. Any chance of some with WW2 vehicles on? Please.
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2025, it is 2023 an Beyond after all
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Oops! Trashed my A-10C II Macro_sequencies.lua file. Got a copy I grab?
jonsky7 replied to johnboy's topic in Mission Editor
Here you go Macro_sequencies.lua -
DCS Super Hercules mod by Anubis
jonsky7 replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Anybody managed to make keybinds for the rotary knobs, particularly interested in the HDG Mod Knob that is just left of the pilots PFD. Would also like the altitude select knob, and the knob that can set the IAS. I've had a look myself but it's so different from other aircraft I don't know what to do with it. Cheers -
correct as is Maverick boresight and parallax
jonsky7 replied to USA_Recon's topic in Bugs and Problems
I understand parallax error but Is it really that dumb? I would have thought that it is not beyond reasonable technological capability that if it knows what range it was bore-sighted at, it could calculate where it should be at any range, I mean it's only trigonometry. I guess DCS was doing this before, as it would always be correctly aligned. I have no idea if it knows what range the boresight took place. The TPOD would know if the laser ranging was active. It would also know the range if you were bore-sighting the maverick to the FCR (RAdio Detection And Ranging) All you're really doing is telling the aircraft how many degrees offset to use because of pylon/rack misalignment. That can't be that big, the bolt holes wouldn't line up. -
Actually I think you were correct, the map wasn't showing in mine, I don't often get that far in the knneboard. I've updated it. Should be ok now. It opens with a blank grey page. Not sure if that is standard or not, didn't test it with mod disabled, but it seems to scroll through the pages ok. Updated on first page also, cheers Kneeboard.zip
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Problem with mapping racing pedals to the rudder axis
jonsky7 replied to Ghostb3D's topic in Controller & Assignment Bugs
Wohooooo,