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Everything posted by C6_Hellfrog
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i agree : same feeling for me.
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didn't was it in the snapview files ?
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the simpler soluce in my personnal opinion, to avoid breaking once again the community, but surely not the best soluce, regarding every people point of view, would be, if one has to pay for Nevada, would be that Nevada installs on each game, either A10 or BS2. And only A10 beta testers will benefit rebate/no charge on Nevada Doing like that, people have to pay for Nevada development, but only one time, whatever the simulator they use... and A10 and BS2 will maintain compatibility... my 2 cents... not the BEST utopic soluce, but a realistic one, and not the worse...
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Hardware impacts with A10 or BS2 : look @ http://forums.eagle.ru/showpost.php?p=1218576&postcount=1 my advices for bugs I have solved : - no more RAM issues : BS2 need some about 4 free Go RAM to work correctly. I have Win7x64 ultimate and only 6Go... + swap file 3Go (constant)... it was too smal... upgrading to > 8 Go RAM would be a good advice, otherwise extend swap file to gain a total RAM + Swap of about 10-12 Go ! - no VRAM errors : Check you have enough VRAM for HIGH textures on HD screen and even more if multiscreen : in that case 1 Go VRAM will not be sufficient BS2 Textures High use 1.6-1.8 Go of my 2 Go VRAM with 2 screens 1920x1080 - Efficient GPU cooling : I had my GPU overheating because I had manually controled vent until last days to avoid too much noise, and it overheated after half an hour to one hour of BS2 in multiscreen... i had never had any problems before... using MSI burner control for Vent / GPU temp... no more issue... hope it may help others...
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you're welcome could you please post your screens res and relative position, and your numbers in your config/monitorsetup ?
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it is working but hard to find correct digits to place it adequaly on other screens
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BS2 upgrade ? :pilotfly:
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monitorint GPU VRAM AND CPU AND RAM I found : RAM not saturated , but my OS fixed swap file was a bit too small (3 Gb for 6 Gb RAM), I upgraded it to 6 Gb... VRAM not saturated : only 1.8 Gb used GPU overheating... not very quickly, but after half an hour... because of manuel vent speed and no enough monitoring from myself... may exxplain the issues... MSI afterburner is the best user profile driven GPU temp and vent speed driver I have found : verry efficient, more efficient and responsive than CCC overdrive or ASUS's ones... since that : no more bug for the time... will stay on alert anyway...
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and what about this one ? http://forums.eagle.ru/showthread.php?t=81303 if phantom monitor is back... x values are ... ? (too late for me I go to sleep, will look later)
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@p1kw : far apart the eye candy effect, does you really have a FPS change ?
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thank for advice
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my rig is : Win7x64 i7-930 rock stable since + 1 year @4Ghz 6 Go RAM 6950x2Gb VRAM OS : very stable, no crashes BS2 : clean install BS102 operates perfectly on same rig with Helios I run out of memory in some circumstances or crash in some missisons... didin't found the comon cause, it is worse with Helios running, but it occurs too, less often, without it... I post different crash log I had to help ... # -------------- 20111104-010416 -------------- F:\JEUX\SIMU\BS200\bin\Space.dll # C0000005 ACCESS_VIOLATION at 00DF43DB 01:000033DB 00000000 00000000 0000:00000000 00DF43DB 0012F480 0001:000033DB F:\JEUX\SIMU\BS200\bin\Space.dll ?getSun@Space@@QEAAXAEAN0@Z()+1B 00DF45BA 0012F4B0 0001:000035BA F:\JEUX\SIMU\BS200\bin\Space.dll ?getSunZenithAngleR@Space@@QEAANXZ()+1A 00D5A5EC 0012F500 0001:000195EC F:\JEUX\SIMU\BS200\bin\Terrain.dll ?RecalculateArgs@lStandartStructure@@KAXN@Z()+2C 00D5A7E6 0012F550 0001:000197E6 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?GetDrawArguments@lStandartStructure@@UEAAAEBV?$HeapVector@UDynamicParam@Graphics@@@@XZ()+46 0FF9DBFE 0012F6B0 0001:0002CBFE F:\JEUX\SIMU\BS200\bin\NGModel.dll ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+1288E 00D56B54 0012F7E0 0001:00015B54 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?CreateObject@lObjWithLights@@SAPEAVlLandObject@@XZ()+F4 00D57561 0012F8A0 0001:00016561 F:\JEUX\SIMU\BS200\bin\Terrain.dll ?CreateLights@lObjWithLights@@IEAAXXZ()+111 005379FC 0012F8D0 0001:000069FC F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+A1C 005380A5 0012F910 0001:000070A5 F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+10C5 00538BB4 0012F940 0001:00007BB4 F:\JEUX\SIMU\BS200\bin\edObjects.dll ??0viObjectShapeCustom@@QEAA@AEBV0@@Z()+1BD4 40306EED 0012F9A0 0000:00000000 4039D87F 0012FEA0 0000:00000000 4039EDDB 0012FF50 0000:00000000 77A0652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 77C3C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20111105-165625 -------------- C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\MSVCP90.dll # C0000005 ACCESS_VIOLATION at 6DAA24EA 01:000014EA 00000000 00000000 0000:00000000 6DAA24EA 0012E7A0 0001:000014EA C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\MSVCP90.dll ?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAXXZ()+A 80044E0C 0012E870 0000:00000000 ?normalizePath@ed@@YAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAV23@@Z()+2C 01D59BA9 0012E8A0 0001:00018BA9 F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?ClassName@DXDummyTexture@Graphics@@UEAAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ()+D49 01D5CD48 0012F140 0001:0001BD48 F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?ClassName@DXDummyTexture@Graphics@@UEAAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ()+3EE8 01D794DA 0012F1A0 0001:000384DA F:\JEUX\SIMU\BS200\bin\DXRenderer.dll ?CreateDXEffect@DXRenderer@Graphics@@QEAAPEAVDXEffect@2@PEBDPEBV?$vector@UDefinePair@render@@V?$allocator@UDefinePair@render@@@ed@@@ed@@@Z()+3A 02BF8FCF 0012F410 0001:00007FCF F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll 02BFA928 0012F480 0001:00009928 F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll 02BFAA56 0012F4C0 0001:00009A56 F:\JEUX\SIMU\BS200\bin\dxgui_edge_render.dll ?create@RenderED@gui@@SAXPEBD0_N@Z()+56 4030C366 0012F5E0 0000:00000000 4030B69E 0012F640 0000:00000000 4030976B 0012F8A0 0000:00000000 800469B4 0012F8D0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+84 80048316 0012F900 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+116 800483DF 0012F940 0000:00000000 ?checkSymbolsQueue@FSM@Common@@QEAAXXZ()+8F 4030DFC5 0012F9A0 0000:00000000 4039D8BC 0012FEA0 0000:00000000 4039EDDB 0012FF50 0000:00000000 7752652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7777C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20111105-212621 -------------- F:\JEUX\SIMU\BS200\bin\dxgui.dll # C0000005 ACCESS_VIOLATION at 02A6757D 01:0002657D 00000000 00000000 0000:00000000 02A6757D 0012E5F8 0001:0002657D F:\JEUX\SIMU\BS200\bin\dxgui.dll 00000001 0012E600 0000:00000000 # -------------- 20111106-212526 -------------- F:\JEUX\SIMU\BS200\bin\NGModel.dll # C0000005 ACCESS_VIOLATION at 0FF8B06D 01:0000A06D 00000000 00000000 0000:00000000 0FF8B06D 0012E998 0001:0000A06D F:\JEUX\SIMU\BS200\bin\NGModel.dll 00000001 0012E9A0 0000:00000000 # -------------- 20111106-225658 -------------- # C0000005 ACCESS_VIOLATION at 402BF009 00:00000000 00000000 00000000 0000:00000000 402BF009 0012F630 0000:00000000 01EDAB5F 0012F6B0 0001:00009B5F F:\JEUX\SIMU\BS200\bin\wRadio.dll 01F16CCB 0012F710 0001:00045CCB F:\JEUX\SIMU\BS200\bin\wRadio.dll 01ED6916 0012F750 0001:00005916 F:\JEUX\SIMU\BS200\bin\wRadio.dll 01ED2B7B 0012F790 0001:00001B7B F:\JEUX\SIMU\BS200\bin\wRadio.dll 01ED1658 0012F7C0 0001:00000658 F:\JEUX\SIMU\BS200\bin\wRadio.dll 005C76E4 0012F840 0001:000066E4 F:\JEUX\SIMU\BS200\bin\World.dll ?DoAction@wTime@@KAXPEAVwTimeNotifier@@@Z()+4A4 005C7B49 0012F8B0 0001:00006B49 F:\JEUX\SIMU\BS200\bin\World.dll ?DoActionsUntil@wTime@@SAXN@Z()+109 4030A9DD 0012F940 0000:00000000 4030E03F 0012F9A0 0000:00000000 4039D8BC 0012FEA0 0000:00000000 4039EDDB 0012FF50 0000:00000000 76E5652D 0012FF80 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 7708C521 0012FFD0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 Is 6 Go Ram not enough ?
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I think too... look at ground and trees and sky
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we need to find the math logic for x and y coordinates in config/monitorsetup lua file vs real physical x and y on screen... maybe in relation with aspect ratio as defined in options.lua ? not simple !
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on the good way... still some work to do I have two screens 1920x1080, main is above, second below my users...options.lua : _ = function(p) return p; end; name = _('7_200+Pit+Shkval+Abris+2x1920x1080Vertic'); Description = '1920x1080:pit++1920x1080=Shkval:920x690+ABRIS:600x800'; Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 16/9; } } [color=Blue]SHKVAL [/color]= -- or LEFT_MFCD Shkval ASPECT 115/78 ?? { x = 0; y = 1080; width = 990; height = 705; } [color=Blue]ABRIS [/color]= -- or RIGHT_MFCD { x = 1276; y = 1080; width = 660; height = 805; } [color=Blue]PVI [/color]= -- or MFCD_03 { x = 10; y = 1645; width = 224; height = 75; } [color=Blue]UV26 [/color]= -- or MFCD_04 { x = 655; y = 1336; width = 76; height = 33; } [color=Blue]EKRAN [/color]= -- or MFCD_05 { x = 1186; y = 1790; width = 120; height = 140; } UIMainView = Viewports.Center -- if you comment above line, main view is streched on all displays my UV_26_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") [color=Blue]-- add Hellfrog dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") -- end add Hellfrog[/color] indicator_type = indicator_types.COMMON [color=Blue]-- add Hellfrog purposes = {render_purpose.GENERAL} try_find_assigned_viewport("UV26","MFCD_04") -- end add Hellfrog[/color] -------PAGE IDs------- ... my PVI_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") [color=Blue]-- add Hellfrog dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") -- end add Hellfrog[/color] indicator_type = indicator_types.COMMON [color=Blue]-- add Hellfrog purposes = {render_purpose.GENERAL} try_find_assigned_viewport("PVI","MFCD_03") -- end add Hellfro[/color]g -------PAGE IDs------- ... my EKRAN_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") [color=Blue] -- add Hellfrog dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") -- end add Hellfrog[/color] indicator_type = indicator_types.COMMON [color=Blue]-- add Hellfrog purposes = {render_purpose.GENERAL} try_find_assigned_viewport("EKRAN","MFCD_05") -- end add Hellfrog[/color] ... I have success to export and have it working OK on second screen, but coordintes are not OK as it should be... if someone can help optimizing... I had no succes to prnt sreen in game because it saves only mainscreen... but it really success to export abris + shval + pvi + uv26 + ekran on second screen !!! only 5-8 FPS hit / no export i put a link to a jpg of setup with different numbers than in above files, to display on mainscreen for capture with PRTSCR (I am in Alt F1 view with indicators and shval and abris removed from main view and i am working on axes graphs...) http://www.kirikoo.net/images/7Hellfrog-20111108-012417.jpg
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BS2 BUG - order wingman to attack causes crash
C6_Hellfrog replied to igeighty's topic in Bugs and Problems
it does not bug if using radio menu -
BS2 and HDR not working until Alt/Tab out and in
C6_Hellfrog replied to Spetz's topic in Bugs and Problems
me too ATI 6970 2Go + win7x64 -
BS2 BUG - order wingman to attack causes crash
C6_Hellfrog replied to igeighty's topic in Bugs and Problems
yes, I confirm, I think it is because radios commands have been remapped, and using old mappings from BS1 (warthog profile not updated) runs lua code to error. -
working on it... export works... need to adjust placement... still WIP...
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yes RedX, found me too this afternoon, and confirm your mod.
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Has been LUA upgraded/improved too in BS2?
C6_Hellfrog replied to Terrorvogel's topic in DCS: Ka-50 Black Shark
a GOOD question.... will there be a answer ? -
for the explosions sound crash... try reinstalling directX... bug already known on A10...
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Can't seem to export ABRIS and Shkval in BS2
C6_Hellfrog replied to Froglips's topic in DCS: Ka-50 Black Shark
some questions : is it the options.lua in mission editor/data/script the good one ? do you have this problem or a soluce : no way to sse my mouse cursor over BS2 window... no way to switch from full screen to windowed...