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Everything posted by Zyll
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Honestly, I thought it was just me. I too feel that attitude hold works better in SP than it does in MP, but I always imagined it was something about the mission itself. Zyll @ TAW
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hey Taz, with this week's update to Syria, do you still recommend Better Trees for Syria going forward? Thanks,
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Hi all, I'm trying to manipulate the radios on Late Activation AI groups, with the idea that using mist.respawnGroup on that Late Activation group will inherit the new radio freq and AI Option state (basically what I'm trying to do is prevent all AI units from communicating with players in our team's missions, by moving them to an uncommon freq, and using Silence where available). So it works great with active units, but I only want to run this function once at mission startup, and not have to re-run it every time a mist.respawnGroup is initiated. What I'm seeing though, is that while no error gets thrown when I attempt to update the Late Activation group, the respawned group appears to inherit the original radio state/freq. This is a snippet of what I'm doing to silence the radios: IAIRF.SetFrequency = { id = 'SetFrequency', params = { frequency = 256000, modulation = radio.modulation.AM, } } for i, gp in pairs(coalition.getGroups(coalition.side.BLUE, Group.Category.AIRPLANE)) do if not ((#gp:getUnits() > 0 and gp:getUnit(1):hasAttribute("Tankers")) or groupsOfHumansByName[gp:getName()]) then -- its not a blue tanker, its not a blue player, so silence the radios env.info(gp:getName() .. " being silenced", true) gp:getController():setOption(AI.Option.Air.id.SILENCE,true) gp:getController():setCommand(IAIRF.SetFrequency) end end this is how I'm respawning the Late Activation unit: mist.respawnGroup("late activation group", true) i'm testing it on an AWACS by hopping in a client aircraft and trying to get Bogey Dope on the radio freqs. When I use the above silence logic on an active AWACS, I see evidence they have moved to 256AM. When run the silence logic on the Late Activation AWACS, then respawnGroup him, this group appears to be on the original 251AM freq, per the ME. Appreciate any insight someone might have, maybe this just doesn't work with Late Activation. Thanks,
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Hey guys, any concerns with the fact that your heels are flat on the floor, and not raised on blocks like the T-Rudder and Ace Torq pedals? Do you find that you need to extend your legs out to comfortably use these, or they are fine closer to your office chair? Certainly interested, the dampener is a big selling feature, just a little cautious. Edit: oh also has anyone pulled the springs for helo use, and how is the experience there? Zyll @ TAW
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UH-60L Black Hawk Mod ("Official" Thread)
Zyll replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
We had no issues on Sunday night with ctld and the Blackhawk. Zyll @ TAW -
No problem Barthek. I looked at the contents of both and only Unique.zip is common in both. The size difference is minimal between Taz's optimized versions of files and yours. I think it's a safe bet to install Taz's package first, then yours second, allowing your mod to overwrite unique.zip. Zyll @ TAW
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I'm interested to know whether there's conflict with @Taz1004 Optimized Syria found here: Would we want to apply one first then the other?
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Both locally and remotely, it would be great to be able to have a unique URL that passes the server port, so that you don't need to enter the port number each time the server dashboard is loaded/refreshed. We could then properly bookmark the URLs too. This is handy when you are running multiple servers on different ports. So for example: file:///C:/Program%20Files/Eagle%20Dynamics/DCS%20World%20OpenBeta%20Server/WebGui/index.html?port=12345#/en/settings https://www.digitalcombatsimulator.com/en/personal/server/1234567/?branch=openbeta&port=12345#/en/settings
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You will need to use the SRS overlay panel. Alternatively there are multiplayer chat commands that can be issued that will instruct SRS to enable and set the transponders. Its like SRSTRANS MODE 3 SET #### or something like that. Coupled with Voiceattack, I find this as elegant way to set the transponders vs having the SRS overlay open. Zyll @ TAW
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Core and Liveries zip is too big I think for OVGME 1.7.4 to handle, so I had to unzip these ones to a folder, then they would install properly. Alternatively, use the newer Open Mod Manager, written and actively supported by the same individual who coded OVGME originally. It handles the larger zips fine. https://github.com/sedenion/OpenModMan
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Kneeboard files can be PNG or JPG format. I have good results with a 683 x 1024 file which I used as a template for all my kneeboards. Oh and I should add I play in 2k ultrahigh resolution: 3440 x 1440. Zyll @ TAW
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I change my vote lol Zyll @ TAW
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I think it looks good, didn't even know they changed it. Does anyone have a before pic for comparison? Zyll @ TAW
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Can you check if you are at 70 feet MSL with gear down? Zyll @ TAW
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its right here: https://github.com/FlightControl-Master/MOOSE/tree/master/Moose Development/Moose null
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The DCS.lua is downloadable from that link. It's included in Moose, but you don't need Moose to use it. Zyll @ TAW
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https://github.com/FlightControl-Master/MOOSE/tree/master/Moose Development/Moose
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i realize i'm necroing an old thread, but the DCS.lua which is included in the Moose package has all the DCS scripting API prototypes, so if you just include this in your project, then you have intellisense for the DCS script language (more or less)
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please read the change log Robbie Tank removal with update?
Zyll replied to McDaniel's topic in DCS: AH-64D
Nope not in this latest Openbeta patch Zyll @ TAW -
AMD 5800X3D, the new King for flight simulators?
Zyll replied to maxsin72's topic in Virtual Reality
Interesting, thanks for that info. Admittedly I don't quite understand undervolting to improve performance, it's always been overclock and overvolt for stability. If you are undervolting for performance reasons, and not to keep the system cool and quiet, can you help explain for a caveman like me? Zyll @ TAW -
AMD 5800X3D, the new King for flight simulators?
Zyll replied to maxsin72's topic in Virtual Reality
I thought the 5800x3d cannot be overclocked using PBO. Am I mistaken? Zyll @ TAW -
I paid full price for a burger last week. This week they are offering a buy one get one free deal, which I buy. It would be nice to be able to give away the extra burger since I can't eat both, rather than throwing it in the trash. I think it's a good idea man. Zyll @ TAW
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AMD 5800X3D, the new King for flight simulators?
Zyll replied to maxsin72's topic in Virtual Reality
Wow, I went through almost the exact same upgrade path as you! Asrock b350 Ryzen 1600X -> 3600 -> 5800x3d GTX 1070ti -> 6900XT if you haven't already, check for a bios update for your mobo prior to swapping chips, and be sure to turn on SAM (resizable bar). Totally in love with the fact this mobo lasted so long, and was so cheap from the start. Zyll @ TAW -
Unless I'm mistaken, I think that's only a stopwatch, and doesn't show current time Zyll @ TAW