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Eddie

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Everything posted by Eddie

  1. IRL the anti-col strobes are quite literally blinding when close at night. They are also visible from tens of miles away in clear conditions, DCS doesn't represent them well at all with the current aircraft lighting effects.
  2. The boat switch/polarity switch doesn't change the polarity of the video (white hot/black hot) as with the TGP, it just changes what the maverick seeker is looking for and will track as you allude to. i.e hot object on cold background or cold object on hot background with an IR Mav, and dark object on light background or light object on dark background with a CCD Mav. The Symbology on the display simply changes to indicate which is selected. The missile needs to know what contrast difference you want it to track if/when it sees it. Incorrect polarity selection is one of the main reasons for acquisition failure in reality. It's not modelled in DCS sadly.
  3. If you’re flying in formation, you wouldn’t want your anti-col lights on (unless you’re the last aircraft in the formation,and maybe not even then), but you would want to turn your nav lights back on. It also allows for temporarily turning nav and/or formation lights back on to facilitate rejoins. Having that switch solenoid held allows for such (common) situations.
  4. No, not all the switches are like that, only the switches that can “automatically” set themselves to off. It’s like that to allow things such as the HOTAS pinky switch turning off the anti-col lights, or the stick paddle to disengage SAS and anti-skid. This is how most aircraft work, it’s not at all unique to the A-10.
  5. The switches are solenoid held in the on position, if the required conditions are not met the solenoids are not energised.
  6. It is an uncontrolled airfield, there is no ATC, hence there is no ATC frequency.
  7. I'd say either Google drive/dropbox or perhaps ED could host it for you on the DCS shop page or another suitable area?
  8. In DCS the pointing cross behaviour is backwards, a flashing pointing cross does indeed indicate a lock that is unlikely to survive launch in reality, in DCS however it indicates a good lock.
  9. Mounting/connection points for conformal tanks. They’re only present on Block 20 and up (Tranche 3) aircraft.
  10. Excellent idea. Something external to the mission file would be extremely useful, as it would allow creation of navpoint databases that are used across missions, and also creation and editing of navpoint databases using external planning tools. Much like the DTC functionality that has been requested for aircraft themselves.
  11. The exercise controllers will determine a kill based on a number of parameters used to determine the Pk of any simulated shot taken. Things such as jamming, range, speed, aspect, manoeuvres are taken into account. If they determine a shot was valid then they’ll kill remove the aircraft in question from the exercise, and direct them to a regen point or RTB etc as applicable.
  12. True but that’s mostly through habit because more often than not we don’t operate with a JTAC. But VHF/AM is the normal radio for flight comms so the post you quoted is spot on.
  13. Nor should it. It's an indicator on the TAD, not an OSB function.
  14. Learn the use the full capabilities of the HSI, specifically the CDI in conjunction with setting a course using the course knob.
  15. GPUs since the 900 series have supported HDR 10/10+, and there are number of games already with HDR support. I don’t remember them all, however Hitman and Deus Ex:Mankind Devided are two examples. Dolby Vison is a proprietary format so it’s unlikely it’ll be supported anytime soon given the costs involved for hardware/software developers. HDR10 is open source, hence its support is more widespread.
  16. It already has, a fair few HDR10 monitors out already with more to follow, current gen GPU also already support it.
  17. LGBs don’t have any data connection to the aircraft, so no technical reason they can’t be. Whether they are qualified to be loaded on a BRU-33 on the Hornet is a different matter.
  18. Don't set QFE in the A-10C, doing so is not realistic (setting QNH is required in reality to calibrate the IFFCC on takeoff) and will cause issues like you're seeing will weapon delivery in areas with terrain elevations significantly above MSL, especially where there are major elevation changes such as mountains.0 QFE works well when flying VFR in very localised areas and with terrain elevations close to MSL (such as most of Europe) it doesn't work well in other situations.
  19. Mudspike (I feel dirty just typing it) has never existed as a real world brevity word/call. It is purely a corruption/misunderstanding of brevity that exists in the flight sim community, and the DCS community in particular.
  20. They are closer together than any fighter or multi engine I've been in. For me, aside from the weaker breaking force,.they're pretty damn good.
  21. This is what AGM-84 is for :D AGM-65 is an anti-armour weapon system, it's not intended (primarily) for anti-ship missions. That said, the premise of your question isn't in touch with the real world, think more aircraft per mission, not more weapons per aircraft.
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