

CougarFFW04
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Found it : D:\Eagle Dynamics\DCS World OpenBeta\Config\Input\Aircrafts\common_keyboard_binding.lua
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I have not the A10 so I cannot test. Search other planes, F16 for exemple, but can't find it... Something might have change since last patches... Anyone ?
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Hi again, Looks for the F18. The only file in keyboard is default.lua where I can't find those lua instructions..
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Hi Rudel_chw, Thanks, I will have a try
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Hi, Which lua file are you refering to ? Thanks
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Hi DCS developpers, Following installation of the Ultraleap drivers and software (Ultraleap_Tracking_Installer_5.12.0.exe) and the latest DCS patch, I was unable to run DCS in VR mode. I have Investigated this problem on my side and I found the problem (I think). It sounds that there is a conflict between the Leap dll installed by DCS... - Uninstalled Leap tracking : DCS runs fine in VR - Installed Leap tracking : No VR again Solution : put the LeapC.dll and UltraleapHandTracking.dll in the DCS bin and bin-mt directories. Would be nice if you could fix it for the next patch. May be the opportunity to improve Leap hand tracking and to investigate the "right hand vanishing" problem in DCS because evrything run fine and smooth in the Leap tracking application so no doubt this is a DCS problem. Thanks
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Hello everybody, As I had no luck in the VR room I try my luck here as many people play with the lua files for modding... DCS currently offers 2 VR zoom levels, but these are hardly suitable because they are too powerful. The possibility of adjusting these zoom levels to one's liking would enable everyone to set it to their own liking, thus facilitating pilot/cockpit interraction with virtual hands. I would like to know if someone knows if it's possible to change the VR zoom level and how to do. Thanks in advance.
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Hi DCS guys, Nowdays more and more people use VR headset that is a big step forward for flying immersion. Even if we can assign most of the commands to the hotas, pilots must interact with cockpit buttons/rotaries for some tasks. Howerver pilot/cockpit interaction is more touchy and using mouse is a step backward for immersion. Thus using virtual hands (like with Leap motion or whatever) is another step forward for immersion but right now it's bit touchy to be efficient. Easier interaction with the virtual avionics is facilitated by approaching the cockpit, but we are then confronted with the real environment (screen, chair), which makes impossible to reach certain buttons. It seems to me that the ability to zoom in would solve this problem. DCS currently offers 2 zoom levels, but these are not at all suitable because they are too powerful. The possibility of adjusting these zoom levels to one's liking would enable everyone to set it to their own liking, thus facilitating pilot/cockpit interraction with virtual hands. Although I might be wrong it seems to me that allowing VR zooming levels should not be a big deal. Thanks for reading and many thanks for this awasome combat flight simulator.
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Hi everyone, Don't know where to put this as it is not a bug but a question... In VR mode DCS allows two predined zoom levels but is there any possibility to change these VR zoom levels at our convenience ? May be editing a .lua file ? Does anybody know how to do that ? Thanhs
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Hi everyone, I am running DCS in VR mode (Reverb G2) on a brand new computer (i5 13600 KF + RTX4080 + 64G Ram) with the old (not the ultra controler 2 version) Leapmotion. I have installed the latest Gemini version (V5.12) and copy Ultraleap\OpenXR\LeapC.dll to the DCS directories as I was having this problem :in My problem is that although the Leapmotion seems to properly work (I can see the virtual hands both in the leap and in the DCS VR interface) I am unable to interact with any cockpit buttons. Not even speaking about side rotary... Even not possible to push any front button like those of the DDI... I have seen some video for exemple where it seems to work like a charm, so I suppose I am doing something wrong... Any help/advises are welcome. - Could it be a problem because of the dll ? - by the way should we run some leap motion in the background or DCS manage thes things by itself ? Thanks
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solved DCS in VR (Reverb G2) : mouse snapped in the bottom DCS interface
CougarFFW04 replied to CougarFFW04's topic in VR Bugs
Hi, Solution that worked for me at least : - put native screen resolution in DCS system option - Box "use DCS resolution" in VR option. Thanks abyway PS : would be good to move this in the VR problem subroom -
Hi all Brand new computer (I5 13600KF + Gigabyte RTX4080 + 64G RAM) running W11 pro DCS updated with the latest open-beta version. No problem when running DCS classically (no VR) Reverb G2 VR headset with only "Mixed Reality Portal" (no SteamVR) Same symptom with DCS launched either in "normal" or "multi-threading" version. At the launch of DCS the virtual reality window opens and I see correctly the Window VR interface. Then comes DCS where I see the hangar, and the DCS interface below the Mig29 wing on the right. Problem: the mouse remains confined in (approximately) the bottom 1/4 of the DCS window interface and therefore impossible to launch any menu except "Exit" which luckily is in the accessible region. I tried to check/uncheck the option "mouse snapped to the game window" but it changes absolutely nothing. I also saw on the forums to try to switch to full screen (Alt Enter) but no effect... Help is welcome, Thanks
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Hi everyonne I have finally manage to install FW12 firmware but it sounds that W11 does NOT support TARGET reason why the event tester doesn't work correctly
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Hi everyone, I am running a brand new intel base computer running W11 dedicated to my favorite simulator, DCS in particular. I have installed drivers and Target but I am facing the following problem : when running a profile, although Target gui shows "Device name set to Thrustmaster Combined" and that the event tester seems to work correctly, I do not see any HID device in the device analyser. Windows game controler only shows "Thrusmater Virtual Game Controller (root)", "Thrusmater virtual keyboard (root)" and "Thrusmater virtual mouse (root)" but no Joystick or throtle. Thrusmater website suggest to update firmware to FW12 (mine is FW11 for the joystick) but I cant as long as I do not see the throtle and Joystick listed in the peripheric... Any help or advises are welcome. Thanks
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Hi everyone, I don't know where to put this so please excuse me and move it if there is a better forum room. I am going to upgrade soon my PC computer mostly dedicated to DCS and I am wondering what would be the best graphic card option for runing DCS in VR with a reverb G2: RTX 3090 24G versus RTX 4080 16G. On one hand the 4080 is more recent and seems to give better FPS but it has less VRam (16) than the 3090 (24) which seem to be crucial in VR. What about the AMD 7900XTX Founder Edition 24GO Thanks for giving me clues to decide what will be the best option. Happy DCS flying
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Hi Grimes, Thanks for the answer. I am doing this for a kind of a-la-Falcon furball mode. So typically when the red or blue flight is down, both flights are respawned for a new run at their respective original places (with weapons). As I said in solo mode it works pretty well and from your answer I do see that this will not work in MP because of native DCS function limitation. So in your opinion what would be the best approach to have this also working in MP ? Thanks
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Hi everyone, I think I already know the answer but let me ask the question: Are the DDIs FLIR or Mav-F imageries luminosity/contrast(/Whyte/Black/...) pilot choices influencing in any way the weapon (in particular IR Mav) acquisition capacity ? I think that the answer in NO in the sens that even with badly contrast/luminosity/whatever setup if I would designate a place where I would see nothing BUT where there in something the weapon would lock. Right ? Thanks
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Hi everyone, I am using the mist.respawnGroup() function and everything goes right in solo mode. However using the same with a "client" instead of a "player" I get an error message that seems to indicate that this function doesn't work in MP mode. So the question is, is there a respawn function that would work in MP ? Thanks PS : already posted in wrong room...
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Mission Editor Scripts library
CougarFFW04 replied to RagnarDa's topic in Scripting Tips, Tricks & Issues
Hi everyone, I am using the mist.respawnGroup() function and everything goes right in solo mode. However using the same with a "client" instead of a "player" I get an error message that seems to indicate that this function doesn't work in MP mode. So the question is, is there a respawn function that would work in MP ? Thanks -
Special Option to configurate the JHMCS Axis View
CougarFFW04 replied to Butcher868's topic in Wish List
Hi, Any progress on that point ? See also Thanks