

DmitriKozlowsky
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With ACQ set to TADS, target in view by CP/G. If CP/G fires the rounds go to the target. But if pilot (player) fires gun, the gun fires boresight. Despite that TDS is set to TADS, WPN page ACQ set to TADS. Gun operation on monocle is COOP. That can't be right. Example Target is sighted and on TADS WAS set to gun by CP/G and is shown on GeorgeAI popup in pilot seat. ACQ is TADS on WPN page CP/G fires, and rounds splash around target. Player activates gun to COOP and fires gun. Rounds are fired boresight without any relationship to any IHAADS symbology and impact somewhere far off target. That is confusing. Becouse a second later the CP/G fires gun and rounds are on target.
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Incredibly uneven ground at Andersen AFB.
DmitriKozlowsky replied to WHOGX5's topic in Bugs and Problems
That could be caused by high speed, or over pitch for headwind and gross weight. I imagine the aircraft uses the uphill portion of runway as a ramp of sorts. Thats pilot aircraft handling skills. I've done that. Its part of the learning curve. Anyways, Andersen runways are long enough and forgiving in their current state. If ED agrees with you and tessellates the geometry or adjusts their code for body collision behavior, I am good with that. Came up under search Andersen Air Force Base GUAM AAFB. -
Incredibly uneven ground at Andersen AFB.
DmitriKozlowsky replied to WHOGX5's topic in Bugs and Problems
Thats how it is IRL. Look at Internet images of its runways. https://www.bing.com/images/search?view=detailV2&ccid=DKqvRNSd&id=93765228A3C9DEDC07DB40B7BCDFED410F75FEC5&thid=OIP.DKqvRNSdSjPDk3LLwZdfYAHaE6&mediaurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.0caaaf44d49d4a33c39372cbc1975f60%3frik%3dxf51D0Ht37y3QA%26riu%3dhttp%3a%2f%2fphotos.wikimapia.org%2fp%2f00%2f03%2f96%2f89%2f69_big.jpg%26ehk%3dvdoYQqK5TiASnf0nNAEwwI1N%2bvGV6DCx%2bM4V4YOGET0%3d%26risl%3d%26pid%3dImgRaw%26r%3d0%26sres%3d1%26sresct%3d1%26srh%3d799%26srw%3d1204&exph=401&expw=604&q=Anderson+Air+Force+Base+GUam&simid=608017080034926908&FORM=IRPRST&ck=03C5E9D9CC4FEE486FD6611242EC9A84&selectedIndex=17&ajaxhist=0&ajaxserp=0 I think its great. All airfields have some amount of uneven flatness. I disliked total flatness of DC fields, and in other flight sims across nearly 30 years of flight simming since I was early teen. I've landed DCS: A-10C, A-10CII, F-15C, SU-27, Mig-29, Mig-21, SU-25/T, Mirage2000C, Hornet, and helicopters in day and night from both seaside and land side. Easy runways to land on. Very long. You can hang in GE and allow gear to rest on its own, then let aircraft run with minimal braking. Runways on Guam were made to take max grossweight T/O and landings, with emergencies, of largest types of a/c in US and allied forces. C-5A/M, C-17, B-2A, B-1B, B-52A/B/C/D/E/F/G/H, KC-135, KC-30, VC-25(AF1), 747 Doomsday , SR-71. F-16 , F-15C/E, F-22A, and F-35A squadrons and wings demonstrated elephant walks. Mass emergency takeoff . 3 or 4 aircraft a breast scrambling on the ultrawide runway. Although not done in DCS, inRL, USAF cadets demonstrated landing the soar glider on width of runway or slight angle off. Guam AAFB is gigantic and its runways are loooonnnngggggggg. Now other runways on Tinian and Saipan, are short, and require handling in fast jet. But my favorite is Harrier so , few worries. Hornet can come in at 135 knots IAS, A-10C at 115-120 with t/d at 110. But with Mirage and Mig-21bis, without drogues is more problematic. I got Mig-21bis in 2014 and its still the most challenging to land safely. With or without drogue. Both like to keep their nose up, while aerobraking. I have had Mig-21 and Mirage overrun Tinian and Saipan runways. If I made approach errors and came in at 150-180 knots IAS at T/D. -
Incredibly uneven ground at Andersen AFB.
DmitriKozlowsky replied to WHOGX5's topic in Bugs and Problems
Everybody has a theory and one other feature. I agree. I experienced in in every flyable mod that I have. But it is minor issue, as nothing breaks. -
Incredibly uneven ground at Andersen AFB.
DmitriKozlowsky replied to WHOGX5's topic in Bugs and Problems
Thats how it is IRL. Now the interaction of DCS aircraft with uneven field at AAFB is something that can be improved. Mariannas are volcanic islands made of soft volcanic soil that shifts under tectonic stresses much more then mainland field. Or so the theory goes. -
correct as-is M230 gun area or point attack weapon?
DmitriKozlowsky replied to DmitriKozlowsky's topic in DCS: AH-64D
Recalling RW (1990's) training I received. Russian/Soviet heavy machine guns DSHK, NSVm, Kord,NPV(14.5) and DCS experience , anything closer then 1,500 meters and they will get you. Thus far if my Apache is around 1,500 to 1,700 meters from threat, the area effect of M230 fired by CP/G appears well over 10 meters. I can see splashes all around the threat in TADS, 'from my gun, yet the threat remains alive and firing. Its a bit too much of an 'area'. To get Apache into near motionless stabilized hover takes far too long for me, and time between CP/G "Engaging" or "Firing" and burst is far too long right now, and would not be effective. I am hovering and counting 'thousand one' 'thousand two', after 5 I am unhappy. At 7 I am very unhappy. At 10 I figure I won't be stable enough ever for George to fire, so I try again from different position. Same with Hellfires, where the George is lasing, the engagement box is large and dashed line. George report "Engaging" I can see AI sweetening the spot on TADS, yet Hellfire is not released. Engaging SHORAD SAM, seconds matter, an I need to have the Apache have some speed of around 50 knots, so I can take evasive. If I am in stationary hover around 10kms from SHORAD or longer threat, I am unable to get sufficient speed in time to evade. In DCS, hovering or flight just above tree top won't protect you. MANPADS ,SHORAD, AAA, IFV, APC, and even tanks will see you and fire what they got including their anti-tank missiles. I have to get between tree lines to have cover. Buildings are better, and terrain depressions are best, as long as there elevated terrain between depression and threat. -
MavG or K works well against Molnyas in A-10CII. Two F's from AV-8B stop it 50 %, and 50 % it sinks. So that is not an issue. I knew that and others do to. But Apache has no Mav as weapon, just Hellfire K. So thats what we have. Another potential target is the Iranian Patrol Boat. I don't recall if it came with a PG pack I installed, or if it is now part of normal DCS distribution. But it is a dangerous target. Depending on skill set, it has a SAM that registers either as naval SA-8 or SA-11 (Snowdrift). But 3D model shows its launcher as holding MANPADS missiles. Thus far it has been a tough nut, becouse it targets and fires from beyond 10km. Before CP/G lases it for Hellfire K. Mavs don't lock on it until after A-10C or AV-8B are in its engagement envelope. You can cheat it, by forcing it not to engage threats until 50% of range, but it is a cheat.
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I need to connect some dots on a basic level.
DmitriKozlowsky replied to Moxica's topic in DCS: A-10C II Tank Killer
Pod is used to find targets at night and at longer range then eyeball. Tpod target can be passed on to Maverick via HOTAS. But Maverick, can be used without pod. Pod is necessary for any laser guided weapon , when there is no friendly unit designator available. That is all LGB bombs , unless dropped as unguided free fall. Laser guided APKWS rockets, and laser guidance for GBU-54 JDAM. Using laser guidance for rockets and JDAM on moving target requires Pod , ground JTAC/FAC, or airborne buddy lase. Non laser guided GBU-38/31 JDAM AND GBU-54 L-JDAM can be used without Pod but with decreased accuracy. TPOD in passive laser seeker mode is necessary for engaging JTAC spotted targets, as TPOD replaces obsolete Pave Penny spot tracker of A-10A. TPOD can be used to find air-air targets . Usefull for enemy drones, helicopters, and low altitude slower transport aircraft. Target designated by TPOD is automatically handed to helmet queuing system. Appearing as stepped pyramid on JHMQS and on TSD moving map page. Targeting Pod is an essential tool in modern tactical aviation as it relates to close air support. Competence with usage of Pod in combat is an essential critical skill of A-10 pilot. However primary sensor of A-10C is still MK1 optical sensor mounted on a gimbal. -
Just observed this behavior in A-10CII in Nellis. Used to be that wingmen taxi over to dearming area. Now they just taxi on over to AI selected parking. Be nice to be able to select parking space for wingmen and own ship on return. Or at least have ATC tell you where to park on after touchdown. Default , by my logic, is the starting parking #. If mission starts in air, then ATC should direct. Right now its better to have wingmen land first, then follow them.
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fixed Canopy open / close keybind no longer works
DmitriKozlowsky replied to Caldera's topic in Bugs and Problems
Yep. Gotta use that little lost in shadow switch on right side. After 7 years of A-10C, wreaks havoc on muscle memory. -
Above 124 knots IAS, I get pronounced uncommanded roll. It gets worse with turbulence. It feels like retreating blade stall, or a partial one, but not certain. My counter is lower collective and cyclic to right a little to correct. Then helicopter flies normally for a minute , then behavior returns. Below 100 IAS, does not happen, regardless of relative wind. 124 KIAS is not sufficiently fast for RBS. Above 150 knots, yes.
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US Navy and Swedes, and I beleive Norwegains have patrol vessels equipped with surface launched Hellfire. For use against small surface combatants, littoral combat, and surface to ground warfare. Molnya corvette is well within displacement and type of vessel that Hellfire should be effective against with multiple hits. I did not expect outright sinking, I figured 4 with three hits should have degraded Molnya sufficiently. Unfortunately it was not , so I anticipate needing 6 -8 hits to hull one.
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Fired 4 AGM-114K against Molnya corvette. 3 hit broadsides center hull. Molnya had 25% damage according to BDA. Molnya kept sailing at 30 knots and shooting AK-630's. Hellfires not exactly blew the target away. Figure two Hellfires ,I thought, should at least do a mobility kill or damage fire control.
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Mirage F-1 module screams for African theater.
DmitriKozlowsky replied to DmitriKozlowsky's topic in Wish List
No no Chad. Not another sandbox. puhlease! -
Just noticed new rocket with RC M433 fuse.
DmitriKozlowsky replied to DmitriKozlowsky's topic in DCS: AH-64D
I see time delay impact fuse. Proper target is infantry or vehicles behind cover of building or wall. So proper fuse/rocket type for anti-helicopters is MPP? -
Seems it is a radio proximity fuse . Possibly for detonation delay AG and airborne targets.
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Mirage F-1 module screams for African theater. Angola , Mozambique, DRC, Namibia, Botswana, Zimbabwe (former Rhodesia). Except no Libya-Chad conflict or Sahara. DCS does not need yet another sandbox. Late 1960's-early 1990's. Back when South Africa was a loyal anti-communist ally of West. Before it was punished for being so due using Apartheid as justification. No good deed..... doctrine of diplomacy I guess. Good Lord, the module has many variants of F-1. DCS just updated and there are like 20+ variants and subvariants of this type, available as AI. I am curious how many of those are flyable?
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May not be a bug, but a RW feature. GBU-54 JDAM are so precise and so powerful that NAVAIR wants the release of armed weapon to be conscious choice. Of course the final safety, after fuse armed release is to put the spot away from whatever or whoever is not supposed to be in blast radius. Even in DCS that has happened to me. I was tracking ChiCom T-59 and a neutral truck+bus convoy came into view of TPOD. IMHO, it is a good procedure for JDAMs to have TPOD zoomed out to allow accurate lasing of target and watch for either friendlies or neutral civilians to enter the zone. If it does happen, slew away, and waste the weapon. Back in RW 1999, the Gredlica bridge train tragedy. F-15E was striking rail bridge , a valid military target, with AGM-130 , and at last second a civilian train was crossing the bridge. Crew had no time to redirect the weapon. AGM-130 was a datalink guided weapon, but idea is same.
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PLAAF and PLAN Aviation analogue of F-15E is JH-7?
DmitriKozlowsky replied to DmitriKozlowsky's topic in F-15E
As AI, J-16 and SU-30MKK can use same code and FM as DCS:SU-27 ,DCS:SU-33 and DCS:J-11A, adjusted for munitions, and of course updated 3d model. For AI opponent or AI ally, that is more then good enough. Looking at wing loading and size of JH-7 and reported munitions, if a AI DCS: JH-7 uses SU-24 FM, adjusted for munitions and GW, it is likewise more then acceptable for DCS purposes. In a hypothetical DCS Asset Pack: PLAAF and PLAN Naval Aviation. Another option is to assign DCS AI Tornado FM to DCS AI JH-7. Perhaps JH-7 is Chinese Tornado. -
PLAAF and PLAN Aviation analogue of F-15E is JH-7 Flying Leopard? Yes, no, kind off?
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Looking at effects of gun it acts more like area effect weapon with wide beaten zone, rather then point target . Like a cluster bomb or ICM artillery round.
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C-RAM and Iron Dome air defense. If possible Surface to-Air-Python and Derby (SPYDER) air defense.