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Everything posted by Frag
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More realistic / tougher AI for dogfights /and ACM
Frag replied to b0bl00i's topic in DCS Core Wish List
Yeah AI is in need of some work for sure. I am dreaming of an new AI release, that would contains few weeks of concentrated work on the AI. I think that many people take for granted that everyone is playing multiplayer. I personally think that more people play single player. -
I would rather see tons of objects in the game being redone (like the new firetruck) instead of wasting time on this thing. Many objects are way outdated and are overdue for a refresh. Nice 3D design / texturing is quite time consuming. Assuming otherwise is just a lack of knowledge on the subject. Not saying it should not be done, but the ED 3D / texturing people should refresh everything before even thinking about doing this. So okay, but at the bottom of the objects refresh list.
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If it's the case get it. You will love it. All my other aircraft started to accumulate dust when the Huey entered my hangar. It`s rewarding, fun and you will always feel that you need to master another area of it.
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My god ... the P-38 ! It would be SO at home in DCS. Can you imagine flying that mud mover around while your buddies take care of the aerial threats. The P-38 was also used a lot for photo reconnaissance, which would bring a new aspect to the mission types. In my book the P-38 is the A-10 of WWII.
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I know that they did a rework of the CCIP few weeks ago. So if you like moving mud, you will probably feel at home with it.
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303, the Huey is everything you are describing. When I bought it, I thought I could simply increase collective and fly. I WAS SO WRONG. It took me weeks to say that I actually had full control of this chopper. Even today, I am still nervous to fly it when the weather is so so. It is always a challenge and you will learn something new in every flight depending of the condition of the weather as well as where you fly it. You will LOVE the flight model of this chopper, it is really detailed. I do not see how you would not like it. I bought all choppers in a "Helicopter package deal" that happened last year. So I have all of them. From my point of view, the Huey is the most rewarding one to fly. I would consider this release as a classic. Also when configured as an offensive platform, it is very dangerous in an area populated by light target. The KA-50 is also awesome but more combat oriented. I do enjoy flying it as well, but like other reported it is quite a complex weapons platform. Also wag reported that they will update the cockpit and offer a new version later on this year. I did not start to fly the MI-8 yet. But heard very good things about it. I want to fully master the Huey first. The Gazelle is a joke. The flight model feels like a 1990 Atari game. Sorry if I offend someone, but that module is not up to the level of DCS. From what I see that you are looking for, you would hate that one after 5 minutes of flying it. Get the Huey, you will love every bit of it.
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Hi guys, few weeks ago, ED added the capability to add a delay for the message to be displayed in the mission editor. This feature is quite useful while simulating conversation between units. Is there any plan (or it is even possible) to implement that new functionality in the MessageToAll function in MOOSE? MOOSE ROCKS !!! :) Thanks!
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The coalition thing would be a VERY EASY fix for ED since a mod is already doing this ...simply modifying some lua file.
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I tried it out, it even makes the menu bigger ... adding flight & wingman.
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Ok, the Civ Traffic does not work for boats. Even at off the boats spawn anyway. I consider this a bug and will report it in the bug section. I was able to clear a zone of spawned boats by using the action "Scenery Remove Objects Zone" inside a zone. But it jams the game for few seconds.
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Hi guys, I want to have full control of ships that are within an ocean area of my mission. I noticed that even if I put Civ Traffic OFF in the mission options, boats are still appearing and coasting in my zone. I need them gone. I am on the Dubai map. Am I missing something? Thanks
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Yeah I did an engine that stack sounds and are played one after the next. But it has limitation since you sometime really need to play 2 sounds simultaneously. Hardware supports dozens of simultaneous sound, wonder why this is not fixed. I could understand that they set a limit ... but one!?
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Not beein able to play two sounds simultaneously (a new sound will always end the one actually playing).. This is a dynamic trigger killer.
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Wow that is ironic. I finally decided to buy the Mig 21 during the sale and immediately noticed the quiet / weird external sound. I came back to the forum to ask questions about it and stumbled on this. Do not get me wrong, this module is a blast. I love everything about that module. For a 5 year olds plane, it is a total masterpiece. I love the internal sound by the way!!! Magnitude, refresh that aircraft! It is so fantastic. Flying this thing can give you shivers!! Here are my commenys so far: - Redesign the external sounds. Few good clips were linked in this thread for references. Yes they need some works compared to the newer modules. - Refresh the cockpit a bit. Great aircraft guys, the mig 21 is a classic and will have a long life in DCS if you keep it fresh. This is the iconic red fighter and will always sell if kept up to date :)
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FPS difference when going from 4Ghz to 5Ghz
Frag replied to Migo's topic in PC Hardware and Related Software
yeah CPU is not your bottleneck here ... play with your video control settings. Start with really low settings, test than add stuff ... until you find a good balance for your taste. -
The MIG-21 is in my sight since I play DCS. The news about the cockpit update is awesome. When it will be completed, this will be the trigger for me to order it. I just love that little pure war machine...
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Ha ok, get it. So I guess, no way to disable that in a mission. (Let's say you want that menu out in a mission you share publicly). The changes would need to be done in DCS itself ...
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Is it that it cannot be done? I am probably not the only one finding that menu annoying.
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Actually, it would be so nice to have many civilian units for mission design. Military is all about protecting the citizen, but mostly no civilians object are available. It made me scratch my head many time while designing missions...
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Hi guys, is there a simple call or config that can be done to disable completely the standard ATC menu? I am currently working on scripts and I am coding my own ATC system. So far it is quite good, but I need to pass thru the "\" and F10-Other menu. I am fine with it, but I would like the ATC menu at the root to be gone. For more, that menu pop in our face from time to time (like if you start to taxi without asking for the standard ATC permission). It is really annoying to have to keypress F12 all the time to get rid of it. Any trick to do that from a mission perspective? Thanks!
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NICE! Really enjoyed this one! Also interested in that Rocket switch as well!
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RAZBAM, give us a small sale price on this please! It's a sunny summer and it would encourage people to discover that new awesome plane :) Many people will just wait for it to be in sale anyway, and are buying other planes until the day it will.
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No sale on the MIG 19 !? :( I was not expecting at 50% since the plane is few months old, but a 10$ off would have been a good incentive to get it.
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Anyone has a script that return the wind speed&direction? I can use the getWind method, but it returns a VEC3 ... which is not that obvious to transfer in speed and direction. Thanks guys!