

CougarFFW04
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Everything posted by CougarFFW04
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Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Ho sorry for that. Would have been evn better if you would have point it to me. Thanks -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Tanks for the picture. Sounds good. What about the ultraleap compatibility ? Do you know ? Thanks -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Hi kaltokri, Thank you for your prompt response. Is the device not too heavy/bulky/intrusive with a Warthog type HOTAS? Do you have a picture of the device installed on your hand so we can get a better idea? I use the Ultraleap to interact with the cockpit of the F18. It works really well for buttons and some switches, but in the case of rotary switches, it's just a nightmare. Will this device work with the Ultraleap in the sense that if my finger aligns with a switch/rotary, the clicks or scrolling will work natively? Thank you." -
Prevent incorrect/accidental activations when using hand tracking
CougarFFW04 replied to actually_fred's topic in VR Bugs
Hi Can you please tell us more about the cheap finger mouse for left and right clicks and scroll wheel you use ? I looked for something like that many time but didn't find something suitable. Thanks -
I’d like some tweaking of the VR hands
CougarFFW04 replied to MurrayCod's topic in DCS Core Wish List
Agree. See this as well- 1 reply
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Thanks. Got it
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VRnecksafer works great for me
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Hi, Does someone know if it's possible to set virtual hand spacing in DCS ? Thanks
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In the current DCS version it is possible to tune hand positions up/down, left/rigt and forward/backward. Howerver it is not possible to choose the hand spacing. When I bring my hands together until they touch, in the game they pass through each other because the spacing isn't correct. It would be very useful to be able to adjust the hand spacing, especially for those who use physical peripherals alongside their VR headset. Thanks
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Hi everyone, I would like to fine tune my F18 snapviews but I don't know which file is the good one among all the "..view.. files that we can find in differnt DCS directories... I am also wondering how the x, y and z trans are oriented... Does anyone know ? Thanks
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Ultraleap 3D adaptator for Reverb G2 ?
CougarFFW04 replied to CougarFFW04's topic in Virtual Reality
Thanks Guys -
Hi everyone, Does anybody know a good 3D printable model to attach the Ultraleap (NOT the Leap) to the Reverb G2 ? Thanks
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Hi Where does this picture come from ?
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Hi I had altrady à few hundreds hours loged in my DCS F18 Logbook before i discovered this great tool. Is there any way to import them automatically ? Thanks Edit : Found it in the settings tab
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Hi Ansirial, I saw. Thanks for this great tool, Cougar FFW04
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Hi, Lost my passaword But I do not see any option to recover it... Any idea ? Thanks
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DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Still working on it on m'y free time. Not yet released. -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, Short update today. The Caucasus Demonstration Theater is slowly but surely taking shape. Some thirty platforms (nuclear plant, power plant, factory, army base) are already in place, as shown by the icons in the following image. The units automatically placed on the platforms are obviously in line with the platform's coalition. For example, you can see that Russian helicopters (Ka50, Mi8, etc.) are placed on the red army bases, whereas NATO equipments (Ah64, etc.) are placed on the blue army bases (although everything was mixed on the Generic platform). Of course, every platform is different. Above the Kobuleti Army base. I remind you that this scenario is purely fictitious, so there's no need to look for this base in real life (although of course there's nothing to stop you setting up platforms in line with reality). Vehicles and helicopters are just static object but I am now coding the bataillon that will effectively defend the platforms. See you soon for new pictures (and video) Happy flying -
Lua Pattern for Lua Gurrus...
CougarFFW04 replied to CougarFFW04's topic in Scripting Tips, Tricks & Issues
Hi Grimes, Thanks for your prompt reply and your tips. F10 commands is not really what it is supposed to do but anyway I have manage to fix it. Many thanks to take on your time to help, I am pretty sure your answer will help me or other guys sooner or later. Thanks again -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, Time for a little update. As the Theater builder is now quite robust I hve started to build an exemple/tutorial in the Caucase map and I will show you soon with new screenshoot or video. In the meantime I show you a new exemple of the platform diversity that you can achieve in particular with the link dependancy in the present case on a nuclear plant. I mean that you can superimpose many simObjects on the generic platform (the one on the top) but real platforms will cope this that according to your preferences and build real platforms on the theater (where you specified, here I put them nearby to swow the differences) with no overlapping objects and great diversity. I think it's time now to deal with ground forces that will defend these startegic sites still according to your preferences and of course random. I will keep you inform, Happy flying with DCS -
Hi, I am looking for a lua pattern that would accept the following format exemples : Case 1 : "TEXT1 #i1 TEXT2 " or Case 2 : "TEXT1 #i1 TEXT2 i2 " or Case 3 : "TEXT1 #i1 TEXT2 i2 SEQ" Where TEXT1 could be any word , TEXT2 could be any wordS (possibly only one) separated by space SEQ is either #i3 or !#i3 i1, i2 and i3 are integers. The aditional condition would be that if i2 is NOT finishing the sequence then it MUST finish with SEQ (as defined above) I tried different patterns like "^%w+ #%d+( [A-Za-z]%w*)*( %d+( !?#%d+)?)?$" but it fails! What is wrong in my pattern ? The one suggested by chatGPT (in the code below) does not work either obj = "ROST1 #10 Hornet1 Blue 25 !#10" pattern="^%w+ #%d+ ([A-Za-z]%w+)( %d+( !#%d+)?)?( [A-Za-z]%w+)*$" if string.match(obj,pattern) then print("Good") else print("bad") end Anyone suggesting a good pattern ? You can test any sugestions at https://onecompiler.com/lua/ Thanks
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DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
You can of course rotate the plaform at your convenience before spawning it in the place you want. Real plateforms spawning is also probabilty related. So you can decide that "this one" will alway be there or 50% (or whatever you choose) of the time you run DCS -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, DynaMO now takes into account simObject dependancy that will allow even more diversity with only one generic plateform. This is illustrated in the following pictures. As you ca see there are some simobjects overlapping in upper right of the generic plateform However you see that in the real plateform if the big 3 chimney object and the trees are there the 4 towers ones are not (and the opposite). You can also check that if 3 chimney building on the lower left is there it's analog on the right is not (and the opposite) You might also note that if the central building in the upper left part of the real platform is there, the trees are not (and the opposite) You can of course combine everything all-together for a great and coherent diversity from a unique generic platform and duplicate random variant elsewhere. No need to know anything about lua because all this is just simple simobject naming rules and convention. -
DynaMO : a Dynamic Mission Orchestrator mod
CougarFFW04 replied to CougarFFW04's topic in Mission Editor
Hi everyone, A small status update to illustrate just how diversified theater can be, thanks to the random placement of objects on platforms. I illustrate this with the following images, which show 3 real platforms generated from the same generic platform (top middle with all opjets shown). We can see, for example, that the large antenna is absent from platform 2 (bottom middle), while trees and one of the buildings with large chimneys are absent from platform 3 (left) but present on platform 1 (right). But there are many other differences... Will you see them? See you soon for further updates as the realease of the theater builder approache. -
Hy Guys, In fact it was both... io was 'sanitized' and one must use \\ instead of \ in the path. Thanks