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Everything posted by ohyeah2389
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Same here, 404s. Also think it would be a good idea to do a Git repo as I can then more easily track updates without having to dredge through some forum thread or watch Facebook/Reddit.
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Giant concentric ripples in Persian Gulf VR
ohyeah2389 replied to Entreaken1's topic in Bugs and Problems
Just tried to reproduce this using my Vive headset and without, and I'm not getting anything. Water was on high, mission settings were as set in the Reddit post. One interesting thing was that the white foam disappeared in VR for me. Was still very windy though. -
Fixed Base of Operation (FBO) Mission
ohyeah2389 replied to sigmet's topic in User Created Missions General
Hello, I noticed that you have to overfly ground targets to get them to spawn. This is an issue for attacking naval units and ground units with Harpoons, SLAMs, CM-802AKGs, and C-802AKs, as your aircraft might not ever get within the spawn range of the units. -
Black eye blinking specifically only in the JF-17 in VR
ohyeah2389 replied to deadpool's topic in Bugs and Problems
I have this too in triple screens, my right monitor flashes black whenever the anticoll lights are on, and sometimes randomly. Very annoying. Have to fly with lights off. -
Spikes in outside geometry visible from the cockpit only.
ohyeah2389 replied to Amarok_73's topic in Bugs and Problems
I think this is the pilot's arms flying around. It seems to stop if you turn the pilot model on. -
I think this is in the wrong subforum.
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This link appears to be broken, leads to a 404 page for me.
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VR Shaders mod for better VR experience
ohyeah2389 replied to Kegetys's topic in Utility/Program Mods for DCS World
EDIT: I'm dumb. If you are as dumb as I am, and also have this issue, turn ENABLE_SIMPLE_CANOPY off in _HMD.hlsl. I'm sorry if this has been answered already, but when using this mod with the latest version of DCS (I tried speed-of-heat's version too) the gauges in the A-10C II (and maybe other aircraft) have turned a milky white. Also, all baked in reflections are much more visible. Any idea which file is causing this? And yes, I made sure to delete my fxo and metashaders2 folders every time I made a change. Pics for comparison below. -
So we all know the new A-10C has the AGM-65L, but a few of the premade payloads in the ME have AGM-65Es on them. We can't select this missile via the right-click menu, but we can select the loadouts with it. It's functional in game. Is this intended or not? I know that ED got in trouble in the past for including the E, but this is probably different now. If they are allowed to have it, it would be nice to select both the E and L versions normally.
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Hello, Since DCS doesn't allow you to bind separate commands for switch press and release, the Special For Joystick commands are essential. However, I find it confusing that while the roll AP switch has them, the pitch AP does not; similarly, the Master Arm has one, but the Laser Arm does not. Please add commands for these switches (or allow us to bind keypress and keyrelease to different commands ourselves).
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The center of the spin of the aircraft in the ME seems to be offset to the rear of the model, making viewing of skins hard when zoomed in. https://imgur.com/a/QjGiPSZ
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Can confirm, I'm in the post. I was able to switch to it in the first mission I ran but in the second one it crashed.
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Is this with any Reshade?
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I believe that those stock loadouts are from an old version where that restriction was not implemented yet.
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I think it would work if you could buy the A/B or D model for 80$ each, but once you owned one, you could get the other one for 50$ or 60$.
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[MERGED] AI Aircraft Flight Characteristics
ohyeah2389 replied to Emmy's topic in Aircraft AI Bugs (Non-Combined Arms)
Still happening as of latest openbeta. Same mission as before. Tacview:https://mega.nz/#!HEpFVLib!g70bxNuOAesHYKyWNi8Lw-fRXxNAVKa3YYRXKaAHPCo su27cap2.trk -
[MERGED] AI Aircraft Flight Characteristics
ohyeah2389 replied to Emmy's topic in Aircraft AI Bugs (Non-Combined Arms)
Got more stuff. This time it's a custom mission. My wingmen started sliding around right after the last F/a-18 was killed, and on the way back to base, doing the same kind of things the OP described. Saw in game too. I'm fine if the AI fly weird flight paths, but I'm not OK with them breaking the laws of physics. Tacview file (mega): https://mega.nz/#!zNp3DZTD!wtxk0_ORg_IqGmonWnA0DigZyLQwpJ-hHByJVAA2GcM .miz, .trk and DxDiag.txt are attached. DxDiag.txt su27cap.trk SU-27 CAP.miz -
[MERGED] AI Aircraft Flight Characteristics
ohyeah2389 replied to Emmy's topic in Aircraft AI Bugs (Non-Combined Arms)
No, I am not running my DCS install off of an SSD. My OS is, though. (I fail to see why that would make a difference) -
[MERGED] AI Aircraft Flight Characteristics
ohyeah2389 replied to Emmy's topic in Aircraft AI Bugs (Non-Combined Arms)
I second this. F15 Nevada Aggressors mission w guns, AI are all slidey. Check the Blue wingman just after the 2nd red AI dies, he powerslides to the right. I saw this happen live in game, it's not just a replay issue. Tacview replay file link (mega): https://mega.nz/#!zFAF2IYb!Z4AuiJO8zgf_XxSC76WNZ9g_3nxxlrVHO9salfCgiM8