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Surrexen

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Everything posted by Surrexen

  1. v103 is up Changelog v103 - Sounds added for aerial kills, mission successes, B17's being shot down etc. Due to not being able to find anything usable material for the luftwaffe yet, both sides will use the allied sound set for now.
  2. They are already saved to different names. SnowfoxUnitInterment.lua SnowfoxStaticInterment.lua ClearFieldUnitInterment.lua ClearFieldStaticInterment.lua JupiterUnitInterment.lua JupiterStaticInterment.lua SquirrelUnitInterment.lua SquirrelStaticInterment.lua Working fine for me. Haven't had anyone else report anything like that either. Might need more information on exactly what caused this to happen on your end.
  3. Yeah cool. I've set the AI level to 'good' for all flights instead of random as I normally do as it seems that if they are random and pull 'excellent' skill, then you end up with a bit too much UFO behaviour. Good skill seemed spot on to me as well so far :thumbup:
  4. v102 is now up which reverts back to the regular air dispatcher methods due to some unexpected unit behaviour.
  5. I've had to revert back to the regular dispatcher methods instead of NoLove's new one due to some unexpected unit behaviour that I did not originally see during testing, so v101 is up now.
  6. Once you have tried it out, please come back and let me know what you think of it. I hope you enjoy it :thumbup:
  7. Operation Secret Squirrel is a persistent, open world PvE/PvP playground for the Caucasus in lieu of not having a map for Korea. It has been built to provide a fun dogfight area for the Sabre and MiG-15. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file. It is also using NoLove's new A2A CAP Zone routines to allow for more organic intercepts. To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting.lua. The mission will still be able to run without this, but persistency won't happen. Please note the following: - WW2 Assets pack is required as the mission uses some infantry/trucks/flak in lieu of Korean War era assets - Both red and blue coalitions have some ground attack missions to do, only a handful each as this is mainly a dogfight map for the Sabre and MiG-15 - P-51D-30 is also available to use, and if the F-4U Corsair ever gets released, I'll add that in as well - Radio menu options are available to skip the current mission, get the current objective, and get a target report in the same fashion as Operation Snowfox etc To Enable Persistency: Inside your DCS installation there is a folder called Scripts. Inside that there is a file called MissionScripting.lua, if you want persistency to work, edit this file (make a backup first if you like) and make the bit that looks like this: do sanitizeModule('os') sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end Look like this instead: do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Once you have done that, start DCS and launch the mission. The mission will then write out a list of dead units and statics to a pair of lua files inside the DCS root folder (it will update this list periodically, every 2.5 minutes at the moment). Once these files exist, the mission will load those files when it starts up and remove the units and statics that were previously destroyed so you can pick up where you left off Note: MissionScripting.lua will need to be changed any time an update or repair is run. Download here: https://www.digitalcombatsimulator.com/en/files/3306916/
  8. This is hilarious! But I agree with Nineline, now they need lasers on their heads lol. Edit: And make them JTAC's lol
  9. v101 is now up. Changelog v101 - Added NoLove's fancy new A2A CAP Zone method to the A2A Dispatcher, which allows for more organic intercepts. Many thanks to NoLove for his work, and permission to use this new method! - Added grid references for the B-17's target areas as requested by Bagpipe
  10. I'm happy that you are enjoying it :) Huey's will be added into the next version as I picked up that module in the sale, going to wait for JF-17 to drop before pushing the update out. However this and Clear Field aren't well suited to helo's as it stands right now. I am planning on building more things for helo's to do when the Syria map comes out as on paper that theatre will be much better suited to helo operations (also because the US did have FARPs and things going on so it's more believable). I'm putting a few finishing touches onto 'Operation Secret Squirrel' for the Sabres and MiG-15's. It's been a lot of fun testing the dogfighting in this one! It will however require the WW2 assets pack as I've had to use some of the WW2 infantry and flak to make it 'feel' right. Edit: Operation Secret Squirrel is now live! If you would like to donate, you could use https://www.paypal.me/Surrexen
  11. I have PM'd you about this request.
  12. Needs to look like this: do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Also it will need regular windows permissions to save in your DCS installation directory. Some users have had to run DCS as administrator to get this to behave. See page 10 onwards in this thread if you get stuck.
  13. I am fairly certain that this is standard behaviour for airfields in the simulation. However it is something I am not investigating for the sole reason that it would be a cold day in 'you know where' before the Iranians would let anyone take over any of their territory.
  14. You would need to add a flight in the mission editor with one slot as client and the second (or more) planes as AI. Take a look on youtube there are plenty of mission editor tutorials. Meanwhile I ran into a couple of snags at the last second on the Korean War mission, mostly to do with certain targets being near on indestructible to the MiG-15's weapons. I've had to swap a bunch of mission targets to alternative things that can be killed more easily in the interest of fun, but I ran out of time to test everything post-change ... so no release until next week more than likely.
  15. New sounds are great! Nice job ED :)
  16. Cold start, doesn't work for me whether experimental features is switched on or not. Switch animation also doesn't work for the RWR.
  17. I've had this happen too. This is the only plane I've seen anything like this happen with.
  18. Operation Secret Squirrel is very nearly ready for the F-86 and the MiG-15 so you won't have long to wait :thumbup:
  19. Ships at Havararya should be persistent, worked last time I looked ... I will check it. Are you running the mission set to single player or multiplayer mode? Khasab gets busy when all flights come back to land, sometimes it will take a while for all flights to get their landing clearance. Basically no I won't be reducing the air defences, the air defences are set as real-world as possible (same with Operation Clear Field) with the exception of the SA-11 site at Bandar Lengeh. Also waiting to be able to convert the SA-10 at Bandar Abbas to an SA-5 whenever the SA-5 gets released. This was one of the major reasons for implementing persistence in the first place so that progress on breaking down those defences would not be lost between play sessions. Edit: I can confirm persistence for ships is working, take a look at your SnowfoxUnitInterment.lua file and see if the destroyed ships are listed in the file. If they are not in there, then the file must not have permissions to save.
  20. Wake turbulence is enforced 'off' by default from the mission editor for this mission, which is also stated on the download page so I've already got that covered. For the B-17's, no problem I will add the grid reference of the target :thumbup:
  21. When triggered, it will tell you the grid reference that the B-17's will start at and give you 10 minutes warning. Effectively they start at the given grid reference (right in the middle of that grid) and fly pretty much South towards Caen at 6000m altitude. The 3 'mission's are Colombelle Steelworks, Cagny and Mondeville to give you an idea of where they are going. It is very rare at this stage for the Axis planes to engage the bombers on their own so escort isn't overly necessary. I was considering spawning a special 'intercept' flight but it's tricky because performance is a concern at this point (at least on my old potato machine). At some point I'll make this a little more intuitive and have the bombers report on their position/progress. Given that very few people have tried this out and it is an initial version I would welcome any suggestions to improve it. How is performance for you when the bombers are flying over Caen?
  22. You can add one for sure but if I remember right then they will not respawn if the same client slot is used a second time. Feel free to test. It may be beneficial to create a reserve flight that also has a wingman?
  23. Just tried this out and it works :thumbup:
  24. Just noticed that the MiG-15bis only has access to the default livery if it is set to USSR faction, whereas Russia gets access to all the liveries for the plane. This seems like an oversight, can we please get all liveries added to USSR please?
  25. The tricky bit is no rudder trim, but it is a superb plane :)
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