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RampantCoyote

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Everything posted by RampantCoyote

  1. Huh. My very first flights the night after it came out were in PG. I've only been flying it in the Caucuses recently to be on a multiplayer server. Weird.
  2. I think it depends on your situation. I have a lot of "finished" aircraft in my DCS hangar that don't get much flight time. There are some weapons / systems technically "available" in the DCS Viper that I don't use yet, because of the negative training issue. Not that this is a huge deal, but it's something I'm not currently bothering with. However, it's now my favorite DCS aircraft and I'm flying it a ton. I'm mostly focusing on things like basic systems (cold start process, etc.), pinpoint bombing, and just mastering what's currently there. I think the flight model is close enough by this point that refinements aren't going to change anything fundamental, and stuff like landing in a stiff crosswind or on a short field are skills that are always challenging to practice even without combat. In the end, I think you can get out of it what you put into it. There's a lot there already if you really want to dive into it. Or you can be like I was with the Hornet: I flew it only occasionally until it had been out about six months and felt more complete, and it was awesome!
  3. I don't know if this is a bug, or a mode I just don't understand. In CCIP mode (both for Mk-82s and CBU-97s), the pipper seemed stuck back at my first (and only) waypoint at my home base. So my CCIP line was stretching off sideways. I tried switching to CCRP and back, but couldn't get out of this mode. I tried fiddling with more settings, but it was the end of a 2-hour cooperative session with friends and we were about to call it a night anyway. Now, to get into this mode, I'd actually just landed and manually turned off the plane for repairs (no caution lights, but I'd been rattled by some gunshots and decided to get repairs anyway). Perhaps I screwed up something in my process, but I'm 99% positive I'd set INS to the correct setting when I restarted. Anyone feel the desire to point out what I should have done?
  4. There's a VR specific forum in the input & output area of these forums: https://forums.eagle.ru/forumdisplay.php?f=497 DCS isn't the most optimized, clean VR experience out there... it takes a bit of tweaking of your settings to get a good experience, but once you are there, it is incredible. If you haven't tried it... it's hard to describe, other than it's the closest most of us will get to flying the real thing. You are there. In the cockpit. Not looking at a screen of somebody in the cockpit. Everything has depth, and distances are far more apparent. A lot of people improve immediately in landings, air-to-air refueling, formation flying, and close-in dogfighting when switching to VR. It's all natural and intuitive. I'd recommend a pretty decent system for VR... for modern headsets, a 1080Ti is pretty much the starting position. I wouldn't quite recommend the older previous-gen headsets (Oculus Rift CV-1 and original Vive), because their resolution and display quality make it difficult to read the smaller instruments or identify objects at a reasonable distance. They are GREAT for having a cool experience flying through canyons or practicing touch & goes, though. The "best" headsets right now, in 2019, are pretty much a year old or less. They have different requirements, and people can argue (in the correct forums) over the details, but in general terms: HP Reverb: Best resolution / clarity. Best for seeing details. Pimax 5K+: Best field-of-view. Great for seeing what's all around you (or behind you). Valve Index: Best overall. Kinda second-best in everything, but really a nice out-of-the-box experience. Oculus Rift-S (the new model): Best bang for the buck! Probably the lowest requirements on your hardware overall, not the best at anything, but it's a very inexpensive entry into VR right now... probably 80% of the awesomeness at half (or less) of the price. There's your primer. There are plenty of arguments and caveats, and several other headsets out now or forthcoming that might be worthy of consideration, all of which can and should be discussed elsewhere. But that can get you started. :)
  5. I gave up on this for a couple of months, and wasn't paying much attention to the fixlogs. But I recently fired it up, and my biggest complaint (the gunsite range control dial) seemed to be working properly, and the flight model seemed pretty solid, even though it had me getting my butt kicked in a dogfight... There is no doubt a laundry list of remaining issues that need to be resolved, but I think the MiG-19 is in at least a reasonably good place right now. I really love flying it. I just wish we had more aircraft & equipment of that vintage to put in missions and fly against.
  6. If you are looking for the best currently available *consumer-level* VR headset, your top options are the Pimax 5K+ and the Valve Index. (The HP Reverb has the best resolution, but other problems, but worth considering). The best "bang for the buck" headset is the Oculus Rift-S - good but not great, but around half the cost. For an optimal PC for DCS, with an intent to play multiplayer, you will want a solid-state drive for the DCS install (to minimize load times and 'pauses' when it loads new terrain / object data), probably 32 gigs of RAM, and a fairly modern CPU with an emphasis on clock speed rather than # of cores, because DCS doesn't take great advantage of multiple cores. Video cards... for VR, you really want NVidia (IMO) as a general rule, though that may change in the near future. For the higher-end headsets like the Pimax or Index, you will want at least a 1080Ti, or a newer RTX equivalent (probably a 2070 or better). If you go with the Rift-S, you can probably use something lower-end, but I suggest at least sticking with the GTX 10xx or RTX 20xx series. For HOTAS, in the U.S. the Thrustmaster Warthog is king. In Europe, Virpil is a popular secondary option. Personally, I use the Thrustmaster TWCS and a Logitech Extreme 3D Pro, which works okay as a budget option. I haven't experimented with much more. For VR, though, you definitely want a decent HOTAS setup. You can peek out under the headset for keyboard commands in a pinch, and a lot of the stuff you'll just click directly on, but when you are in the middle of a fight or landing, you want everything at your fingertips. Anyway, GOOD LUCK! DCS in VR is *amazing*. I can't wait for that awesome bubble canopy visibility in the F-16!
  7. I picked it up during a previous sale (spring?) just 'cuz. I have VR, and I love flying the WWI biplanes in VR in IL-2 ("Flying Circus"). I thought a more modern aerobatic airplane might be fun to try out in DCS. I was 100% pleased. I immediately started doing all kinds of terrible and dangerous things with it. Crashed it once, against the side of "Tromb" tower in Las Vegas. The cockpit in VR is just fantastic. You are there. I doubt I'll be picking up a collection of aerobatics-only aircraft in DCS like I have the combat aircraft, but this is one I'm really glad to play around with.
  8. Okay - I haven't done an extensive test or anything, but last night after doing some clean-ups and updates, the Persian Gulf really seemed to scream FPS-wise, unlike the Caucuses. If I didn't know better, I'd say they fixed PG but hadn't fixed Caucuses. I also do not skimp too much on trees (I tend to set them to be somewhere between 60%-75%), so maybe that accounts for the differences. And maybe I was imagining it. It seemed like Dubai seemed to fly more smoothly and at a higher max frame rate (I'd forgot to switch my Pimax back down to 72 FPS, so it was running 90 FPS + Smart Smoothing), and I was even able to improve some settings. Going back to 72 FPS + Smart Smoothing in the TF-51 Free Flight scenario they had us testing with, it struggled to maintain a consistent 36 FPS with the same options.
  9. F-5E is a breeze, IMO. For fixed-wing jets, the MiG-21 and MiG-29 are the most challenging. Helicopters are in a class by themselves.
  10. Around 42 FPS both with stable and beta (ranging from 34-48 ). Really tough to tell the difference, but if you pushed, I'd say the stable seemed ever-so-slightly faster (or at least more consistent). System: I7-7700k CPU at 4.2 gHz, RTX 2080Ti, Pimax 5K+ PiTool: Running latest version 1.0.1.132 Running at 90 Hz Refresh rate, "Normal" Field-of-View (around 150 degrees), No smart smoothing / no fixed foveated rendering / no compatibility w/ parallel projections (not needed for DCS). Render Quality 1.25 (which is why I leave the PD at 1.0) DCS Quality Levels:
  11. Had it happen twice during the Museum Relics campaign, once in about 10 minutes of the first mission, and once toward the end of mission 2. It seems to reliably appear, if just need easy to recreate on demand.
  12. I was noticing this over the weekend (5/26/2019), and this was the first bug report I saw on this. Using the mouse wheel to change it was also really finicky. It would work intermittently. I haven't checked it to verify since to see if it was just a fluke or a reoccurring problem.
  13. In my testing with another engine, it usually comes somewhere in-between the two extremes. +100% would be ideal, in practice it's around +40-50% IIRC. Still pretty significant!
  14. What an incredible achievement! I'm downloading it now, and looking forward to flying it. By the looks of it, you kicked some serious butt!
  15. While it's not on the list, the UH-1 Huey in VR is a pretty incredible experience w/ DCS. I imagine the same is true w/ the other helicopters. That close-in experience where you tend to hug the ground is a notch above flying the high-performance fixed-wing experience, IMO. That being said... VR is a blast in ALL of the aircraft. It really doesn't matter which one. I've also found it makes landings *much* easier and more intuitive than playing on the flat screen. You have a much better perception of speed / altitude / descent.
  16. Looks like you've made your decision, and it's not a bad one, especially if you are looking at a more modern, capable fighter. (But hey, the half-price sale is still going on, so now's your chance to grab more modules...) From a learning perspective... it probably won't matter much to you, but the F-5 is the close cousin of the T-38, which the U.S. military still uses as the jet trainer for pilots. The F-5 is fun to fly, and even to fight in, but yeah... you probably wouldn't want to face an opponent flying anything more capable than an older-model MiG-21. I just like it 'cuz sometimes it's more fun to fly with "steam gauges."
  17. I experienced the same thing today, using the default trim controls. I didn't have the problem in the training modules, just on my own scenarios.
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