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Vibora

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Everything posted by Vibora

  1. It's the same key combination, LCTRL+C. Press it twice.
  2. I meant EFM. It's the closest you can get to the real one in a simulation of the C-101. Call it as you like :) EFM according to last years DCS standards. But EFM just means External flight model, it can be anything :)
  3. Hi Razi. You can use the small tool simFFB. See this post: https://forums.eagle.ru/showpost.php?p=3791790&postcount=13 It will allow you to fly the C-101 with FFB meanwhile.
  4. Yes, I know. We have simulated ice accretion level depending on the temperature range (OAT) and weather settings in ME. So if you fly in a mission with thunderstorms of snow you will get ice rapidly, and engine will fail if you don't use anti-icing and continuous ignition, at least when we had SFM, we need to solve it for EFM. Not totally realistic, but it's at least a way to try to simulate it.
  5. Bird strike in DCS, need to analyse how that interacts with our module, I don't know if it's included in the damage model. A hit with a bird should cause a damage in that part of the airplane I guess. Engine icing: need to investigate it because it was working in SFM and not sure yet if it's correctly handled in EFM. We have it included in the code, but there seems to be an issue interacting with DCS.
  6. It takes into account engine mismanagement, if you exceed engine ITT in the case of the EB, or if you do not move slowly the throttle when engine computer is off. Chip detector is one of the consequences of the above described case of stall if you persist in the engine mishandling which can lead to an engine fire. I'm planing to add engine seizure with chip detertor on.
  7. Let's continue that way then :)
  8. You set it in the ME as a failure. Or you can get an engine flameout due to negative G's for example. Also, due to fuel starvation, but in this case it's obviously irrecoverable. Other types of engine failure are engine fire, engine stall, chip in oil or oil pressure drop, as we see in previous post. Engine model in our simulation is very complex, as well as other systems, there are many other features implemented in the code that could cause a failure or could be set as a failure in the ME.
  9. You'll see engine flameout in next update, this will give you the option to practice an engine relight in flight after an engine fail. BTW, you can make an assisted airstart or a windmilling start. We'll keep adding other failures as well, of course.
  10. Multicrew is under high WIP. We have two options, either not update anything or you get what we are working on. Currently we are decided for second option. You'll get more items added but some of them can be bugged or can affect other systems. We'll be adding corrections in following updates.
  11. We'll investigate it. Thank you.
  12. You are welcome. Thanks to you for reporting it.
  13. We'll add more failures and damages and improve some of the current ones. But for now, you can set main failures on most of the systems.
  14. Nice overview :) A bit confused with the way the ILS and FD work, but overall a nice video.
  15. Very nice! :thumbup:
  16. I don't know, I have it installed since several years ago and it works without any update. It's a very simple tool. Just a .exe file.
  17. Another one to the list...
  18. Thanks to you also for reporting it and make me pay my attention into it. I had seen it before, but was pending.
  19. We are busy with other items now, sorry. Please, use SIMFFB tool meanwhile. I think the correct link to download it is https://swat-portal.com.
  20. Issue with hydraulic solved. Will be in next update.
  21. Yes, saw the problem. Thanks for the report. Solution pending.
  22. That's not right. The airbrake behaves exactly as before, it makes the a/c pitch up when extending it. When using the "autotrim function" (emergency guard closed for example) the airplane will stay aprox. at the same pitch attitude if you are at slow speed. It you are flying at high speed, above 300 kts, like the manual says, the trim speed is not able to compensate the airbrake pitch moment and the aircraft will pitch up a bit. If you are flying slow, the trim speed is able to compensate the airbrake effect and therefore there's almost no pitch change. And this demonstrates, once again as other kind of tests show, that our flight model is correct, also in this aspect of the flight. It must be on your case as you say, because it works exactly the same as using a joystick button and as in the real aircraft. The simulation reflects exactly the behavior of the real aircraft and what's described in the manual. Sorry, but you seem to be a bit confused with this. Read above :) I know perfectly how to program the Cougar, I had one for many years since it arrived to the market and I still use it, I've made many advanced profiles for it, though it's a long time since I don't program it. BTW I have it with the FSSB R2 mod from Real Simulator :) You are welcome. There seems to be some confusion with how the airbrake and trim interaction works. I tried to explain it several times but maybe I'll have to write again a more thorough explanation of the system.
  23. The switch should return to neutral. Will check that.
  24. If you want to try out the pure aerodynamic effect of the air brake, without its automatic pitch trim function linked to the air brake switch, you can open the guard of the Emergency Elevator Pitch Trim Switches. In this case, you will notice that extending the speed brake will create a pitch up moment that you will have to compensate with the control stick, or the emergency pitch trim switches.
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