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Blackjack_UK

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Everything posted by Blackjack_UK

  1. This was my start... (not my picture though) Fire the Phantom up a fishing line from the catapult on deck, watch it turn round and try to get it back on the deck neatly. Oh, and it lowered a hook as it turned. Can't remember if there was actually a cable or not. Slightly more relevant, it was then B1 Bomber on the TRS-80, which was a text based flight sim. Yes, really. It wasn't terribly immersive... Then Chuck Yeager, E-Falcon (which was the improved version of Falcon in EGA), LHX and Red Baron...
  2. That's an excellent idea - if the survivor was based on the winchable cargo model then it would probably be reasonably straightforward? (And yes, I appreciate that I'm not even remotely qualified to say what's straightforward and what isn't)
  3. If you're using Edge: Right click on the link above, select "Save File As" and put it where you want it to go. edge will shortly warn you that the file can't be downloaded securely. Click on the parentheses (...) and select "Keep File" and there you have it
  4. No, I'm comparing a dedicated anti-armour weapon with very specifically designed anti-armour munitions to a general purpose weapon where the only similarity is the calibre. Look at some facts - inconvenient I know but there we go: GAU-8 muzzle velocity: 1010m/sec. DU round mass: 400g (0.4kg). Kinetic energy (1/2mv squared): 41,000J. Rate of fire: 3900r/min (65 rounds/sec). Effective power transferred: 2.7MW 2A42 muzzle velocity: 900m/sec. AP round mass (DU not available on this platform): 300g. Kinetic energy: 18,200J. Rate of fire: 800r/min (13 r/sec). Effective power transferred: 0.24MW The GAU-8 has a fixed rate of fire. I've used the higher rate for the 2A42, and am also assuming the same accuracy. I know there are other factors and it's not a true power conversion but there's a simple and unavoidable fact. The GAU-8 puts over 2.5 million joules of energy onto the target every second. The 2A42 puts just under a quarter million joules. Now do you understand?
  5. Hiya, quietly chomping at the bit here - I've seen some folks have already done some skins, but any news on a template? The layers make life a lot easier...as does the grid.
  6. Nuts. Hi everyone. My name is Simon and I am an addict.
  7. That's excellent. It would scan just as well if Santa's P-51 had a Merlin
  8. IIRC (and I may not as there's been a lot of stick time since then) this image has one of the Shkval filters in place. Pretty sure the raw image is just black and white.
  9. Serial #96096 Location: London, UK
  10. Seems fair. I'm just impatient Thanks
  11. @BIGNEWY and ED team, would it be possible to get templates released at the same time as Early access, please? Love to update the skins I have done for BS2 so I and my mates can hit the ground running with UK skinned sharks... Cheers
  12. Not entirely sure that's right - I've found the current implementation of Shkval to be rather inconsistent in what it can lock, when and how accurately. There are many, many posts about this - hope it is fixed because it really does detract from the experience...
  13. Hell yes!
  14. Seconded - I have specific bridge-busting missions in some campaigns I'm writing and they feel a bit...pointless
  15. Perfect, that's exactly what I needed. Thanks.
  16. Sorry, let me give a specific example. Imagine a mission where your objective is a surgical strike to eliminate a known target in a specific building. Put (for instance) "Small House 1b" in a bunch of other placeable structures or in an existing town on the map. This is your target. Drop an LGB on it or hit it with a Hellfire or Vikhr or whatever. Can you "kill" the building and therefore achieve the mission directly? Or do you have to cheat and say if a rocket/bomb/missile arrives in a certain trigger zone then mark the building as dead and trigger "Large fire with smoke" And if you can kill the building, (and I believe some buildings you can, some you can't) then is there a list of ones you can kill? I'd also like to be able to drop a bridge as a mission to prevent an advance or cut resupply lines... Cheers
  17. In fairness it will also (hopefully) include fixes for the things that are currently broken (Shkval locking, Shkval wandering off on its own...) and will also (probably) introduce some new and exciting bugs because stuff happens...
  18. Thanks, I understand that part. I know I can set a ground unit to fire at a point and destroy it using triggers. I also want to be able to set a building as a target for a player flight - imagine for example that I want to vaguely recreate the raid on the prison at Amiens or attack a specific house in Aleppo or...well hopefully you see what I mean.
  19. Thanks,. but not entirely what I meant. I want to be able to destroy a building with rockets or have the enemy (for example) shell it with artillery and destroy as a mission success/failure trigger...
  20. Hi, I'd like to be able to place buildings, bridges and the like and make them viable targets. I know fuel tanks and some buildings will respond to being rocketed or bombed, but is there a list somewhere of what I can set as a target either for a player or for the enemy? Thanks
  21. Yes, and I believe it had a parachute recovery system for the engine as well - airframe was made of plywood but the engine was valuable... Having the air intake above and behind the pilot's head would have made bailing out emotional, though. Even with a bang-seat.
  22. True. Biggest disadvantage was that if you had a fire in the cockpit area (not that uncommon) then you took it with you and abandoned an otherwise perfectly serviceable aircraft. The main reason in the F-111 was to allow the crew to have a survival habitat with them. It was initially intended as a naval aircraft, after all... Yes - they had a massive arm that ran along the spine of the aircraft and hooked to the pilot's harness. Underneath was a big spring - pull the lever, the spring is released and pops the arm into the airflow. Drag does the rest and hauls the pilot out and over the tail. Not for their jets though, it was used operationally (and successfully) in the Dornier 335 Pfeil which had an engine in the tail with a large propellor...
  23. Nope. As stated elsewhere, rear compartment seats in the B52 fire downwards. Some tests were done by Bell on sideways firing seats for helicopters but the test dummies left their eyes in the cockpit so this was deemed a non-starter... While Martin-Baker seats always had the oomph to clear the tail, early Lockheed seats in particular didn't as they just used an ejection gun rather than the rocket MB went with.
  24. Can you also set ammunition states on the ships? Sorry - I can't check that myself at the moment, but seem to remember seeing it somewhere...
  25. You're comparing apples and oranges. The 30mm GAU-10 carries DU rounds and is a spectacularly high velocity weapon designed from the ground up to kill main battle tanks. The 2a42 cannon the the Ka-50 is an adaptation of a general purpose weapon already in service. A totally different animal. Compare a 105mm MBT cannon with a 105mm field gun. One is far better for anti-armour than the other, even though they have the same calibre.
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