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Everything posted by corvinus
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That will certainly teach 'm! :D
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Not quite what you mean, but you can use "scenery remove objects zone" and "scenery destruction zone" to get rid off any buildings of the airport. As for the runway itself ... no clue how to get rid of that.
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BK-90 launch authorization comes way too late
corvinus replied to Flappie's topic in Bugs and Problems
Ah ok, thanks for the clarification. At that altitude it should work. Did you try the same scenario in the Caucasus? -
BK-90 launch authorization comes way too late
corvinus replied to Flappie's topic in Bugs and Problems
I usually fly higher, more like 300 m. I'm not sure if this is the appropriate altitude though, but it works for me. Note that I fly 300 m above the target, not 300 m above the local surface. Sorry, I'm not familiar with the area you are referring to, so I can't tell if you already took care of that. -
I do not seem to be able to clear reconnaissance target points when in SPA master mode. After visually fixing a target, the coordinates are correctly stored in reconnaissance target point M1 (mind the Italics). By pressing the RENSA button, while still in SPA mode, I expect this target point to be cleared. This does not happen for me. Is this a bug, or am I doing something wrong? Any help is appreciated! P.S.: Track attached. SPA RENSA test.trk
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Viggen and CombatFlite - need help with data cartridge and kneeboard
corvinus replied to Hoggorm's topic in Bugs and Problems
Yep, you need the u22/a version of the pod. -
Weapon selector and interval selector rotating opposite directions
corvinus replied to Fred00's topic in Bugs and Problems
What do you mean by the navigation selector (the master mode selector on the left panel by any chance?). I think the OP is talking about the two adjacent dials on the weapons panel. This panel has two dials, weapon selector and interval selector, both with the pointer on the panel. The behaviour is opposite though. Btw, for the interval selector I cannot find keyboard shortcuts, can you? -
Thanks for the vid. Nice livery btw!
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I couldn't get the TERNAV status to 4 (ok and following, but not used). Not in SPA or in passive radar (or combinations). I think I do understand why status 4 is seen in SPA. During recon the pilot is marking down targets and it is probably very annoying if the ternav system keeps sending fixes to the computer. Effectively that would make the target coordinates jump around. There does not seem to be a relation with passive PS37A radar though. The manual does state explicitly that the radar altimeter is used by the TERNAV system, but switching it off does not disable the TERNAV. I've mentioned this in the bug section.
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TERNAV is also not disabled when turning off the radar altimeter. If I set the RHM switch to fran, I get the RHM FEI warning, but the TERNAV system is still reporting it is in mode 5. I expected it to be in mode 0 (inoperable).
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That page says that in SPA mode you can envounter ternav mode 4 (do not know why that is though). Where do you read a relation with the PS37A radar being in passive mode? It does not make sense to me as the PS37A is not required for ternav (just turn it off, ternav works fine), for that the RHM is used. The PS37A is a forward looking radar operating in X-band, whike RHM systems are downward looking systems usually operating at lower frequencies. Anyway, the best thing is to try it out. Switch the PS37A to passive mode and keep an eye on the ternav mode indicator.
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The radar altimeter and the ground mapping radar are two separate systems. The ground mapping radar is a system with a big dish shaped antenna, located in the nose of the plane. The radar altimeter is probably located somewhere in the belly of the plane. The antenna will be much smaller. So, to answer your question, if you set the ground mapping radar to passive, the radar altimeter is not affected.
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You can add some waypoints at landmarks and make a visual or radar fix. You have to choose these waypoints carefully, because it is not always easy to spot the landmark. It works but it is not very accurate. Btw, the ternav system should automatically provide fixes to the nav system. If you make sure you fly over a few hills or mountains, the ternav should work ok. In any case, nav system fixes, be it automatic or manual, are part of the mission plan.
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The data selector and weapon sight mode selector rotaries are missing CW and CCW controls.
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Viggen and CombatFlite - need help with data cartridge and kneeboard
corvinus replied to Hoggorm's topic in Bugs and Problems
Maybe it is unrelated, but waypoints are marked as target points if a time-on-target is set. At least, that is how it works in the dcs mission editor. Does combatflite by any change set a TOT for the waypoint? -
Put the pages directory from the mod into the pages directory from DCS. I think you have misplaced the files.
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Isn't it possible to mechanically fold the mirrors into an off position? That would make it look good and it would be more realistic. Sadly I have to disable mirrors for performance reasons, so having the ability to fold away the mirrors would really appeal to me.
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Ok, thanks!
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What is different in the new implementation of this weapon? Are there any changes in single player, or is it only different in multiplayer.
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Any good suggestions for a road base in the Caucasus map?
corvinus replied to corvinus's topic in DCS: AJS37 Viggen
I've found out that you can remove objects and trees in the mission editor! This makes it much easier to create a landing place for the Viggen. For example the coastal highway near Gudauta is a broad and ideal for landing, but lined with poles (it is fun and challenging, but also a bit silly). Now, it is possible to remove any objects around the high-way. First you create a trigger zone over the area where you want to remove objects and/or trees. Then in the triggers dialog you can select the SCENERY REMOVE OBJECTS ZONE (trigger the action at mission start). Choose the previously defined zone, select either objects or trees (objects if you want to get rid of the poles) and you're done: no more annoying obstacles around the high-way. -
Did you check you graphics card driver settings? The NVIDIA Control Panel for example has settings relating to 3D stereoscopic settings that can, if enabled, cause weird effects.
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Single player Air to Air mission in early stage of work for testing
corvinus replied to Wexler's topic in DCS: AJS37 Viggen
Thanks for the mission! It was a good way for me to learn some of the CK37 computer functionality (like inputting waypoints, I used to do this in the mission editor). Here is what I liked about the mission so far: * Green smoke is a nice way to make the targets more visible, I'm going to remember that. * Dynamic nature, through the F10 radio menu. Makes it feel more like a training session, than the regular "dumb pilot waiting to be shot down". There are also some things that I did not completely understand: * At first I though I was a rogue Swedish pilot that join a Warschau pact air force. But, the F-5s in the air are referred to as friendlies, but they are bluefor, not redfor, so ... ? Perhaps you did this to prevent messing up one's fratricide statistics. Nevertheless a little bit of background story or context would be nice here. You might want to call the F-5's aggressors, as is done in the RedFlag exercises. * Once in the air you are asked to tune your radio to the AWACS channel, but at that time it is not available. * The messages are introduced with a sound that, frankly, scared the hell out of me. :helpsmilie: All in all there is certainly potential in this mission, surely there is a lot to learn for me! -
I can confirm this, the uncaging does not seem to do anything. The circle indicating where the missile is looking does not appear. The growling tone is not specific to uncaging. When uncaged the missile IR seeker gimbal is fixed and it is looking along the direction your aircraft is pointing. If you point the nose of the aircraft at the target then, when sufficiently close, the IR missile achieves a lock and the high pitched growling tone can be observed. If you steer the aircraft away from the target you will easily break the lock as the target is no longer in the field of view of the IR seeker. If you uncage the missile however, the gimbal of the missile seeker is allowed to move. This enables you to keep the lock more easily when maneuvering.
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Something about u22a pod work method
corvinus replied to IDontLikeBigbrother's topic in DCS: AJS37 Viggen
I have seen the same, no RWR at all, but still an ominous looking exhaust plume ... Might be coincidence, but I only had this with SA-6 units without a search radar. -
Hinder mode = terrain avoidance mode?