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Everything posted by Lace
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Any update on whether or not this is likely to allow SC deck crew integration?
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This has always been the case. Modifiers need to be set by module, I guess because the modifier button you choose for one aircraft may have a dedicated function in another? Bit of a pain setting it individually, I agree it should be global by default (which could be said about a lot of assignments).
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Agreed, that alone would be a huge improvement.
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The civvy sim allows instant and seamless switching between VR and flat. This would be a huge QoL improvement for DCS. There are no benefits from running the menus and ME in VR, and I wish they would swap the low-poly Su-27 & hangar for a model which matches the chosen wallpaper theme too, but that's another issue.
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It seems that the graphics settings are becoming more complicated, and there seems to be many conflicting opinions on what to set and why, and since everyone has different hardware and expectations, so much seems to based on trial-and-error and plain guesswork, especially if you add VR into the mix. Is it feasible to allow the sim to run a benchmarking process to auto-set the various parameters based on a simple Quality <> Performance slider? Of course we should retain the individual options for those who like to tweak, but a 90% solution would be accommodated by the single slider setting or a target FPS input. I know other games I've had in the past run a type of benchmarking as part of the install process, and then self configures the graphics settings. I'm sure this would be a popular option for many users, especially those new to DCS.
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We've seen virtually nothing of the CH-47 since last year's video, so I'd expect it to feature a little. Perhaps we'll see the A-6 again, and I think the Phantom will have a heavy presence. It would be nice to see Razbam's MiG-23, and our long-awaited Polychop Kiowa. The Eurofighter would be a pleasant surprise, and I hope to see some of Orbx's Nordkapp map I genuinely have no idea about the closing reveal, perhaps MiG-29A, but I'm hoping for something completely unexpected, who knows?
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2023 End of Year Development Report - A-7E Corsair II
Lace replied to MikeNolan's topic in FlyingIron Simulations
Now that's how you keep people updated. Take note other developers! Well done guys, day one for me.- 35 replies
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Mission Editor - Turn Radius Visualisation Option
Lace replied to Lace's topic in DCS Core Wish List
Even just as a human pilot planning aid it would be a worthwhile addition IMHO. It is well acknowledged that the AI needs work in many ways. -
It would be great if rather than just an instant direction change at each waypoint/steerpoint, the flightplan showed a calculated turn radius based on the planned speed and aircraft type. This would be especially useful for the Strike Eagle using TFR and coupled AP. The 90's Tornado sim had a similar function and it was great for lining up on attack headings, slotting into valleys, avoiding MEZ, etc.
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Is 2 years the shortest DCS module development time?
Lace replied to _BringTheReign_'s topic in DCS: F-4E Phantom
Depends on your start and end points on the development timeline I guess. Initial internal proposal -> research start -> development start -> public announcement -> pre-order -> release -> end of EA -> 100% bug free. I imagine the F-4E had been in consideration for some time before any significant work was produced, but 2 years is reassuring given the other modules in the queue. -
The Gazelle is the best helo in the game, (yes, you heard me). The Hip second. If you want something to help you learn skills you can transfer to the Apache, then go with the Huey, as the main rotor turns in the same direction as the Apache, whereas the Gazelle (and Mi-8/24) turn the opposite way, meaning you apply the 'wrong' pedal when increasing collective, and this could result in a lot of negative skill transfer when you finally return to the Apache. The real problem in choosing the Gazelle, is that once you start with it, you will never want to go back to that overcomplicated, heavy bus that is the Apache. You'll be killing tanks and ducking power lines while the AH-64 is still figuring out their acronym soup and configuring their screens.
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I'm in. Movember plus Phantom, how can one reasonably refuse?
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+1 Or even, import from Excel. Unit ID, orientation, LL, properties, etc.
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Yes, I mean using the HMD as a pointer, click with the HOTAS. The mouse works fine, assuming it is within reach (personally I don't use it).
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The problem with this is that it is impossible to 'hover' accurately enough using an HMD to trigger the tips. Works fine in 2D with a mouse, but not in VR, so a VR-only user might not realise they are already there. It would be nice if there was a higher tolerance for the cursor position for VR users.
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No, the OP is probably too steep, or too slow, which is why they cant arrest the rate the nose sinks. By definition you can't be 'too heavy' to land a Viper. Like any technique, it just takes a bit of practice, that's all. There is no need to get all defensive.
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Advantages to the Russian style of artificial horizon?
Lace replied to James DeSouza's topic in Military and Aviation
I believe the reason is engineering (and therefore cost & complexity). The Russians are often fond of simple solutions. A Western AI requires additional internal complications to show the 'correct' indication, for example, if you pitch up 10deg, then in order for the AI to show a correct 10deg pitch up then the ball needs to pitch itself up (i.e invert the movement). The Russian one simply remains aligned with the horizon and shows a true 10deg pitch down - which with training is interpreted as a pitch up. -
Recommended spec for dedicated server?
Lace replied to Lace's topic in Multiplayer Server Administration
Just to circle back - I ended up with a used Dell Optiplex Mini, 7040 i5. I put 32GB RAM and a spare 500GB SSD I had in it. -
LDA is always a factor with any flight planning (which begs the question - why are you trying to land on a runway which is too short?), but the fact is most people just aren't doing it right. I can put the viper down and have it stopped before the intersection at most ADs, and have never felt like I was going to run out of room. Fly the right landing technique and you will not have a problem, none of them have 'crappy brakes' if you land correctly (but if you are trying to compensate for a bad approach and landing with brakes, well you might have an issue). If you can't, well there is no shame in dumping the ordnance before landing and boards and burners is always an option - not as if you have to justify it to anyone and the virtual ammunition depots are always full.
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^^^ Correct, there is no MLW for the Viper. If you can take off with it, you can land with it. OP - chances are you are too steep in your approach. It is possible to be on-speed/on-AoA, but above glideslope which will result in an excessive rate of descent. Don't slam it into the runway, and use a small amount of flare just before touchdown to arrest the landing. I usually get the slightest side-to-side rock as one wheel touches first (depending on crosswind component), but the nose won't drop if you are gentle enough.
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In the meantime... Gunner HEAT PC Still very early in development and requires optimisation, but very promising.