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Everything posted by Eddie
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476th Range Objects Mod
Eddie replied to Esac_mirmidon's topic in Utility/Program Mods for DCS World
We don't use 1.5, so no, not likely. Least of all because we wouldn't know in what way it doesn't work. -
Elevator Emergency Disengage switch not working?
Eddie replied to coilwinder's topic in DCS: A-10C Warthog
Most (possibly all, I've never seen one, but can't confirm they're not just highly unlikely) of the faults and failures that would require the use of MRFCS and/or the emergency disconnect/retraction switches are not modelled in DCS. The both of the elevators have their own actuator, the emergency disengage switch will only have an impact if one elevator is jammed and therefore preventing the other from moving. -
Typo, should read Flight comms. The A-10 is unusual in having three radios, so it's not uncommon to have one not being actively used. Yes the radio buttons are PTTs.
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On the radio usage. VHF/AM (Victor) - Flight commd UHF/AM (Uniform) - ATC, AWACS/other Tac C2, other flights in the package/airspace. And everything else. VHF/FM (Fox Mike) - JTAC/Flight comms (often used for Flight comms when not needed for JTAC etc.)
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A line on the relevant azimuth is not at all unreasonable. ;)
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Not quite. The selected "SPI Generator" is generating the SPI, you can switch SOI without changing the SPI generator. Otherwise spot on.
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He's referring to the F-5 cofcorpse (and every western RWR). The tones you have are correct yes, however what isn't there are the specific emitter tones.one of the primary methods western RWRs use to provide information to the pilot is the audio feedback, specifically that each threat system has a unique audio signature based on the RADAR PRF and other characteristics such that you can identify the threat type without actually looking at the display. Personally I can't say for sure that the ALR-46 has this feature, but I would expect it to. Another note is that there does not appear to be any audio feedback when locked by a threat or when a missile is launched/guidance is in progress, and the launch light also does not illuminate when a RADAR is guiding a weapon. Further to this the unknown/ship filter doesn't appear to be implemented, although it is clickable. I suspect unknown isn't really supported by DCS, however the ship filter should be possible. It works much like the search filter. There are also a couple of cases where SAMs have a extra zero in their symbology. For example, the SA-3 is displayed as "03", rather than just "3"
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Indeed, I would be very surprised if the ALR-46 doesn't use emitter specific tones. Another issue encountered yesterday is that there is no audio feedback of a lock. And for other functions is the unknown/ship filter functional, haven't had chance to test it yet bu it is clickable? I need to test the launch warning audio and indicator light as well.
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Any news on the Mach dial? It should indicate in 0.1 Mach increments rather than the current state.
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Landing lights have no side lighting effect
Eddie replied to Andrew8604's topic in Bugs and Problems
The beam spread is certainly too small. It looks as if the effect is attached to the nose of the aircraft rather than there being two distinct beams one coming from each light. The landing/taxi lights absolutely should cover a much wider area, just like car headlights they are focussed forwards but also cover to sides to a lesser intensity. -
Not an F-5 specific discussion point cofcorpse, it was one regarding aircraft in general, specifically with newer RWR systems such an the AN/ALR-69. Although not having had contact with the AN/ALR-46 I couldn't comment on what audio feedback it has in reality.
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Yeah, don't see it happening. There is the RAE mod available which adds reasonable audio as well as some minor symbology tweaks. It could be tweaked for the F-5 as well, I may do that once I'm confident the aircraft is in a steady state
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It can monitor both yes, although that's the wrong way to think about it. All an RWR is is a radio frequency receiver system with multiple antennas. It compares signals it receives with a library of known signatures in order to attempt to classifiy them, then using angle/time of arrival it determines azimuth and (sometimes) elevation, all of which is combined with signal strength in in order to determine the relative priority of a given emitter. Everything is monitored (within a given RWRs frequency range), the only thing that changes is what actually gets displayed to the pilot. What matters most are emitters that can engage you, for the most part, tactical aircraft don't care about others which is why things such as "search" RADARs are filtered out. What is filtered and when, and things like priority logic are all part of the mission data (software) loaded into the RWR, such as the threat library. You might, for example, expect to intially see and unknown emitter, which is then classified over time, and then perhaps filtered out depending on how the system in configured. Another point of note is that the target aquisition RADARs used by SAMs may typically be filtered out as "search" RADARs. Only their TTRs will be displayed unless the search filter is disabled. So which systems like the SA-8, you'd only see them on the RWR if/when they actually start tracking you, or someone near you.
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Not the same RWR system, they all use the same cockpit display (IP-1310) but the RWR system on the F-5E is the AN/ALR-46, the A-10A/C have the AN/ALR-69 The current implementation in the F-5 is, while not quite right, more accurate than the A-10C.
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With the search emitter filter enabled (button not selected in cockpit l) only TTRs should be displayed, so for example, a Flat Face won't be displayed but a Low Blow would be. With search filter disabled all emmitters indentified and listed in the threat library will be displayed, only unknowns are filtered out. The unknown filter will allow unknown contacts to be displayed when disabled. Air Intercrpt RADARs (including AWACS) are always displayed.
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You don't need to dogfight, you need to kill or evade the enemy and reach your target in order to employ ordnance. Modern weaponry reduces the reliance on pure aircraft turning ability. Having played with the F-35 avionics demonstrator I have no doubt whatsoever it's not only able to do what is described but also a lot that isn't. It's the weapon system as a whole that matters, not how each individual element of it apppears on paper.
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Target marking using smoke, flares, light bulbs...
Eddie replied to FlightControl's topic in Military and Aviation
A. Yes it's coordinated via radio, this is done by the FAC. Usually the FAC will mark the target when the aircraft calls IP inbound. If you watch some of the videos from us or the 132nd you'll get a good example of the FAC/Striker comma flow. B. 1. It's possible with WPbut not really practical. If you've got artillery you'd just have them fire HE and destroy the target in the first place. 2. Any infantry can use smoke, either thrown smoke grenades (how far can you throw a ball?) or under slung grenade launchers (~200-300 metres). 3. Again they could, but as with land based artillery unlikely to be much point. C. There are various colours of marking smoke, and white/grey screening smoke grenades. White Phosphorus which is used by aircraft/artillery and by infantry/vehicles to produce large smoke clouds quickly is white. D. They could be (you can use anything available,) but not typically. E. No. but the can throw IR strobes. More useful would be IR markers attached to their weapons. -
The AN/ASQ-T50 AIS Pod is not correctly aligned with the wingtip launchers. As shown in the images below it needs to be moved rearwards such that the forward mounting sits within the rail, and the forward tip of the launcher is just in front of the antennas. DCS Reference Images 1. http://starlifteraviationphotography.com/onewebmedia/IMG_1328-2.jpg 2. http://starlifteraviationphotography.com/Luyt2015/Yuma%20Airshow/IMG_8181.jpg
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Stations 5 & 7 will not release stores symmetrically due to them being too close together to allow safe separation. If you want to release in pairs you'll need to use stores on 3 & 9 and/or 4 & 8.
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Well this is only what DCS models...
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Yes wingtip sensors are the UV cameras for the AN/AAR-47. Each sensor covers a 120 degree cone, so yes up and down as well. While there's overlap in the horizontal there isn't in the vertical, hence the blind spots above and below.
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The AN/ALR-69 antennas are located on the nose and aft fuselage (behind the tail) in pairs. Each sensor has a 120 degree field of view.
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Apache can't carry Maverick. With a maverick you'd use force correlate in such a situation, however that also requires sufficient contrast for a scene track. Such things are why it's common to see both IR and TV Mavericks carried to increase likelihood one will be able to track. It's also part of the reason LASER Mavericks are more often used for CAS missions these days.
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The ranges seen in DCS are already significantly longer than can be practically expected in reality. 3-5 nautical miles is the usual employment range. As for theoretical range, the Maverick has a 100 second thermal battery, after that expires the missiles controls will freeze, and seeker and guidance will shut off and it will go ballistic. So if you really want you can get an idea of absolute ballistic range with some maths. This is ignoring the fact that lock distance depends solely on the contrast between the intended target and the background.
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1600 lbs is around the same min landing fuel as most fighters/attack aircraft out there. A-10 is 1100 lbs Typhoon is 450 Kg The minimum isn't there for any reason such as stability, it's to ensure there is always enough fuel in the case of an emergency so that the aircraft isn't lost because it ran out of fuel. If your fuel level was so low you ran out on landing for any reason other than unforeseeable mechanical failure you'd be unlikely to ever fly an aircraft for the military again.