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Everything posted by Surrexen
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Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Version 116 is up: Changelog v116 - Bullseye waypoint added to F-16 groups to allow TGP to work - Minor tweaks to red flight spawn timers -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Version 110 is up now: Changelog v110 - Bullseye waypoint added to F-16 groups to allow TGP to work - Black Sea Fleet CAP Zone has been changed to a moving zone around the Kuznetsov - Minor adjustments to red air spawn timers By correcting and changing the way the CAP zone around the Black Sea Fleet works, It should allow for slightly more breathing room in the Western side. Therefore I have not changed the spawn timers significantly, but the maximum time has been extended to 15 minutes. Be aware since the Kuznetsov moves towards Sochi, over time the CAP zones will get closer together until the boat turns back around. Should be an interesting one to test out. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
The mission grew what what I originally built as a Tomcat playground. I built in all the AI flights so that in single player all roles could be filled out no matter what you do. It is supposed to be hard. I don't imagine Iran (or Russia for Clear Field) rolling out the red carpet welcome so to speak. Yes I get toasted in my own missions, especially if I don't approach a target with the appropriate levels of respect. I will tweak some numbers for spawn times for the next build and then see what I can do about putting in 'difficulty levels' or something in a later build. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
I will check it, lots of stuff got changed around it's possible a typo got made. Keep in mind the Western side the red air spawn and defend closer to their home base than the Eastern side, as the Eastern side bases are North of the mountains and they have further to travel to get into position. Therefore the Western side is more heavily defended, if you want to look at it that way. Sochi in particular is a hard target, similar to how Havadarya and Bandar Abbas are hard targets in Operation Snowfox. Edit: Yes it was a typo it should be CAPZoneRed5 which is slighly more West of Sochi. I remember mucking about with it and must have forgotten to change it back. Good spotting! Fixed internally will be in the next build. -
1. Respawn options for AI flights 2. Ships on lakes/rivers 3. Lock a group or static object to position so it can't be accidently moved around 4. Ability to adjust effect placeables height 5. 9 callsigns minimum for all planes, and the ability to select the other numbers for the callsign regardless of position in flight or whatever. Example, if i want to set the first plane in the flight to enfield-5-7, I can't because the first plane will always be x-x-1. 6. undo option would also be nice
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Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Did I mention how much I love Norwegians? I was in Kristiansand in June and I absolutely loved it, will have to come back some time and go further north and see the lights! -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Yes the variable is inside the main script routine of the Operation Clear Field script. Look for 'OnShotSoundsEnabled = 1' and change to 0. Can't say i'm not disappointed though as I spent a lot of time getting that stuff working :( -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
That is correct, you can mess about with the timing there. I will look into increasing the intervals before the next update :thumbup: -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Just a little bit of news for anyone interested. First, I will put out an update hopefully before next weekend to add a waypoint to the F-16 groups so the targeting pod can operate properly. Was unaware this was an issue until I tried it myself last night. Second, Operation Jupiter for Normandy WW2 is now in the process of being put together. Early days but I'm hoping to get something up for it in the next few weeks. Operation Jupiter will have both red and blue coalitions available to fly so it can be used in PvP if that is your thing. Probably won't be anywhere near as involved as Snowfox in terms of custom sounds etc but we'll see what happens. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
For what you are doing, only the host machine (server) will need it. -
I haven't had enough time in this Viper yet, but I definitely am liking what I've seen so far, it's got great potential! I've managed to play around with AA modes and get some aerial kills, and had a quick test of the rockets and mk82's. Will have to check out the targeting pod next :)
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Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
F-16's are here! Changelog v115 - Important: One of the units names had to be changed (Bandar Khamir power plant) to work with the new logic for the pinpoint strike missions. Because of this, I would highly recommend you remove your progress files for the world persistency and start over from scratch to avoid any potential issues. - F-16CM bl.50 added to Ras Al Khaimah (4 slots) and Sharjah (4 slots). Loaded with HEI-T gun ammo and no fuel tanks since we can't jettison them yet - F/A-18C added to Sharjah (4 slots) - F-14B added to Sharjah (4 slots) - Plane tail numbers slightly adjusted - More efficient code - Pinpoint strikes can now attack ground units (the current mission target must be in the sector they were called to) - F-15E added to the roster for pinpoint strike planes - GameMode flag switch added which will swap the game mode between multiplayer (air starts for AI) and single player (ground starts for AI) Note: To change the game mode into single player, go into the triggers in the mission editor and change the flag value for flag 10000 to 1 and re-save the mission (see the screenshot). The game mode is set to 0 by default which will start the mission in multiplayer mode. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v109 is up: Changelog v109 - F-16CM bl.50 added to Kobuleti (4 slots) and Kutaisi (4 slots). Loaded with HEI-T gun ammo and no fuel tanks since we can't jettison them yet - Extra F/A-18C's added (4 slots) - Extra F-14B's added (4 slots) - Plane tail numbers slightly adjusted - More efficient code - Pinpoint strikes can now attack ground units (the current mission target must be in the sector they were called to) - F-15E added to the roster for pinpoint strike planes - GameMode flag switch added which will swap the game mode between multiplayer (air starts for AI) and single player (ground starts for AI) Note: I will post instructions with a screenshot on how to change the game mode in the Snowfox thread shortly. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
To learn where the sector names are yes probably look at the F10 map. It won't take you long to learn them. The mission briefing contains which sector the target is in, and the target report will give you the bearing, range etc to target so that should help you find your way around. I was hoping to get an update out when the F-16 dropped but ED inconveniently made the release day on a day I'm going away, so the update will have to wait until I get back early next week :doh: -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
This isn't DCE, I have no idea how DCE does it as I have never used it. You only need 'lfs' and 'io' to be remarked out. The .lua files that get created get put in the DCS installation folder. Not the saved games folder. The files for Snowfox are called SnowfoxUnitInterment.lua and SnowfoxStaticInterment.lua. Let me know how you go :thumbup: -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Not at this stage, I have spent the last week re-writing the code for both this and Operation Snowfox and am busily re-testing everything before I send out the next update. Also I don't own the MiG-15, Sabre or MiG-19 so that makes testing it problematic! -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
I am currently in the process of re-writing a number of functions and have found what I think is a reasonable solution to the problem of air starts for multiplayer and having ground starts for single player as an option for those that prefer it that way. There will be a flag setting in the mission editor (I'll just call it Game Mode so it is easy to find) that will be set to 0 by default and will run the mission in multiplayer mode (AI will use air starts). If this flag is set to 1, then the mission will run in single player mode (AI will use ground starts). That way server admins won't freak out that people could change the settings via the radio menu, and it is a very simple change to make inside the editor for those that want to run it in single player mode. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
The created lua files don't end up in the .miz file, they will end up in the root folder of your DCS installation. Works in single or multi. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
I won't be using that method as I've got my own zone around the carrier. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
As in 'waypoint bullseye' and set it to Waypoint 1 ? Edit: This is one of the various reasons I don't fly Harriers ... -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Did you have fleet tomcats or hornets enabled to cover the fleet area? Also the carrier group will launch SAM's at red planes that come within 40km of the boat, but MiG-31 probably launched on you from further out than that (they're nasty). I highly recommend you use the F10 menu to enable either the fleet tomcats or hornets to help you :thumbup: -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v114 is up as a hotfix for the below: Changelog v114 - Oil and Gas platforms set to red coalition to stop them all showing up in the ATC F10 menu. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v113 is up. Changelog v113 - Due to the result of recent testing in multiplayer environments, all AI flights (red and blue) will now start from the air - Due to the above, the timings between red squadron spawns have been lengthened slightly - To stop catastrophic mayhem on the carrier deck when all 8 slots spawn at once, Hornets will start on the catapults and Tomcats will start parking hot, this is to hopefully avoid them spawning on top of each other - Carrier decorative static aircraft on elevator 1 removed due to the reasons above - 20 new missions targets added, this will not affect anyones persistent world progress. There are now 120 missions total. - AI Pinpoint strikes can now be called to Bandar Lengeh - Saleh/Bukha/Bukha West/Mubarek/Fateh oilfields added because I felt like it, credit to MacadamCow for the location of Fateh/Mubarek oilfields Note: I am going to see if I can come up with something later down the line so that if you are running it in single player the AI flights start from the ground for immersion, and start from the air if it is running in multiplayer. I didn't really want to have to make it air starts but too many issues come up in multiplayer otherwise. -
Operation Clear Field - Caucasus PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
v108 is up Changelog v108 - Due to the result of recent testing in multiplayer environments, all AI flights (red and blue) will now start from the air - Due to the above, the timings between red squadron spawns have been lengthened slightly - To stop catastrophic mayhem on the carrier deck when all 8 slots spawn at once, Hornets will start on the catapults and Tomcats will start parking hot, this is to hopefully avoid them spawning on top of each other - Carrier decorative static aircraft on elevator 1 removed due to the reasons above Note: I am going to see if I can come up with something later down the line so that if you are running it in single player the AI flights start from the ground for immersion, and start from the air if it is running in multiplayer. I didn't really want to have to make it air starts but too many issues come up in multiplayer otherwise. -
Operation Snowfox - Persian Gulf PvE Playground
Surrexen replied to Surrexen's topic in User Created Missions General
Imagine what could be done if i knew what i was doing! :joystick: :thumbup: