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Maksim Savelev

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Everything posted by Maksim Savelev

  1. Well it’s all related
  2. “When you died you feel nothing, but only people around you can feel pain, the same true when you’re dumb” I don’t why just remembered a joke and wanted to share
  3. Did you read the part, which describes your possible mistake? If so it’s okay. Why need to recode what haven’t been done right. It’s okay at least we’ve got your position.
  4. To HeatBlur The problem is that this mathematical interpretation of “rebalancing central position” is only can be applied for the FFB users and when you’re applying this approach to the regular joystick you’re breaking the linkage between pilot and control stick. Basically It replicate hands off flying. It’s like pilot has introduced some force impulse and let the stick go completely removing his hands from the control and now the system “stick-airplane” oscillates completely freely. It’s not a case in a real flying. Also if Heatblur had enough experience of flying, that “rebalancing” of control center is happening in every warbird as well, even if the elevator or ailerons itself are perfectly balanced by the counter weight. It happens because when you’re maneuvering local AOA on elevator and aileron changes as well which basically moves aerodynamic “center” causing shift of the stick trimmed position. It could be easily seen especially during snap rolls. And yet it does cost zero troubles for pilots myself including to overcome that and doesn’t produce any oscillation after the breaking maneuver. These effects are more pronounced if you’re flying aircraft with elevator which is unbalanced, meaning the stick will fall forward on the ground with no airflow around it. And yet again- is not a problem or inconvenience in any way. Also interesting facts that may affect this “spring weight”oscillation thinking of yours: On the ground in F-4 stick with 3lbs bob weight doesn’t move forward, because of total resistance in the system (weight of elements, friction, stickiness of grease). All of these are the natural damper. Maybe, and this is the most important one: Override spring cartridge is positioned that way, that when it’s pulled by bellows it can move stick back just on very limited angle and then it’s only pulling out the spring emulating aerodynamic loads. Think, how you can get any loads on the control higher than bob weights? In your understanding what will happen when emulated by bellows aerodynamic forces will be higher than the weight of bob weight? Stick will be spring out of the center? You’ve got a reference that during supersonic flight it might required around 60lbs of force to get a 6G turn; let’s say 18lbs or 30lbs (depends on the bob weight) are caused by bob weight, where you’re getting the rest of the load? Exactly it comes from the bellows and it points towards the center. I don’t know, but my guess is the only reason why the spring override cartridge is not perfectly aligned with the pivot point of the bellcrank is to give some space to the spring to be pulled out to compensate the weight of the bob weight. That means when you’re thinking about oscillating weight and spring, you have to be thinking about very limited range of movement, and it will come down almost instantly because of dampening characteristics of the system itself and because the spring cartilage itself has much more of the resistance than inertia of a 3lbs bob weight. Yes 3lbs or 5lbs whichever you have implemented. G factor doesn’t apply here. Think this way: McDonalld wanted to make a feel unit mimicking the airflow loads. They have determined specific max load by the spring resistance which caused, due to wide range of speeds aft CGs and effective stabilator, very light loads at the takeoff and landing speeds and also which is more critical low forces are required to perform high G maneuvering at subsonic region. So they putted bob weight, just to increase these loads for the G maneuvers. That’s it. You have written in your manual It was designed around carefully balanced bob weight and a spring. To be honest, when I read this, I thought you will fail to make it right, because you have emphasized wrong point. Basically I don’t care how did you do all of this “mathematics” because for my FFBeast I can do everything right through the software. But I insist you have to remove this “feature” from using it with the spring joystick. Yes the other problem is that this “FFB feature “ cannot be switched off for regular joystick. No matter what options are changed in DCS.
  5. Hello. I'm participating as a test pilot and some kind of expert in the FFBeast project. It all started more than 3.5 years ago, but the devices are only now getting ready to be delivered to the first customers. We made significant progress by understanding the necessity of a wide range of feedback forces required for correct simulation and implementing them into our products. At this moment, some versions can produce about 60 pounds of force, which makes them a perfect fit for use with the Phantom. I have been talking to other people about how important it is to have such devices. Coming from my real-life experience of flying a wide variety of different aircraft, I was able to replicate the feel of controls of most airplanes and helicopters in DCS throughout the project software. For example, when we’re talking about the Mosquito or Spitfire, very little stick movement is required to control the aircraft in the longitudinal axis. That is why the stick has to be very firm and well-loaded from the first millimeters of movement to prevent over-control. But it would be a very different story for the Fokker A-8. The same applies to different types of jets depending on the type of boosting systems they have, Fly-by-wire, or the absence of any boosters. The main idea behind all of this is that through the control stick and pedals, you can feel the “character” of the aircraft you’re flying. Let’s say you’re sliding the tail down in your P-51 after a vertical line; you should be prepared and keep your flight stick firmly; otherwise, it will probably kick you very hard between your legs. So all of this makes people with flight experience believe that they’re flying the real thing, especially in VR, and teaches virtual pilots what to expect from real controls and helps them better understand the regimes they’re getting themselves into. Using FFB is what makes flying “bright and colorful,” and no matter what, you can’t replicate the same with a regular spring-loaded joystick. Sliding the tail down on a regular joystick won’t give you the feel of airflow going in the backward direction. But it doesn’t mean you can fake this by breaking the linkage between a physical joystick and the 3D stick in the cockpit, letting it go all the way to the pilot seat because you will affect the pilot’s decision, will, and control of the aircraft. It might be that he wanted to have the stick all the way forward to make the airplane fall on its back. What you have done by trying to fake FFB feelings on the stick when using a spring joystick is absolutely unacceptable because the pilot doesn’t have any control over this. No matter what, you’re not allowed to interrupt the pilot’s control input in such a way because it doesn’t work right, replicates nothing except your poor judgment, and brings only frustration and poor flight technique, which is already a problem among virtual pilots. I get your point; I read the manual and went through the schematics very precisely, watched a lot of videos to compare stick behavior, and even though I don’t agree with you on how in a very exaggerated way you wanted to simulate stick rebalancing, on FFB I can overcome it by force, but there’s no possible way to fight it on a spring joystick. Please leave this “rebalancing” feature only for FFB users and don’t try to fake it in a very “arcadic” way for people with spring joysticks. They are at a disadvantage already, having all aircraft and helicopters “flat and grey,” it’s already very difficult.
  6. Я бы так сказал, что размахивание ручкой/штурвалом в реальности сильно отличается от симулятора. В большей степени из-за болтанки
  7. Но хотелось бы в одном видео 3-5 посадки подряд, чтоб как говорится объетивно продемонстрировать, а не просто случайно-удачную, ну и параллельно пилотируя комментировать происходящее. Так я думаю будет убедительнее;) А посадка на Яке - очень плохая, я бы как в прошлом инструктор на этом типе не похвалил. Ну можно, конечно, потом, потому что скорость повышенная, и нос передрать, а что нет скорость то избыточная, потому и эффективность осталось. Но спасибо, я посмотрел
  8. Могу, но не могу с "нормально поднятым" переднем колесом, как в жизни. В DCS этот угол должен быть гораздо больше, чтоб удержать колесо, что некоректно Да у меня прекрасно получалось и до и после, но вот в видео получилось хуже. Что ж бывает. А так для себя когда летаю, могу как угодно. Но спасибо, что сообщаете. Жаль, конечно, что это носит такой характер) Ну я могу только порадоваться, что есть такие вот мастера
  9. Глядя на ручку я подумал, что может Coljo на клавиатуре летает, потому за ловкость добавил очков) Но в жизни чиркнуть крылом, - это не "немножко") Но в целом я посмотрел с удовольствием и очень рад, что людям интересна и техника пилотирования, а не только бомбы с GPS кидать.
  10. Посмотрел видео, на видео выглядит хорошо
  11. А как увидеть перегрузку при касании? Записывается ли это где-то? Перегрузка 1б7 на мой взгляд великовата, но если это необходимость, чтоб попасть в короткую полосу, то ок. Но это вопрос приоритетов при каждом конкретном случае. А так как мне видно из параметров, то самолет просто шлёпнулня на парашютировании с небольшой высоты, но это опять таки вопрос приоритетов
  12. Так предлагайте "своё лучшее кунг-фу", а я и другие будем пытаться вам соответствовать)
  13. Карта не имеет значения, эта карта, кстати, тоже бесплатная. Самолёт может быть абсолютно любым. Я готв учавствовать на любом типе). Спитфаер скорее всего всех победит. Его и попробую. Но смысл в том, чтоб каждый использовал это упражнение для полётов на том типе ЛА, который у него есть или который ему нравится. А шасси нужно беречь, даже если они очень крепкие) Об этом я и говорю, что касание должно быть мягким и красивым)
  14. Thank you very much, that helped and I'm back on track for flying)
  15. Any chance I can roll back my PC app to ver 62 manually?
  16. Nothing helped at this moment. The only way it starts in VR is under the SteanVR and with very laggy experience.
  17. Thank you. Will check that and report you back.
  18. Gentlemen, deselecting PTC seems to worked for a wile for me, but it stopped to work. Anyone else having this problem again?
  19. Thank you. I really hope ED will address some attention to this. VR is the only way I can use DCS
  20. Renaming options.lua had helped, but changing back to VR in game options brought me back to the point its not starting again. Quest link/ Quest 3
  21. Same with me. Won't start. yesterday was fine. Everything as a topic starter described, only a standalone version dcs.log
  22. Mirage F-1, DCS VR, FFBeast https://youtu.be/zpq19de_QKU
  23. Похоже, что Quest 3 будет иметь два экрана, значит его более высокое разрешение будет выше, чем в Про. Получается зря я Про брал)?! Ладно, потом тогда сделаю сравнение Про и Квест3 . С энтим ВР, короче, не сэкономишь))
  24. Thank you. Still more than 11.3 , but way much better than my 18 to 25
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