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jonsky7

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Everything posted by jonsky7

  1. You do have to "arm" the helicopter with the door gunners, either at a re-arming screen in game (must be a friendly airfield or FARP), or via the loadout screen in the mission editor. The AI for the gunners, and the crew status screen are not yet available. Once armed with the gunners, you can assume the position and fire the guns manually. To arm, first right click on the left or right box to open the menu
  2. Where are the details/instructions for this please?
  3. I've also looked into this, I have created and modified keybinds before but I'm not a .lua guru by any stretch. However, the CDU keyboard buttons are not written like they usually are, and I couldn't seem to get anything to work. Even tried just changing the "name" of one of the keybinds, but it didn't show up in the controls menu. Any change also just seemed to grey out all the other keyboard binds unless it was already bound to a key. Also Quaggles input injector script didn't seem to work. Very different to usual.
  4. Don't think so but you could just resize them so just the top half fits inside your MFD. I personally have them squashed to fit. Don't have an issue with reading the text etc, my MFD buttons are mounted to a 11 inch 1080p display.
  5. Having had a look at the files, the crew indicator file sems to have most of it's code "commented out" (ie the game doesn't read commented out code). I suspect this will come later
  6. Yes Right CTRL + Enter enables the display
  7. It works now, 1. Enable Bob 2. Use your cyclic Stick Pushing stick forward - tells Bob to increase speed Pushing stick back - tells Bob to slow down Stick left - Tells bob to turn left Stick right - Tells Bob to turn right Collective Centre position - Tells bob to maintain Alt Collective up above centre- Tells Bob to increase alt Collective down below centre - Tells Bob to decrease Alt Now Bob won't fly above 160kts And if you give full collective up, the speed might come back as Bob won't exceed 100% torque
  8. It seems quite bizarre that there are keybinds for every circuit breaker on the PDP panels, but not one keybind for the MFD's or CDUs ??? WTF
  9. If it is the Gray/Grey "Friction Lever" zoom axis, this is actually a fairly common fault. It can often be solved by plugging the Warthog throttle base into a powered USB hub (one with it's own power supply).
  10. The inner MFCD and Centre MFCD are currently "commented out" so they don't export, but I've removed the comments (--[[,--]]) and those displays seems to export fine. This is a mod however and will break integrity check on servers requiring "pure scripts" OvGME ready Mod files to enable the exports for Pilots left (inboard) MFCD - LEFT_MFCD Centre MFCD - CENTRE_MFCD Co-pilots left (outboard) - CO_LEFT_MFCD Co-pilots right (inboard) - CO_RIGHT_MFCD Chinook Exports.zip be aware that the exports do not automatically switch when switching seats so you will need to put the pilots and copilots displays in different locations.
  11. For info If you like to export your displays I have some info for you. The only exportable display seems to be the RIGHT MFCD from the right seat RIGHT_MFCD and if you like to export your displays based on the aircraft type, the Chinook's self name is CH-47Fbl1 It seems the exports are coming from the folder called GCBase located in the aircraft directly. The LEFT_MFCD export is commented out at the moment.
  12. For info, The new Chinook's unit name is CH-47Fbl1 Currently the default exportable display I've found so far is RIGHT_MFCD The exports seem to be coming from the folder called GCBase in the mods/aircraft directory. The inner MFCD and Centre MFCD are currently "commented out" so they don't export, but I've removed the comments (--[[,--]]) and those displays seems to export fine. This is a mod however and will break integrity check on servers requiring "pure scripts" OvGME ready Mod files to enable the exports for Pilots left (inboard) MFCD - LEFT_MFCD Centre MFCD - CENTRE_MFCD Co-pilots left (outboard) - CO_LEFT_MFCD Co-pilots right (inboard) - CO_RIGHT_MFCD Chinook Exports.zip be aware that the exports do not automatically switch when switching seats so you will need to put the pilots and copilots displays in different locations.
  13. Well that is strange, because in the config file I have set the LEFT_MFCD to be at X=0, which means aligned all the way to the left. Is this the same for other Jets? Swapping the screens over in display settings shouldn't make a difference, though I suppose it is possible. If that doesn't work, just open the config file and swap over LEFT_MFCD RIGHT_MFCD
  14. Put your displays like this and use this penguin6252.lua Resolution in DCS will now be 1920*2104
  15. If you put them back in display settings then no change is required. Otherwise, show me how you have them now and I'll try to adjust the config file for you.
  16. It doesn't matter where they are on your desk, only where they are in the display settings, have you moved them there as well?
  17. The aspect ratio was the wrong resolution, the MFCD position was wrong the MFCD export size was wrong So, pretty much everything with regards to exporting the displays where you wanted them really.
  18. Put this file in the same location penguin.lua Give it a try and let me know how it looks, you will have to select it in the DCS settings menu You can type 3440*1080 in the settings menu also
  19. Usually in Saved Games > DCS > Config > MonitorSetup
  20. And can you upload your current monitor config file?
  21. What are you looking for? I'm guessing it was some automatic application for setting up MFD's??? The guide on page 1 shows and explains how to set up your MFD for export manually. Ok. The MFD resolutions of 768*1024 seems a bit weird, I would normally expect them to be 1024*768, are your displays rotated? Can you show me a screenshot of your windows display settings?
  22. Yes, this topic is still active. What exactly do you need help with? Have you read the guide at all? All of the information is there to help you with this problem in step 3. Give it a go, and if you still need help, pop back and provide further details. Good luck.
  23. Could be a limit of the graphics card. Most graphics have a 3d resolution limit of 7680x4320
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