CougarFFW04
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Everything posted by CougarFFW04
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Hi Jself, Very nice cockpit !! Well done, congrat. And thanks for sharing. Just a question : as I have already Winwing DDIs and UFCP, I am interested in the other panels. Are they compatible with Winwing things ? Thanks
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Well done
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Hi everyone I have two questions about something that’s been puzzling me for a while. In many videos (like the Hornet Ball compilations), you often see F/A-18s (and other aircraft) flying at low altitude and high speed — roughly 800–1200 ft and around 350 knots, I’d guess, since the HUD isn’t visible in most of those clips — passing along the port side of the carrier. This doesn’t seem to match any procedure I’m familiar with, whether it’s entering the carrier control zone, Case I/II/III departures or recoveries, or a standard SHB pattern. So I’m wondering: is this some kind of special or less-known procedure, or just a “flyby” done for the video on special occasions? Also, in the same type of videos, you often see ordnance crew members manually holding and guiding munitions while loading them onto the pylons. Don’t they normally use hoists or lift trucks for that? If such equipment exists, why isn’t it used in those cases? Thanks in advance for any insight!
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Hi Ansirial, Update the logbook reader with the last version. Crashes when trying to upload my debriefing. What is going wrong... Thanks in advance debrief.log
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Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Ho sorry for that. Would have been evn better if you would have point it to me. Thanks -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Tanks for the picture. Sounds good. What about the ultraleap compatibility ? Do you know ? Thanks -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Hi kaltokri, Thank you for your prompt response. Is the device not too heavy/bulky/intrusive with a Warthog type HOTAS? Do you have a picture of the device installed on your hand so we can get a better idea? I use the Ultraleap to interact with the cockpit of the F18. It works really well for buttons and some switches, but in the case of rotary switches, it's just a nightmare. Will this device work with the Ultraleap in the sense that if my finger aligns with a switch/rotary, the clicks or scrolling will work natively? Thank you." -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Hi Can you please tell us more about the cheap finger mouse for left and right clicks and scroll wheel you use ? I looked for something like that many time but didn't find something suitable. Thanks -
I’d like some tweaking of the VR hands
CougarFFW04 replied to MurrayCod's topic in DCS Core Wish List
Agree. See this as well- 1 reply
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Thanks. Got it
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VRnecksafer works great for me
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Hi, Does someone know if it's possible to set virtual hand spacing in DCS ? Thanks
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In the current DCS version it is possible to tune hand positions up/down, left/rigt and forward/backward. Howerver it is not possible to choose the hand spacing. When I bring my hands together until they touch, in the game they pass through each other because the spacing isn't correct. It would be very useful to be able to adjust the hand spacing, especially for those who use physical peripherals alongside their VR headset. Thanks
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Hi everyone, I would like to fine tune my F18 snapviews but I don't know which file is the good one among all the "..view.. files that we can find in differnt DCS directories... I am also wondering how the x, y and z trans are oriented... Does anyone know ? Thanks
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Ultraleap 3D adaptator for Reverb G2 ?
CougarFFW04 replied to CougarFFW04's topic in Virtual Reality
Thanks Guys -
Hi everyone, Does anybody know a good 3D printable model to attach the Ultraleap (NOT the Leap) to the Reverb G2 ? Thanks
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Hi Where does this picture come from ?
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Hi I had altrady à few hundreds hours loged in my DCS F18 Logbook before i discovered this great tool. Is there any way to import them automatically ? Thanks Edit : Found it in the settings tab
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Hi Ansirial, I saw. Thanks for this great tool, Cougar FFW04
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Hi, Lost my passaword But I do not see any option to recover it... Any idea ? Thanks
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DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Still working on it on m'y free time. Not yet released. -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, Short update today. The Caucasus Demonstration Theater is slowly but surely taking shape. Some thirty platforms (nuclear plant, power plant, factory, army base) are already in place, as shown by the icons in the following image. The units automatically placed on the platforms are obviously in line with the platform's coalition. For example, you can see that Russian helicopters (Ka50, Mi8, etc.) are placed on the red army bases, whereas NATO equipments (Ah64, etc.) are placed on the blue army bases (although everything was mixed on the Generic platform). Of course, every platform is different. Above the Kobuleti Army base. I remind you that this scenario is purely fictitious, so there's no need to look for this base in real life (although of course there's nothing to stop you setting up platforms in line with reality). Vehicles and helicopters are just static object but I am now coding the bataillon that will effectively defend the platforms. See you soon for new pictures (and video) Happy flying -
Lua Pattern for Lua Gurrus...
CougarFFW04 replied to CougarFFW04's topic in Scripting Tips, Tricks & Issues
Hi Grimes, Thanks for your prompt reply and your tips. F10 commands is not really what it is supposed to do but anyway I have manage to fix it. Many thanks to take on your time to help, I am pretty sure your answer will help me or other guys sooner or later. Thanks again -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, Time for a little update. As the Theater builder is now quite robust I hve started to build an exemple/tutorial in the Caucase map and I will show you soon with new screenshoot or video. In the meantime I show you a new exemple of the platform diversity that you can achieve in particular with the link dependancy in the present case on a nuclear plant. I mean that you can superimpose many simObjects on the generic platform (the one on the top) but real platforms will cope this that according to your preferences and build real platforms on the theater (where you specified, here I put them nearby to swow the differences) with no overlapping objects and great diversity. I think it's time now to deal with ground forces that will defend these startegic sites still according to your preferences and of course random. I will keep you inform, Happy flying with DCS -
Hi, I am looking for a lua pattern that would accept the following format exemples : Case 1 : "TEXT1 #i1 TEXT2 " or Case 2 : "TEXT1 #i1 TEXT2 i2 " or Case 3 : "TEXT1 #i1 TEXT2 i2 SEQ" Where TEXT1 could be any word , TEXT2 could be any wordS (possibly only one) separated by space SEQ is either #i3 or !#i3 i1, i2 and i3 are integers. The aditional condition would be that if i2 is NOT finishing the sequence then it MUST finish with SEQ (as defined above) I tried different patterns like "^%w+ #%d+( [A-Za-z]%w*)*( %d+( !?#%d+)?)?$" but it fails! What is wrong in my pattern ? The one suggested by chatGPT (in the code below) does not work either obj = "ROST1 #10 Hornet1 Blue 25 !#10" pattern="^%w+ #%d+ ([A-Za-z]%w+)( %d+( !#%d+)?)?( [A-Za-z]%w+)*$" if string.match(obj,pattern) then print("Good") else print("bad") end Anyone suggesting a good pattern ? You can test any sugestions at https://onecompiler.com/lua/ Thanks
