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NRG-Vampire

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About NRG-Vampire

  • Birthday 01/01/1901

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  1. Big THANKS for the Tram but please include the big steam loco too TY
  2. Would you mind releasing these: german and polish Tu-154 textures ? Thank You
  3. I know the new "Update has not been released yet" but what I asked is about those tram and steam-loco what we seen in that "DCS Normandy 2.0 preview" preliminary 2022 screenshots. There are already many big railway stations on both - French and English - side of the Channel. So nobody found those tram and steam loco on the map ? since 2022 ? Was really a "probably Early Click Bait to buy the Map" ? (by waterman) Well, I can hope only these vehicles will be released in the next update
  4. Does anyone know where can I find this tram and this USA steam-loco on the map ? Thanks
  5. Unfortunately I experiencing the same: nothing happens when I push that refresh button. Moreover: refresh should reload/re-read not only changed/edited textures but associated description.lua files as well and the Encyclopedia Viewer (and the LOADOUT viewer too) should works similar as/to ModelViewer. Wishlist: LMB + mouse movements: ROTATE RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically Mouse Wheel rotation/scroll: camera slow close/far - forward/backward 3rd mouse button: Pushing Mouse Wheel + mouse movements: camera fast move forward/backward Double RMB clicks: reset view: default model/camera position & FOV and/or would be nice to combine all mouse movements with usage of LShift, LCtrl, LAlt, LWin keys. Also would be nice to add 4th and 5th mouse button usage into DCS. (for example: 4th mouse button + mouse movements: changing wide/narrow camrera view FOV) Loadout View should use the same as above wishes: mainly I missing: RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically
  6. Sorry ModelViewer visualizer made these missing when using/load same model name multiple times: ptb-1500 - previous load was your mod 3D model: MiG-29A 22BLT - Polish Modernisation (2012) but wrong normals still persist: you can clearly see the differences between left and right side intake covers with direct sunlight on these model parts (in ModelViewer too - switch to Normals View (F4) key - R-73u.edm
  7. Missing lights on ground vehicles. LUV Tigr for example. No lights on surface and on other objects: vehicle headlights and rear-red-lights are ON but those are self-illuminated or bano materials only. In earlier DCS versions AI and Player/driveable (CA) vehicles had strong 3D lights at nighttime. Moreover: LUV Tigr got more intense braking-red-lights what previously illuminated the ground and grass behind the vehicle when we pressed the 'S' (brake) key. ps. Steam Loco is using 3D headlights (Arg-31) but using all time, I mean daytime too.
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  8. Unfortunately bird-slicer / knife-IFF antennas front of the cockpit and spine large UHF antenna are missing. (29AM) You should also edit/reset/fix normals ( primarily on the right side upper/lower intake covers - what causing dark+strange/unnatural lights/shades - polygons got light from improper direction ) Try Edit Normals modifier (unify/reset/flip) or Smooth /Weighted Normals - reset Xform sometimes also helps TY
  9. FYI : here is a month old Reflected video showing a WIP LoD-zero-only F-14B without TCS @ 8:01 (probably TCS arg-visibility and other 3D parts was missing on LOD1 and LOD2 at that time on both version of F-14A/B)
  10. Why made a downloader/installer ? ( advantages / disadvantages ??? ) Why this is not an usual unzip/unrar, drag&drop into SavedGames-DCS-Mods-Aircrafts-module-folder ?
  11. I guess VR users also experience this problem with using HD or lower resolution Weapon-list-window with slider on the side or up/down arrows on the top/bottom of the "box" could be a solution. 1920*1080 2560*1440
  12. S-3B still uses old LOMAC era EFT (external fuel tank) 3D model. S-3R got a detailed fuel tank. At least you should export as EDM a nicer/newer EFT model from/under the right wing of the S-3R (s-3-ptb.edm) Thanks
  13. Exactly. Moreover those (ED-Crypted-Extension?) files are a pack: (Shapes/Aircraft.edce, Tech.edce) contains numerous 3D models. Another reason why we need a "viewer" which able to visualize those models for skinning/texturing outside of the Core-Game. : without restart DCS every time and check the changes in Encyclopedia/Loadout View or in the Sim itself.
  14. The point is: you cannot load into ModelViewer numerous new/detailed ground vehicles (Abrams etc.), the new B-1B, S-3B/R, B-52H and the new F-5E-3 to check alignments/joints on the skins. You need to restart DCS every time and check the changes in Encyclopedia/Loadout View or in the Sim itself.
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