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Frag

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Everything posted by Frag

  1. :doh: ... :doh: ... Damn I feel like an idiot. That was my issue Hardcard! Everything works perfectly now. I am writing quite big scripts those days ... cannot believe I got stuck on such a small thing. The error message was not that intuitive though, felt more like the coordinate was nul. Thanks man! I owe you one!
  2. Hi guys, I cannot believe that I cannot figure this one out ... but searching this thing around brought me close to madness. I usually get the MOOSE coordinate of an object like this: unitPlayer = UNIT:FindByName( "Player" ) playerCoord = unitPlayer:GetCoordinate() Then the player coordinate are in the variable. No issue here. Now I am trying to create a coordinate from a point on the map (displayed in the mission editor). I am trying without success for a while. So let's say the coordinate on the map (while using ATL-Y few times to see the X and Z coordinate) are X=-00032476 and Z=-00129714. I am simply trying to create a COORDINATE object from this. coord = Coordinate:New(-00032476,0,-00129714) I tried this, but cannot get it working. I looked for example but none available... Thanks guys! Frag
  3. Hi guys, searching is quite something in those 150 pages. I am wondering ... is the ADF tracking implemented? I found the switch on the right panel and the channel would not go lower than 220. But even there I was not able to figure it out. I know the radio does not work due to API limitation, but does it include the ADF?
  4. Just watched it ...really interesting interview. Can't wait for part 2.
  5. The Harrier is one of the airplane that REALLY interest me. But I am waiting for it to be closer to completion before ordering it. At the last sale, I was one click away to order it and decide to hit the forum before doing it. After reading about all the basic features/bugs reported ... I decided to wait. I will buy it for sure in the future if it ever get to a GA release, but from what I read it is not up to speed yet. I am still wondering how a product could be tagged early release and stay that way for years... not weeks.
  6. Frag

    Nuclear bombs

    I read few times that ED will not go in the path of nuclear bombs. So I would forget about that one if I was you.
  7. I fired both (I am a firearm enthusiast). Believe me, they feel different LOLL The one at the left is the AK round (7.62x39) ... the one at the right is the I-16 ammunition (7.62x54). Pretty sure it clarifies everything!
  8. Wow that is impressive! What was your fuel level and at which speed did you touch down!?
  9. It's true, but the explosion is invisible and will not add any new effects than destroying the standard truck explosion. Briefly the explosion are invisible. They just add damage to the units in the area. If the units are damaged enough, they will trigger the explosion effect.
  10. Yep what he said. I few time experienced similar behavior while diving from 30 000 feet to the ground. The speed gauge get frozen and everything is falsely reported. Turning on Pitot heat resolve this indeed.
  11. Biggest problem being, the Huey is still for sale at 49.99$ USD with is a very serious amount of money for a game. This is the price of a gully blown PS4 game or even twice the price of many amazing steam games. You buy it brand new, jump into it ... stumble on all those serious bugs. Than you are like .. WOW I need to report those! You go in the forum to conclude that they were there for MONTHS without any DCS official commenting on those. If they don't want to support it, they cannot keep it on the store for sale. The legality of this practice is even questionable.
  12. They could at least fix the gunners. This is ridiculous. I know they talk about priorities all the time, but we are talking about the main weapon of the aircraft completely broken here. So I really wonder how that is not higher priority than a bug like: F-18 - INS set correctly on Autostart.
  13. Now we are talking :D
  14. Hi Darc ... watched your track. Yeah it is mostly the scenario I always end up with. I usually kill clean one out of 3 ... then lose. However, watching your track, I noticed that you are managing your speed WAY better than I do. You are mostly always keeping your speed over 300 ... where I commonly drop near the stall speed. I could not see from the track, but are you manually managing the flaps or you let the "AUTO" setting do the job?
  15. Did you try it with another plane? Not in the past but since you have the issue.
  16. Ha I will be back here everyday man! LOL
  17. LOLL indeed shooting it down before the merge would feel more like very dangerous lucky shot and would not count for the Maverick family. But if someone post 3 clean gun kills here, I will watch it with a cola, popcorn and a notepad. It will deserve all my attention! I noticed while trying this morning (AGAIN) that I lose too much altitude in my turn fights. I should play more with the rudders to turn more horizontally. Can't wait to see if it will help in my engagements. In the meantime, still praying that someone will show up here with that track :book:
  18. Hi Hardcard, professional developers (team lead) here also. I get what you are doing here and have no problem with this. You and I exchanged scripts in the past and you really come with good code. However, I tend to avoid doing this in my day to day work for three reasons: 1. For the reason 112th_Rossi about the null value thing 2. By having variables assigned, it is easier for someone who is reading the code while providing support. 3. For debugging purpose. It is easier to see the contents of a variable if needed when debugging. you can throw it to a log, a message or live (not in lua, but lets in in visual studio). Don't get me wrong, I would not have complained seeing the code snippet you sent. Just explained why personally I rarely do this. Just coders chatting here on a Sunday morning. ps: By the way, still using your Landing on Ship script like crazy ;) Just waiting for ED to fix the Huey Gunner AI before releasing a new mission of mine! Have a good weekend guys.
  19. I would really like if Heatblur would make an official announcement if they will continue their original plan to release the A6. With the merge of Heatblur and Metasimulation, maybe the focus changed to something else.
  20. Did I read AR-15? Or I missed something ;)
  21. Any of our veterans here would be heroic enough to: Eat two pancakes, cold start that old bird, fly to the range, kick the a$$ of those 3 bandits and post back the track here? Many of the dog-fighting newcomers would learn a LOT from it. Those 3 dogfights are not really the problem for me. The 5 minutes time limit is. For each fight, I always end up in the offensive position ... but I cannot get the kill within the time limit. I will sometime get lucky and have one in the available time. But all 3 ... I am not at that level yet. I think you need to be in the Maverick family to handle all those 3 bandits within 5 minutes each. If someone could do it and post the track here, I would for sure learn something from it. Be a good instructor, and post a track here if you are that guy who can do it while sipping coffee. Everyone will appreciate it.
  22. Exactly. I am writing few mission for the A4 as we speak and had to switch all my mission aircraft starting position from the airfield to the mid air to avoid that bug. ED published that a new stable release will be available on the first week of April. The fix ahould be part of it.
  23. Funny fact: Am I the only one who starts all missions from cold start? I would even say that I do not like missions that starts in mid air ... this is such a buzz killer for me. Don't ask me why I don't know, but I DO have to start that thing by myself to get into it.
  24. Was that bug officially reported in the bug forum? Maybe with clean repro step and a simple mission attached?
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