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NRG-Vampire

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About NRG-Vampire

  • Birthday 01/01/1901

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  1. I guess VR users also experience this problem with using HD or lower resolution Weapon-list-window with slider on the side or up/down arrows on the top/bottom of the "box" could be a solution. 1920*1080 2560*1440
  2. S-3B still uses old LOMAC era EFT (external fuel tank) 3D model. S-3R got a detailed fuel tank. At least you should export as EDM a nicer/newer EFT model from/under the right wing of the S-3R (s-3-ptb.edm) Thanks
  3. Exactly. Moreover those (ED-Crypted-Extension?) files are a pack: (Shapes/Aircraft.edce, Tech.edce) contains numerous 3D models. Another reason why we need a "viewer" which able to visualize those models for skinning/texturing outside of the Core-Game. : without restart DCS every time and check the changes in Encyclopedia/Loadout View or in the Sim itself.
  4. The point is: you cannot load into ModelViewer numerous new/detailed ground vehicles (Abrams etc.), the new B-1B, S-3B/R, B-52H and the new F-5E-3 to check alignments/joints on the skins. You need to restart DCS every time and check the changes in Encyclopedia/Loadout View or in the Sim itself.
  5. Looks cool (i mean cold ), nice & clean
  6. Great news/decision , Thank You in advance for the AK skins too
  7. Nice job VinntoreZ However I agree with YoYo. The shock absorbers/struts (primarily at the front but for the main wheels too) - it's not short but : should be in a pushed out/expanded position. Front wheel support/holder fork/arm in your screenshot about 45 degrees but it should be around 65-70 degrees (angle to ground). - of course it can be less with a fully loaded/armed aircraft.
  8. Thank You ps. Are you planning to make the red-tail 22nd Stingers package too ?
  9. Looks like 79-0058 got a different bottom texture with ambient occlusion layer. Accidental or intentional ? Thanks
  10. IMHO It just depends on the number of polygons visible on our screens
  11. Scott, I forgot to mention/report (maybe others already did) but approx half a year ago when a weapon (bombs) update/addon came out for the F-4E Phantom and we got a long (actually a tall) list on the screen in the PAINT AND LOADOUT window, (pylon 2 & 8 with bombs) so we cannot see the full bomb list when using 1920*1080 resolution (I like it better when my GFX-card-fans are noiseless therefore the lower res.). - Mudhen anf Viper bombs list (bomb-column-list) close to "full" also - well, it's a bug and a wish same time: we need up/down arrows on the top/bottom of weapon column-lists or a slider to display a larger selection of bombs GBU-12, GBU-24, GBU-8, MK-84 AIR is missing/not visible when 1920*1080 res is active. (@ the bottom of the column) 1920*1080 2560*1440
  12. .. with NorthEast part of Italy ? LINK
  13. Next year maybe. Unconfirmed info but OnReTech working on it.
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