Jump to content

Vibora

3rd Party Developers
  • Posts

    8016
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Vibora

  1. Hi Eduardo, sorry to dismantle your arguments :), but we didn't change anything in the trim coding or anything related to it, except deleting the option to use Air Brake Toggle. I also confirm that there is no difference in trim speed using keyboard or joystick buttons, and that must be related to your Thrustmaster Cougar as you say. Trim speed in our simulation is according to real aircraft. Good that you managed to make a macro for your Cougar, great job! :thumbup:
  2. Hi Saber. Fixed. Wait for next update or grab the files here.
  3. Unfortunately, yes.
  4. It doesn't matter if you have it mapped to something else in control inputs, it should work anyway. But you probably have it mapped to something outside of DCS, like TrackIR etc...
  5. This is because with AFM the airplane performance is worst and doesn't climb as well as with SFM. Will correct the mission.
  6. Hydraulic press red light should be on, will check what's wrong in the code.
  7. That was a fast response. Thank you Matt :)
  8. Good kill! :)
  9. We only know that it will be released on Steam this month. For more info regarding the exact date and price you should contact ED or Steam.
  10. The manual is WIP. It was made long time before the CC systems were implemented. NC is the correct mode to use with A/A missiles in our simulation. You have a quick guide for weapons use in this sticky thread: https://forums.eagle.ru/showthread.php?t=228665 The C-101CC doesn't have a HUD and other sensors than the IR missile itself, so the capability of the missile is limited to basic mode.
  11. In fact, it has been implemented to work in ripple mode with BDU-33.
  12. Are you sure? The pattern on the ground should be larger when you use a longer time elapse.
  13. Missed it in last changelog, will be included in next one. Thanks for reminding me :)
  14. Chaser, you should ask ED for the pilot model psd. I don't think we can disclose it without authorization from ED. Maybe there's a version in the download section of DCS web page?
  15. And a much more sofisticated damage model will be included in next update.
  16. Nice to know! Thanks for your positive feedback :thumbup:
  17. Next update will include all surfaces: flaps, ailerons, rudder, elevators, horizontal stabilizers and air brake. It will include also loss of engine oil pressure and engine fire to both EB and CC. And we'll keep working on more failures.
  18. Welcome! :)
  19. Great :)
  20. Numeral --> working on it.
  21. Nice skin! :)
  22. Strange. This is a never ending story. We are very busy with much more important stuff, these are minor issues and will look at them later on. Thanks anyway for reporting, of course.
  23. Welcome Swordfish, hope you enjoy it if you finally decide to get it.
  24. Real engine sounds are still WIP. Regarding trim, be aware that this aircraft trims automatically while you keep the speed brake switch depressed. Once you release the switch, the trimming will stop. This is a real feature to compensate the pitch moment that extension-retraction of speed brake produces. In the real aircraft the speed brake switch is a spring loaded type of switch. You have to be careful with it, and release the speed brake button of your joystick (or keyboard key) when you see the speed brake has reached the fully deployed or retracted position in the corresponding indicator.
×
×
  • Create New...