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About ghashpl
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Few additions to the trigger window that would improve the missions making process. Time loops - the loop can be repeated n amount of times (for example 2 times, then the trigger is removed) - the loop can be done infinite times (checking that options disable the "n amount") - we can set the time frame for the loop to happen (for example from 120 to 1200 sec means the loop will be triggered between 2 min and 20 min since it was last triggered) [switched or repeat are looped every second - and to randomize it we need to use flags or custom snullcripts] New action for triggers - new action which will remove the trigger based on it's name (example: if red capture airfield some part of the triggers cease to exist) Folders - all triggers are right now in one list; I would like to group them in folders that we can fold/unfold - just like a folder tree in files managers nullnullnull
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3.5 years later
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Right now we cannot choose which parking slots are going to be used by Dynamic Spawn system. Often happens it's a slot on the other end of the airfield or (what's worse) right where a player is standing right now. I would like to have an option to disable certain parking slots which means players cannot spawn on that spot. That option could be added in Warehouse menu where we select planes/ammo/liquids quantities/limits for the airfield. By default all parking slots should be available.null For example (screenshot attached) I would disable spots: - 109,108,107 because static C-130 are parked there. - and 84-89 because I don't want players to spawn there.
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Sad to hear - I was waiting for new tanker and AWACS I would like to see more assets in DCS (especially new'ish)
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I would love to see an option (in ADVANCED WAYPOINT) to set unlimited weapons for a group. This would be especially amazing for SAM units for multiplayer sessions. Right now SAMs needs trucks to reload the missiles and while SAMs are very easy to find/kill, the trucks usually stays on the map and have no further role. Also it would be good to create a "unlimited SAM units" - place a zone where SAM is, if "all coalition out of zone", respawn another SAM.
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Would be nice if in Mission Editor the safe zones for static objects are visible. There is a "clock" icon on the bottom of the ME, so I guess another button would fit beside it. But I would suggest that those lines/zones are visible by default. This would speed up making/testing the missions.
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Military Assets for DCS by Currenthill
ghashpl replied to currenthill's topic in Static/AI Mods for DCS World
Hello (sorry for asking this, probably was answered before) Could you bring those assets (or some of them) into the core DCS? The same as Massun did? I'm asking this because it would boost the ground assets 100 times. Amazing work! -
Looks good - could you consider adding it to the core DCS, same as @Massun92 did with his amazing static assets?
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I think it's pointless to talk about the same thing all over again but I just want to point out 3 things 1 - for me not giving the list of features but selling a product is wrong (I understand that for some people just flyable module is enough, they don't need more) From a customer point of view, we can (not forced of course) buy an unknown product. I understand that you are not sure what you can finish for the release, hence no list of the features. From company point of view, I think ED is testing (?) the good will of the people or how "blind" are the customers. In other words - let's see how far we can go with empty promises. 2 - I constantly hear "EA is not for everybody but thank you for the support for those who did because we got money to develop the game". I'm totally sure Ch-47 won't be next SuperCarrier which is a peak of "sell, and put it on the shelf" attitude - 4 years after we paid for it, and no changes. So what is the limit of "EA is not for everyone"? We trusted you, helped you financially, in return we got no progress. I'm not saying SC is not playable, but it has long lasting problems and it's missing the parts we paid and has been promised. Saying "this is not an easy task, EA is a long process". I think 4 years is a long time to bring something to the product. Meanwhile.. how many modules where released since may 2020, also in EA and still not finished? Doesn't it look like the company is focused on making half baked product, without any need to finished it? Convince me I'm wrong. 3 - I've created a logistic and csar scripts for my missions and the community. Because of that it's hard to find a person who flies in a plane because they enjoy the logistic part of the missions so much! I know that Ch-47 will probably (probably, because there is no feature list) bring some new logistic stuff. This heli is all about it. But saying "oh, the community will take care of logistic" is bad from 2 sides: - we are not responsible to create tools for the missions (we should use them), - and if we should/could, please gives us the tools and possibility to do so. API is missing functions (adjusting the weight of internal cargo for example). here are not civilian models we can use for SAR/CSAR. Embarking/disembarking troops is meh. We don't know which unit use F10 menu (API returns only group id). Cargoes that heli can transport do not affect missions - we cannot transport vehicles or even artillery pieces; I know we can trigger other units, but we did not brought those units. This is just from the top of my head. I know people who read the forums have nothing to do with the marketing or how the bussines is run. I would like to just leave a statement for those who have authority, that what is happening (since many many years) is wrong, and it shows that the company is taking but not giving. I think we would like to see a steady pace of finishing the products before adding new one. The whole situation in DCS is looking like (just a small joke to vent out my frustration): - Let's build the City of Rome! After building the Coliseum: - Oh, we underestimate the task, the City of Rome is big and it will take more time. LET'S MAKE NEW YORK INSTEAD, preorder with 30% off.
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(not negative but rather constructive post) I have in mind the SuperCarrier in perspective. This module is not changed since release (may 2020). (Adding light sticks to deck crew and more lights levels is just a cosmetics) Saying "we are waiting for the core game to change". It's been 4 years without any progress. "We are working in the background". It's been 4 years without any progress. "EA is not for everybody". It's been 4 years where I paid whole price. I think there should be some time frames. I do like what ED has done with Afgan preorder - "we're not releasing whole map, next parts are planned in 3 months interval". This is something that shows how long a promise is. Fat cow, water landing, CSAR, internal transport - all cool. But I would like to see some dates. I think ED is rushing this module and I remember what happened to F-16 and the apologies from ED side after that. Two months before the release and "we still don't know what we're going to add". ED, please, be honest with people that loves your product and want to see a clear and transparent seller-costumer policy.
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I talked about it few months ago - it would greatly improved mission making and starting points on airfields. Right now we kinda need to manually add, place, and configure every single plane/group and in terms of bigger missions I'm running out of space to place them (for example I do not place FC3/trainers because on Khasab there's no place for them all) I would add a little suggestion that apart from allowing/banning weapons for a plane/heli, the mission maker should allow/ban modules - for example I don't want to see Mig-15 on mission xyz.
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if I want to be rude I would say "your age" I get the meme, I know it's somewhat funny - but how many times you put/interact/see cows on servers/missions there are tons of more important stuff
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a lot of things are not-working/broken/broken-again/going to be broken new modules are in EA old modules are in EA promises that are not (yet) fullfiled but yes - we need flying cows guys... like... come on... ask yourself what is priority in this game
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Hello, F/A-18 got a key (called "Throttle Finger Lift (Both) - UP/DOWN") which will enable AB only if it's pressed. In F-16 we have only toggle key (called "Cycle Afterburner Deten - ON/OFF") which cycle enable/disable AB. I in the middle of the fight I usually don't know if it's enable or disabled so I need to cycle both throttle and AB detent switch. Would be nice to have that option from F/A-18 in F-16.