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Vibora

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Everything posted by Vibora

  1. That's right, we'll look at it, though it doesn't prevent the mission to continue, but just facilitates it. There is no issue with ailerons check, you just simply need to move the stick left and right to full deflection, you probably have a faulty joystick or you are using a specific profile that prevents full controls deflection. That can be easily avoided by simply using time acceleration (LCtrl+Z) and returning to normal time (LShift+Z). You are misusing the engine. Probably burning out the starter (ignition on for too long), or stalling the aircraft, or something else. You should follow correct aircraft procedures. Please take a look at the changelog published in this forum. Now you should open the Stores Release Guard to fire rockets or missiles or release bombs, and you should unlock the Trigger Safety Catch to shoot cannon/cannons. Or select Easy Flight in main options (Easy Flight option in C-101 only applies to this case, it doesn't affect flight model or anything else).
  2. You don't need to press space bar in step 7 (throttle check), in fact pressing space bar will have no effect. What you need to do is what is said in the text and audio: move it out of stop, advance it fully forward, retard it completely to idle, and set it to stop. To do so, just click on it (left mouse click on the highlighted area), move it fully forward, then move it fully back and click on that area again (left mouse click), then the mission will move to next step.
  3. In step 36, intercom panel, you just need to click (left mouse click) on HOT MIC and TALK buttons, since all other buttons are already set (buttons open and selector in UHF position). They are highlighted just in case you have moved any of the switches/buttons before reaching that step, in which case you would really need to click on them.
  4. Please, extract the dll included in the attached rar in \CoreMods\aircraft\C-101\bin, replacing the original one. This should solve the issue. Please let me know if it worked. Thank you and sorry for the inconvenience. C101Core.rar
  5. Thank you for your compliments, enigma6584 :) Rudel_chw: will miss your feedback of C-101. Hope you return to it soon :)
  6. Good to see you have solved it. I assumed you had already made a repair. Always try that if you see something odd, it usually fixes most common issues. You are welcome :)
  7. Hi jmijnen. Thanks for your kind words and report. Are you maybe using an old mission? That could be a reason.
  8. Better so :)
  9. ¿Está reportado a ED?
  10. We have already implemented dip error, turning and acceleration errors. We'll add inertia and oscillations, and it will get pitch/bank animation as well. We'll do all this soon.
  11. Fixed. Thank you for your report.
  12. Hi all: We have good and bad news. Another big update like previous, that you can see below, is on the way. Unfortunately, since we changed binaries set, an additional time is required to generate protected dlls. In next update (not today's) we'll have these items included and even more: DCS C-101 by AvioDev Added animation and functionality of following control stick and throttle elements: -Flight Control Stick GA Button -Flight Control Stick TCS Button -Rain Repellent Button (system not implemented) -Stores Release Button -Stores Release Guard -Fixed Weapons Trigger -Trigger Safety Catch -Fuel Enrichment Button -MPR Button -PTT Button Fixed Standby Artificial Horizon pitch adjustment. Fixed MPR function, it now disengages once electrical power is lost. Implemented optical sight brightness (both forward and rear cockpits). Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation. Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded. Removed AFM_LODS and SFM_LODS folders. Fixed Enrich label in throttle. Added red texture to Trigger Safety Catch. Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters). Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits). Stores Release Button can be depressed (animation) only if guard is open (both cockpits). Control input names reorganization (WIP). Increased opening speed of map box when using keyboard or joystick buttons. Improved animation of PTT Pushbutton. Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Reorganized and edited names of Smoke System in control inputs. Fixed Throttle model of C-101EB (removed MPR button). Fixed duplicate texture in canopy frame area of external model.
  13. Thank you Etten. The 3D artist is on it and will be included soon. Please test it in (hopefully) next update.
  14. We expect to have an initial implementation soon, probably in a coupe of weeks.
  15. Comandante Marín. A good Pilot, a good Spaniard, a good Soldier. R.I.P.
  16. Don't worry, for next update all or most inputs binding will be done, as well as amber color errors corrected in control inputs. Thanks for your report.
  17. Thanks Sacarino. Binding to keyboard and joystick of each knob or switch is still WIP (work in progress), as you can see in each of the changelogs we have been providing lately. If there's something you see not working you can specify it in this forum or just wait until we finish the whole inputs.
  18. The canopy fracturing handle fires a detonation cord for each canopy panel, the cord surrounds the edges of the canopy frame and its detonation shatters the canopy panel.
  19. You are welcome. We will keep improving the module in following updates.
  20. It shows dashes if the radio altimeter switch is off. It is blank when it's not energised.
  21. BTW, also added radio altimeter switch functionality, which was missing.
  22. Thanks again gulredrel. Fixed, will appear in next update.
  23. Still can't reproduce it. If I switch electrical off, the light goes off. Maybe there's a specific sequence that triggers that situation. Could you make a very short track, on the ramp, with static airplane (not taxiing, taking off or flying)? And increase a bit more the instruments lights knob, so that we are sure the light is on.
  24. Nice, thank you.
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