

DmitriKozlowsky
Members-
Posts
2555 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DmitriKozlowsky
-
F-111C/F add-on on 'competing' platform made me cry. It is so gorgeous! Made me cry, I want it so bad on DCS. Charlie for Oz friends. Foxtrot for the rest of us. Were late 1970's to mid 1980's really that awesome for NATO Cold War combat aviation? The golden age. Harriers, Jaguars, F-4E's, F-15A, F-16A, F-111, Tornados, B-52s, B-1Bs, AlphaJets, F-104G (NATO), A-4M, Mirages, G-91
-
Awright. I did some VTOL work in Guam. Honesty compels to walk back the engine power bug complaint. I guess 1850 foot altitude, less then 1/3 of mile, does require AV-8B to use water injection in Nevada.
-
You are saying I am wrong. With capital R. THat the engine power is correct.
-
In NEvada cold start quick mission. With empty aircraft and 900 lbs of fuel TOT. There is not enough power to T/O , hover or vertically land, without water. Thats a weak engine. DCS: AV-8B empty cannot VTOL vertically or hover in Nevada even with 650 fuel and no water. Water was added so AV-8B can land with 2 X AIM-9M, gunpod, and 650 lbs of fuel vertically on ship. Empty AV-8B with no stores and 650 should be able to hover without water.
-
Why do the VHF AM green radio stops working? It just stops. It would no longer transmit. The radio frequency light keeps flashing like its trying to transmit, and it does not stop. From that point, green radio, and often also UHF red, no longer work. There is no responce from wingmen, no responce from ATC, or even crew chief.
-
- 1
-
-
Please de-acronym DTC and DCE
-
Planned server maintenance Login Authorization Expired?
DmitriKozlowsky replied to martinistripes's topic in General Bugs
I would NEVER EVER admit to something like that. Way TMI! -
With some practice, and skipping, almost everything except engine start, Harrier II , in DCS, can be air in about 45 seconds. 20 seconds slower then your average passenger car. Either a crazy scramble, or plain old theft. I do notice that chocks have to be removed or air craft cannot be stolen, even if empty with just 50% internal fuel. It does need some fwd. HarrierII_40sec_inAirl.trk
-
Advanced mission planner Features: -Type specific turn radii given GW at waypoint. Accounting for anticipated fuel burned and ordinance expended. THis is important when planning high speed ingress and egresss routes in elevated terrain for masking. -Time between waypoints -CG, load, and drag calculator -Fuel usage detail. Fuel used on start, idle , to T/O. Predicted fuel burn rate for specific type for GW and drag and altitiude with temp deviations. --Application predicted/reccomeded vs user specified fuel. -comms, crpto, and IFF codes -Sortie marshalling. Departure and arrival order -Increase player control to 16 AI aircraft package. We'll settle for 8. -Mixed type package AI aircraft formations. In flight player to AI commands. -Attack enemy ground targets in formation. Single formation attack. Sequential attack -Radio silent formation light or nav light flash communication (automated) -In flight radio sllence command
-
Advanced Airfield Operations paid add on mod. Included features. : Road runways, functional runway arrestor wires, advanced real world tower ops, ambient field traffic, tactical ATC IFF approach and departure, aircraft fuel and arming visible with crews, 'Follow Me' truck on demand, taxi and parking instructions, plane captain arm signals, precision approach radar on non-ILS fields.
-
Ground crew and plane captains with tower instruction as to parking. Tower tells you to taxi to spot they want you at or some signaling mechanism or procedure to guide you to parking. Plane captain to signal fine taxi instructions. Right now player has to use external F2 view . If not to much problem, a visual 3D animated program of crew fueling and arming aircraft.
-
To be fair and balanced, neither RAZBAM nor ED owes refunds to holders of Mirage or Harrier or any mod licences. Except F-15E which is brand new. Software does become dated and goes into legacy mode. Some softeae demises are due to disputes. Software is bought as is, and it is a licence to use, not a hard product. I enjoy ('ed) Mirage. I got it on sale some years back for $25 and it was a great buy. If Mirage suppourt goes away and it becomes unusable with future DCS, that will be unfortunate, I will be sad, angry with RAZBAM and DCS, but won't be owed any money. Thats just how it is in software world. Autodesk bought Softimage XSI from Microsoft, which bought out Softimage. Then in 2016-2017 Softimage XSI was made legacy, many of its features rolled into Autodesk Maya and 3D Studio MAX. As expected, Softimage community was livid. Lawsuits were threatened, endless open letters written, yada....yada.... Autodesk gave two years heads up to XSI community that development had stopped and software would be discontinued. Annual licences were honored, and legacy holders of permanent seats were offered transitions to Maya or 3DS MAX. Point is with software, user buys a licence, not the product itself. Software is a service.
-
T/O and landing yaw control. Possible cause
DmitriKozlowsky replied to DmitriKozlowsky's topic in Bug Reports
How old? This kind of P/O's me. Right now, there is no safe way to safely T/O from Nellis with two drop tanks, centerline BAP-18 rack, 2 X R550, full internal. On takeoff run, above 40 lnots, after NWS shuts off, and before rudder gains authority at 100-120 knots, the aircraftr veers left off the runway. There is no way to arrest this behavior. Not one that I have come across. Right full rudder is not effective. Right wheel brake is not enough. The aircraft just goes left and off runway. Its nuts. I don't recall this behavior a year or 1 1/2 years ago. SO when did it appear. -
T/O and landing yaw control. Possible cause
DmitriKozlowsky replied to DmitriKozlowsky's topic in Bug Reports
Of course they are obligated. But obligation is different from fullfillment. -
"A Mirage Story" campaigns - What would you like next?
DmitriKozlowsky replied to R.MES's topic in M-2000
From Wikipedia. Which as we all know is 100% correct 100% of the time. Air-to-surface missiles: 2× AM.39 Exocet (Mirage 2000 EG, Mirage 2000-5 Mk2) 1× SCALP EG (Mirage 2000 D, Mirage 2000-5)[151][152] Crystal Maze[153] Crystal Maze II[154] -
"A Mirage Story" campaigns - What would you like next?
DmitriKozlowsky replied to R.MES's topic in M-2000
South Atlantic Mirage needs anti-ship missiles. M2KC can't , in DCS, carry any DCS anti-ship missiles, so a 2000-5 hack is needed to carry ASM. Otherwise Tierra Del Fuego, Strait Of Magellan, and Beagle Chanell are fjords suitable for Viggens, F-16's, and F-15E carrying Harpoons, AGM-65G, and Swedish R missiles. I tried all sorts of tricks, experimenting in and around Beagle Chanell and Magellan Strait fjords. Sneaking up at 100 feet at 500 knots with balut bombs . Attacking around a corner of island. Attacking over a ridge, using fjords as terrain mask approach. Max range SNEB attacks. Pop up Beluga CBU lob. Even AAA equipped average skill naval surface units , in DCS, score IR and AAA hits on Mirage. The Mirage has to be within visible range LOS of target, to deploy AG weapons available to it in DCS, which makes it volunerable. One tactic that I am unable to setup is get infantry JTAC to lase a naval unit for high altitude LGB bomb engagement. They lase ground targets , but wont lase naval units. Maybe I am missing something. -
#1 Retarded bombs. OK thats an 'R' word. Replace with 'Aerodynamically stiffled' or 'aerodynamically limited' . Do NOT use term 'slow'. It could be deemed offensive. #2 Blanket ban on all terms, textures, callsigns, system names, acronyms , that could be deemed as cultural appropriation. NATO phonetic for Z 'Zulu' needs to be retired. It is culturally appropriating from African Zulu tribes. Replace Zulu with 'ZOO'. Replace pejorative 'YANKEE' with nice 'YUMMY' #3 NATO acronym has become a loaded term. Replace with fictional NEATA. North European Atlantic Trust Alliance. #4 'GOOD KILL' is highly charged and insensitive. Replace with "TRAGIC ENDING". Why tragic? Becouse it is not a happy ending. #5 'Bitchin Betty', and 'Nagging Nadia', 'Noisy Natasha' are sexist and gender biased. Replace with 'Suggestive Voice' which is gender neutral. #6 Replace 'Phase Lines' with 'Red LInes". Becouse they are meant to be crossed. Well thats all for now. Thank you for 30 seconds which you will never get back.
-
"A Mirage Story" campaigns - What would you like next?
DmitriKozlowsky replied to R.MES's topic in M-2000
There three salient points, asisde from Falklands. Disputes, which had been settled but not really. Both involve Chile and Argentina. Control of Strait Of Magellan Control of Beagle Chanell Control of Drake Passage which is international waters, but with parts of Antarctica claimed by Argentina, the Drake Passage straddles that claim. Until 1984 agreement, there was real chance of war over Beagle Chanell between Argentina and Chile. -
THere is definiely a yaw control problem in M2KC right now on T/O and landing. At T/O the aircraft veers to left reagrdless of rudder and NWS, and veers to right on landing regardless of rudder and NWS. IMHO the cause is a combination of gross weight and ground speed. The problem manifests itself at high T/O weights, and higher the 'allowed' landing GW weights. The problem occurs on ground between above 40 knots , when NWS, shiuts off, and 100 knots, before rudder has yaw effect. It is within that range gate of ground speed that steering control on ground is lost. I beleive this is a bug in flight model and ground handling. Possible solution On T/O. Do solo T/O. Place A/C on right moddle of runway threshold, with nose pointed towards right side of RWY at 5 degree angle. Go to gull burner. RIGHT FULL RUDDER. The aircraft will veer to left, but will gain speed to above 100 knots where rudder will have effect. Above 125 knots ROTATE. Full rudder authority is now available. Above 135 to 150 knots, depending on GW, the A/C will unstick. Its a messy weird T/O but it works. Mostly. On Landing. Expend all ordinance, and bring fuel below 1200. Bingo light will go on and low fuel horn will sound. Fly ILS glideslop at 150 lnots at 10 AOA. Touchdown with 135 to 140 knots gently 12 - 14 AOA. DO NOT POP drag chute. Keep nose up and nose gear off runway for as long as possible. Below 60 front gear will come down on its own. Now pop chute , actuvate NWS, and wheel brake. The aircraft may veer to right, but will slow down to below 40 knots and NWS will have full authority. When ground speed dispappears from HUD,the aircraft is below 40 knots. This approach may not be applicable to short fields in South Atlantic or road strip landings. Not untill steering and ground handling bug is fixed.
-
Not to be cheesy about it. OK it is cheesy. But R.E.M. Orange Crush (1989) reminds me on of a M2000 low level ret. bomb delivery , at night, under AAA. 100 ft approach to target. Pop up to 500 ft. full burner to 450 knots. Set ret. bombs to delay fuse. Release at 450 knots (or faster), at 250 feet AGL. Turn away from threat area, pop flares. Go to full burner, and GTFO there.
-
To me the loss of rudder YAW and NWS steering authority at landing and take off between 40 and 100 knots ground speed is far far more serious issue. This manifests itself with vengeance at Nellis 21 RWY. But its present every where. In PG in Al Dharha the runway is long enough so I can nose up for a long time, and not use drag chute. By the time nosewheel comes down there is some sort of steering control.