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Everything posted by Frag
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I am confused, where are the hardpoints? ;)
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(Delete) ....found my answer sorry.
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We also need to remember that ED has to deal with the hardware limitation of today's VR headset. Those are still early in their life and have all kinds of limitations. But can't wait to see DCS again in 10 years from now with all the hardware improvement that will happen. It will be incredible :)
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How to make an enemy aircraft following you ? Like an escort...
Frag replied to Frag's topic in Mission Editor
LOL wow if this trick works. You really made my day! I will try it out tonight for sure! -
Ho another simple one here that had a rough impact on me few times. Beeing able to edit (add/remove/switch) countries from coalitions AFTER the initial "new mission" dialog. There is a mod doing that (it simply edit an XML file).
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Just linking here the official announcement from Polychop and the Gazelle https://www.facebook.com/PolychopSimulations/posts/1970712439901069
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Good hint. I will check this this one out! I also play XP11 but never tried that specific one. That is good news since I like that chopper!
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That is indeed a possibility (SAS). But let's not take XP 11 as a reference. Most of the choppers in there are not what a I would consider a reference as far as flight model goes. Would really like the input of a Gazelle pilot if we can find one :)
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Not to be a smart ass 3WA but the reason why the KA-50 was not heavily produced is not because it was bad ...on the contrary. But because its production was scheduled to be done in the 90`s which in fact had to deal with the annihilation of the USSR .... completely screwing the military orders. By the time everything fell back into place, its follower ...the KA-52, which is an upgrade of the KA-50 was ready for order. Hundreds of them have been contracted for various countries until the end of 2020. This is a VERY strong and successful assault chopper. It was up to date in the 90`s, you need to keep that in mind. It is already close to 30 years ago. The newer KA-52 variant is seriously kicking ass those days. Also in the real world, choppers will not be sent where air superiority was not established. For sure, they cannot dogfight airplanes. They are built for ground attack, nothing else.
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Aware of any recent words regarding Vulcan?
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I bought all the choppers earlier this fall (remember the all in one chopper sales): - I fell in love with the Huey, what a fantastic module! - I love the KA-50 as well, but can`t wait to see it updated. - I did not jumped in the Mi8 yet, but heard it is quite good. I have it brand new in my virtual hangar, waiting for me to discover it. However, I never liked the Gazelle after flying it few times. It feels arcadish and something that you would fly in Arma. If someone tells me that it REALLY fly that easily I would give it another chance. But for me, it felt that the flight model was under developed. But I am not a gazelle pilot, so if someone tells me that the Gazelle flight model is precise, I will be STRONGLY impressed by this chopper and will jump back in it. I will follow that thread closely!
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I am pretty sure that they are already aware of the lightning issues. Was just wondering if I missed an official announcement on the subject at some point. If they are planning to move to Vulcan, I guess its not worth fixing the graphical engine before they do so. They will probably move first ... then correct graphical issues after that. Wonder if that Vulcan thing is still on their plate.
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So what is the key to get out of dogfight mode? I know that 'R' is to unlock the radar.
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Hi guys, it happened to me few times and wonder if it's a bug. You set an F-5 with AIM-9 missile and two rockets pod with LAU-3 MK151. Mission is to destroy a ground target. So on your way to the mission site, you cross the path of a bandit and engage it. YOu activate your aim-9 missiles and you press the '5' key to get in dogfight mode. You finally destroy the bogey and resume the mission. When over the target site, you activate your rocket pilons, set the weapon switch to RCK and set your target reticule to "MAN". You fly straight to your target and to your surprise ...the rocket will refuse to fire. I fired rockets hundreds of time before. But I recently realized that if you went in dogfight mode with the '5' key before trying to launch your rockets, they will refuse to fire until you press the "R" key to unlock the dogfight mode. Is it a bug or I am missing something?
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Hey thanks IronHand ... yeah I know about this. I meant let's say you want to shown a cut scene with specific angle, like any youtube or video games. I was spending HOURS and HOURS making those in Arma 3. Not much is missing from DCS ... simply having the camera controls offered by the keyboard in the LUA API.
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Hi guys, I would just like to get up to date about a subject and I cannot find the information in this forum. As many of you noticed, the lighting system in DCS seems broken. The chopper and plane lights are dimmed to a minimum, explosion does not create light ... many stuff look odds at night. Briefly, light does not seem to reflect at all. I read somwhere (I could be wrong), that this thing would be related to a texture tech changes they did few months ago. Just wondering ... was there any confirmation by ED at some point that they will fix this up? Is it parked since they are working to transfer on a new Vulcan engine? I am confused here. Briefly, is there any official communication from ED about the lighting system? I saw the plan on 2019, which was mostly new planes and carriers ... but there is mostly nothing about the world itself. Thanks
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Ho interesting... but I guess you cannot control the cameras and angles right? This is a good first step though! I was not aware of this. I will test it out for sure.
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Wonder if those guys would donate their object to ED for the good of the community (if both agree for sure).
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They are already able to do this. You can play a radio message broadcast and a sound file at the same time .... but not two sound files. This is a simple script limitation. I think you guys do not get the point so I guess I was not clear enough. ALL the points listed there are things that they already have, but are not exposed to the scripting API. So exposing code to scripting is not major code like writing a fully blown aircraft. Let's check the points. 1. Provide the scripting API to control cameras, which would let the mission designers create movies in their missions to set strong mood in. Clips in mission can make them unforgettable and set a game mood that is far beyond going to an area to boom a unit. It would insert an artistic side to the game, which is non existent as we speak. They already have the functionalities attached to keys and it is quite a strong system. They would simply need to wrap it in the LUA API. 2. Provide an API to place labels on the UI while playing, offering different locations, fonts and size. Again this could be used to set mood or provide information to the player in a prettier way than using the blend top right screen string. This could be done for images as well. This one is a feature indeed. 3. Provide scripting method to “FadeInFromBlack” and “FadeOutToBlack” to offer scene transitions for movies or scenes. They already have the effect with the G blackout. Need to wrap it in the API. 4. Let the mission designers be able to play more than one sound simultaneously. This limitation kills any chance to get dynamic event playing sounds. As it is, a triggered sound always kill the previous one. I could not believe that mission designer are limited to work with this, while a fix for that is probably REALLY easy to do. This is a scripting bug for sure, as I said the engine already let us do this if we use radio broadcast. 5. Put more civilian presence in the objects. ED could even organize a public contest asking to provide a bundle of 50 civilian’s objects while giving guidelines (cars, trucks, planes, man, women…) and offering 2 free modules to the winner. Then they could include those objects in the next release. One of the strength of DCS is its community and I am sure people would love helping that simulation getting to an ole new level for free. Would be done by the community, would simply be integrated by the Dev when the package would be delivered 6. Let the possibility to change the rotation axis of the static object as well as their position. It would let the designers create great scenes for the missions. As it is, you can simply drop an object on the ground and wish for the best. As an example you could create a train crash scene with containers all over the place in all kind of angles piled on each other. The potential for creation would be huge. All those values are already there, they are simply not exposed in the mission editor. 7. Fix the “User Download” section on the web page. Anyone who posted there knows that this interface is completely broken. Every time you update your mission/file, you lose all rankings, comments and need to deal with the infamous <\BR> bug. I could not believe how frustrating that bug is when I posted my first mission. People are offering that work for free, please take two hours to fix this thing to make them less miserable. Not in DCS but a web page issue. Cannot take more than half a day to resolve. This is a minor server side issue with handling strings. To this day I am still surprised this was not fixed and haunt the community. Point being, without a dynamic campaign, those are minor things that would make the quality of the missions offered online to explode in the meantime. There is nothing new here ... just a bit of exposing and polishing. Not new stuff.
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Yeah we have good mods out there about that ... but we would like those to be included in the game. The modders of this community could join together and donate a large bunch of objects to ED for a better game. That would be awesome.
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You can't in game ... but you can record clips and create your own youtube movie. This is something indeed that is heavily used with Arma 3. DCS has all the camera goodies linked to keys, but did not linked those functionalities in the script API. Briefly, there are no scripting control for the cameras. Ironically I started a thread on this earlier this week. https://forums.eagle.ru/showthread.php?t=230037
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
Not to highjack the thread but I have to say it ... your avatar really cracks me up Sickdog LOLLL!!! :megalol: -
How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
I swear to God, everytime I read "Hardcore", I roll laughing on my chair LOLLL No mean intend here guys, I guess at this point is no longer a typo ;) -
Hi guys, I created that thread in the wishlist section ... however it would affect mostly us "Mission Designers". Would really appreciate your feedback there since I know many of you just hang around here ;) https://forums.eagle.ru/showthread.php?t=230037
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ED … give work to your public mission designers. If you have a strong presence on this forum and the community, you are aware that a common complaint with DCS is not the quality of the simulation or the aircraft availability, but rather the gameplay content itself. Most of the newcomers will show up, buy a new plane and get few buggy missions with it. Than they would look for some inexistent “start new campaign” button, which was vastly covered in other threads under the Dynamic Campaign subject. The stronger one will stick around, while many will leave after few playing session (I know few of them myself). Being a big player of Arma 3 myself (like many of you), I can sincerely say that the area of DCS that lack polishing is the mission edition features. If you compare what you could do in let’s say Arma vs DCS, you quickly realize that DCS is rather limited in the area, condemning the DCS mission writer to be limited at placing units to destroy. ED could, with a very small effort, give the mission designers some feature to see the quality of the missions showing online exploding exponentially. Here are some that comes to my head: 1. Provide the scripting API to control cameras, which would let the mission designers create movies in their missions to set strong mood in. Clips in mission can make them unforgettable and set a game mood that is far beyond going to an area to boom a unit. It would insert an artistic side to the game, which is non existent as we speak. 2. Provide an API to place labels on the UI while playing, offering different locations, fonts and size. Again this could be used to set mood or provide information to the player in a prettier way than using the blend top right screen string. This could be done for images as well. 3. Provide scripting method to “FadeInFromBlack” and “FadeOutToBlack” to offer scene transitions for movies or scenes. 4. Let the mission designers be able to play more than one sound simultaneously. This limitation kills any chance to get dynamic event playing sounds. As it is, a triggered sound always kill the previous one. I could not believe that mission designer are limited to work with this, while a fix for that is probably REALLY easy to do. 5. Put more civilian presence in the objects. ED could even organize a public contest asking to provide a bundle of 50 civilian’s objects while giving guidelines (cars, trucks, planes, man, women…) and offering 2 free modules to the winner. Then they could include those objects in the next release. One of the strength of DCS is its community and I am sure people would love helping that simulation getting to an ole new level for free. 6. Let the possibility to change the rotation axis of the static object as well as their position. It would let the designers create great scenes for the missions. As it is, you can simply drop an object on the ground and wish for the best. As an example you could create a train crash scene with containers all over the place in all kind of angles piled on each other. The potential for creation would be huge. 7. Fix the “User Download” section on the web page. Anyone who posted there knows that this interface is completely broken. Every time you update your mission/file, you lose all rankings, comments and need to deal with the infamous <\BR> bug. I could not believe how frustrating that bug is when I posted my first mission. People are offering that work for free, please take two hours to fix this thing to make them less miserable. Those are the first few one that came to my head. You will agree that all those things would not require a major effort at all. But all those things would significantly raise the quality of the mission designed by the player to an ole new level. Add your ideas, but please stay in the mind of mission editing features only that should require small effort. Asking for a new plane here or a game-play feature would be out of context. I am a team lead senior developer myself and know that the DCS guys are working like crazy. However, those points pointed out would be categorized as “QUICK AND EASY WIN”. Spending few days polishing that area would have a strong return on investment short term. The quality of the missions would raise dramatically, attracting new players to the arena. I know that new planes and animated carriers are nice features, but game content polishing is more than required at this point. We need to remember that time invested in this area, will trigger thousands of hours of work invested by the community, which is ...again ... a HUGE return on investment. Let us do something crazy with those nice aircraft :)