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Eddie

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Everything posted by Eddie

  1. Because they're not used in reality either...
  2. You don't! You're getting it wrong by even thinking of the altimeter reading zero and chasing it in the first place. If you want to confirm height, reference the RADAR altimeter (but don't rely on it). If you can see out of the window, that should be your primary reference. If you can't due to weather/night/both, then you're flying on instruments and they're only their to get you into a position where you can see the runway in order to land. Instrument flying is done with reference to altitude above mean sea level (MSL), this is what all altitudes marked on instrument charts are with reference to. Set QNH (so your altimeter reads field elevation), and then just get used to it, you need to change you way of building your situational awareness and remember your airfield's elevation above MSL. QFE works well in some limited situations, such as when you're only flying circuits around an airfield, but that's it. Having your altimeter telling you you're 200 feet above the airfield elevation (which is what you're looking for), won't be much good when you're flying over a hill which is 250 feet above your airfield, or when you're 50 miles away from your airfield.
  3. In reality setting QNH prior to take off is required in order to provide an initial calibration to the IFFCC (which happens at weight off wheels). However this, along with all the IFFCC altitude source option, are not modelled in DCS. Setting/using QNH is still best practice however for numerous reasons.
  4. Rocket pods do not play well with ripple pulses from the aircraft, which is why it’s done this way. All aircraft use rockets in the same way, aircraft such as the A-10C allowing ripple setting via the DSMS is DCS is a gameplay choice and is not realistic. In addition to that, rockets simply aren’t employed that way in reality. Rockets are used as area saturation weapons, single is typically used for marking/illumination rockets, or sometimes in low intensity scenarios where the only expected targets are small numbers of dismounted troops/soft skinned vehicles.
  5. Strange as it might seem, we think about this kind of thing when designing and developing aircraft systems. ;)
  6. You can’t do that in reality, hence it’s not possible in sim. In reality there is a physical selector on the rocket pod itself to switch between salvo and single modes. The launchers do not work with ripple pulses sent by the SMS. This is true of all aircraft, it works exactly the same way in the A-10C in reality as well. The ability to set a ripple quality in the DSMS is a game feature.
  7. The hooks on non carrier capable aircraft like the F-5 can not withstand the forces involved in a carrier trap, they’d fail. They are designed for the relatively low deceleration rate provided by runway arrestor cables used in an emergency (and often require parts to be replaced/serviced after use). Not to mention the landing gear itself can’t take the rate of descent involved in a carrier trap.
  8. You have to edit the lua file manually. Here’s a program set that I prepared earlier, still not final (I’ll probably do a few profiles to account for different threat types/mission profiles). http://www.476vfightergroup.com/downloads.php?do=file&id=492
  9. While true, there is small but important difference. In real life you can force the throttles past the gate without lifting the finger lifts, it just requires a significant force of just over 30 lbs. This is not currently represented.
  10. Correct. That’s why you also have program 5 and 6 on CMS Fwd and the slap switch respectively. Auto modes are there to assist the pilot, not take away the need to watch for and react to threats. Really you’re better off in manual anyway, no sim has ever gotten Auto modes of defensive aids suites right, I don’t think the Hornet will be different.
  11. The slap switch activates expendables program 6 in the CMS. Prog 6 isn't configurable in the cockpit, but can be changed by editing the lua file directly. The default program is rather excessive.
  12. Weapon release button is only used to release AG stores. Guns and AA weapons are released using the trigger.
  13. I take it you’ve never maintained or operated a tactical aircraft? A tactical aircraft is not an airliner. We operate with damage limits much lower and maintenance standards far superior than any airline (well most of us in the West at least). An airliners passenger windows are nothing but structural components that give the self loading freight something to look out of, they are not involved in RCS reduction, crew escape, supersonic high g flight, or any other area of consideration for military aircraft. Even a scratch/imperfection a few mm in size is cause to reject a canopy if it’s in the critical sight areas and impedes vision for the pilot.
  14. As has been pointed out already IFFCC automatically corrects for wind (algorithm based on wind at current altitude and wind a 0 speed at -4000 ft MSL). As in real life there is no need whatsoever to enter wind data manually, it offers no benefits to a well executed delivery. The only time itay be beneficial is when performing a level LAT/MAT delivery, which is not something that is commonly done at all. And even then yoi can only get the wind data using artificial and unrealistic means in DCS, and any benefit can be made unnecessary simply by choosing a more accurate delivery type. I and others have said it many times but I’ll say it again, this is just snake oil solving a problem that doesn’t exist. This is all in the -34 which is not publicly available. A-10C are on suite 8 now.
  15. Bingo is an emergency condition, exactly how you plan it would depend on and account for tactical considerations. Joker would be the planned fuel state before bingo when you’d head home following your flight plan etc. Depending on the mission profile it may also be the case that joker and or bingo are planned based on landing at an alternative airfield (usually the case for missions in the Middle East at present). You would plan specific bingo/joker values for each waypoint in your planned route. If your tactical situation requries remaining at low level then your fuel calculations would have to account for that.
  16. Bingo fuel is fuel required to homplate + fuel required to divert to alternative airfield from homeplate + minimum landing fuel (emergency reserve).
  17. Using mission planning tools is the normal way. Our fuel planning utility is available here http://www.476vfightergroup.com/showthread.php?5461-Fuel-Planning-Tool-(FPT).
  18. Which model(s) NVDs have you used with autofocus or a DoF that wide? None of the current NVDs I’ve used do, in fact the model we use on Typhoon has fixed focus at infinity which cannot be adjusted.
  19. You don’t, ED need to sort it for VR, it shouldn’t cover the entire FoV.
  20. DCS “ATC” doesn’t currently support multiple runways at airfields. If you’re curious about how it works in real life you can read the Nellis 11-250 available below. http://www.476vfightergroup.com/downloads.php?do=file&id=424 In short, in reality armed aircraft takeoff from 03L/R and most landings are on 21L/R, however there are some variations due to weather and time of day.
  21. Cockpit instruments are only readable through NVGs if you focus them for the distance the instruments are away, in which case everything outside of th cockpit would be out of focus. NVGs are used focused to infinity for viewing the outside world, cockpit instruments are viewed by looking under the NVGs.
  22. All that, and a lot more, is possible in reality. It can’t be done in DCS and I’d say it’s highly unlikely it’ll be added to DCS this long after it was released. What have in DCS is really more of a moving map display than a “TAD”.
  23. Eddie

    Fuzes

    CBUs do not have JPF and as such are not programmable inflight, CBU HOF and Spin setting (as well as the backup timed fuse) are set via physical controls on the weapon by the arming teams. This is also true to Paveway LASER codes and settings for all other fuses. FMU-152 JPF is just one type of fuse, even JDAM won’t necessarily be equipped with one.
  24. Binocular NVGs provide the same circular view on the world as is represented in the current implementation. What we have now is very close to real world aircrew NVDs, the only major differences are due to the lighting systems limitations (eg brightness of aircraft lighting, reheat plumes, lights on ththe ground).
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