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Everything posted by jonsky7
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So you've set them to Late activation, and visible before activation then you're trigger would be Once -- Unit enters zone (player) -- Group Activate and Group AI on? (I think you need both) or at least that worked for me
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Do the ships move without setting up any flags etc, just with standard waypoints?
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Had to change mine to local aspect = -1.34 works a treat, thanks
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Need help setting up 2nd monitor, export TEDAC
jonsky7 replied to Hammer1-1's topic in Multi-Display Support
There's no real reason to switch profiles for display export purposes any more. You can create a monitor config file that configures the exports depending on the aircraft being flown. See here Under the title "Advanced editing by aircraft type" https://forum.dcs.world/topic/258724-how-to-multi-monitor-mfcd-display-export-set-up-guide-july-2023-updated/?do=findComment&comment=4537816 -
Triple Monitor Display no longer works with latest update
jonsky7 replied to sragsd0416's topic in Multi-Display Support
Checked the obvious? Checked the settings to make sure you are still using the correct resolution and display setting (presumably 3 Camera)? -
+1 from me In multiplayer so no track, sorry
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These displays are not exportable by default, but you can do a simple mod to make them work. The issue is that the "crosshair" of the RWR is part of the cockpit texture, so when you export you only get the symbols on an otherwise black display. See https://forum.dcs.world/topic/258735-how-to-export-displays-like-rwr-and-cmsp-set-up-guide-jan-2021/
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The best way would be to use the reconfigure for unit type function as described on the first page of this post. You can then setup your displays anyway you like for each aircraft. In order to not have to make adjustments in any other files, you have to use the default names for the exports, these are also listed on page 1. The unit type names are also there, the F-15 being F-15ESE Eg the F-15E's centre screen is named CENTER_MFCD. If you use the reconfigure function, and don't include the code for LEFT_MFCD, then it should not export that display at all. function reconfigure_for_unit(unit_type) if unit_type == "F-15ESE" then CENTER, RIGHT, etc else LEFT, RIGHT, etc end If you use the above code as an example, then your F-15 exports will be separate from all other aircraft. or you can define as many separate aircraft as you like by using the elseif command. function reconfigure_for_unit(unit_type) if unit_type == "F-15ESE" then LEFT, RIGHT, etc elseif unit_type == "AH-64D_BLK_II" then LEFT, RIGHT, TEDAC etc elseif unit_type == "F-16C_50" then LEFT, RIGHT, EHSI etc else LEFT, RIGHT, etc end
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You can command Bob to make adjustments. Once Bob is activated, use your stick and collective to issue commands. There's no feedback yet, other than the aircraft changing speed or altitude etc
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Don't forget "Bob" the autopilot
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You do have to "arm" the helicopter with the door gunners, either at a re-arming screen in game (must be a friendly airfield or FARP), or via the loadout screen in the mission editor. The AI for the gunners, and the crew status screen are not yet available. Once armed with the gunners, you can assume the position and fire the guns manually. To arm, first right click on the left or right box to open the menu
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
jonsky7 replied to Comrade Doge's topic in DCS Modding
Where are the details/instructions for this please? -
I've also looked into this, I have created and modified keybinds before but I'm not a .lua guru by any stretch. However, the CDU keyboard buttons are not written like they usually are, and I couldn't seem to get anything to work. Even tried just changing the "name" of one of the keybinds, but it didn't show up in the controls menu. Any change also just seemed to grey out all the other keyboard binds unless it was already bound to a key. Also Quaggles input injector script didn't seem to work. Very different to usual.
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Don't think so but you could just resize them so just the top half fits inside your MFD. I personally have them squashed to fit. Don't have an issue with reading the text etc, my MFD buttons are mounted to a 11 inch 1080p display.
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reported Cant See Controls and Crew Indicators windows!
jonsky7 replied to Marcos Paes's topic in Bugs and Problems
Having had a look at the files, the crew indicator file sems to have most of it's code "commented out" (ie the game doesn't read commented out code). I suspect this will come later -
Yes Right CTRL + Enter enables the display
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It works now, 1. Enable Bob 2. Use your cyclic Stick Pushing stick forward - tells Bob to increase speed Pushing stick back - tells Bob to slow down Stick left - Tells bob to turn left Stick right - Tells Bob to turn right Collective Centre position - Tells bob to maintain Alt Collective up above centre- Tells Bob to increase alt Collective down below centre - Tells Bob to decrease Alt Now Bob won't fly above 160kts And if you give full collective up, the speed might come back as Bob won't exceed 100% torque
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It seems quite bizarre that there are keybinds for every circuit breaker on the PDP panels, but not one keybind for the MFD's or CDUs ??? WTF
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If it is the Gray/Grey "Friction Lever" zoom axis, this is actually a fairly common fault. It can often be solved by plugging the Warthog throttle base into a powered USB hub (one with it's own power supply).
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The inner MFCD and Centre MFCD are currently "commented out" so they don't export, but I've removed the comments (--[[,--]]) and those displays seems to export fine. This is a mod however and will break integrity check on servers requiring "pure scripts" OvGME ready Mod files to enable the exports for Pilots left (inboard) MFCD - LEFT_MFCD Centre MFCD - CENTRE_MFCD Co-pilots left (outboard) - CO_LEFT_MFCD Co-pilots right (inboard) - CO_RIGHT_MFCD Chinook Exports.zip be aware that the exports do not automatically switch when switching seats so you will need to put the pilots and copilots displays in different locations.
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For info If you like to export your displays I have some info for you. The only exportable display seems to be the RIGHT MFCD from the right seat RIGHT_MFCD and if you like to export your displays based on the aircraft type, the Chinook's self name is CH-47Fbl1 It seems the exports are coming from the folder called GCBase located in the aircraft directly. The LEFT_MFCD export is commented out at the moment.
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For info, The new Chinook's unit name is CH-47Fbl1 Currently the default exportable display I've found so far is RIGHT_MFCD The exports seem to be coming from the folder called GCBase in the mods/aircraft directory. The inner MFCD and Centre MFCD are currently "commented out" so they don't export, but I've removed the comments (--[[,--]]) and those displays seems to export fine. This is a mod however and will break integrity check on servers requiring "pure scripts" OvGME ready Mod files to enable the exports for Pilots left (inboard) MFCD - LEFT_MFCD Centre MFCD - CENTRE_MFCD Co-pilots left (outboard) - CO_LEFT_MFCD Co-pilots right (inboard) - CO_RIGHT_MFCD Chinook Exports.zip be aware that the exports do not automatically switch when switching seats so you will need to put the pilots and copilots displays in different locations.