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Everything posted by Frag
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
mmm interesting. Your first script with moose made sense to me since it is basic trigonometry. So I could follow closely. But this new one is Chinese to me. I guess I need to understand the orientation matrix table, which is probably a DCS feature ... I'll go read o the subject. -
Hi guys, I am looking for a way to make an object immortal. Example: A white container ...as seen in the static object. I would like those to be rock solid to land on. Now what is happening is that if I land a bit hard, the container get completely destroyed ... which is ridiculous. Thanks!
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Hi guys, after creating an effect "BigSmokeAndFire" thru the editor or a script. How to kill the effect when no longer needed? Did not found a way. Please someone tell me that we are not stuck with that effect forever while triggered :(
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
You sir just made my night :) Mission Accomplished (see attachment). I just modified the script a bit to land on the back of the ship instead ... but it works perfectly. Thanks a LOT Hardcard! -
Thanks Eagle_Rising! This is exactly what I was looking for. Seems like 30 knots is a bit low ... wonder if pilots were risking with a bit more officialy (from the Air Force point of view).
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Hi guys, ironically I was not able to find a solid answer for this on the net so I thought about asking to you guys that are Huey's nutz :) In real life, up to which wind speed an experienced pilot would consider flying the Huey.Is there an official statement from Bell? 30 knts, 40 knts 50 knts ? I really don't have a clue. I am looking for the speed where the military would consider the wind to fast to leave ground with the Huey. Thanks!
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
This is pure gold ... you really nailed it. Actually that logic can be use with a lot of stuff ....not only landing. I had a good idea how to do it following your post of January 13th, but you did all the work! Thanks a thousand time I was not expecting that much :) I owe you a beer. I will try out your script and release that nice mission soon. It has custom sounds/music/scripts and it is quite fun and challenging. I will make sure to give you some credit man. I really appreciate your help. -
You will stumble on many people who will raise their nose when you talk to them about the L39 under the excuse that it is a "training" plane or the "jet of the poor". For most of them, you will realize that they never flown it in DCS. The more you will fly it, the more you will love it. Wait until you start getting good at using it for ground pounding against lightly armored vehicles. It gets quite rewarding and addictive.
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mmmm maybe I got used to it, but I do not think that the F5 is that hard to control under 200 knots. Maybe your joystick sensitivity is too high?
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
Do you think the land event would work on a ship that is not a carrier? (Sorry I am away from my DCS computer right now so I can't test it, but you tickled my curiosity:) Check post #4, I am doing an emergency landing on a cargo ship. -
There are tons of planes in DCS and not a single American assault chopper. The Cobra would fill that gap. Considering the success of the Huey chopper, I really don't get why the Cobra is not considered more seriously. We already have the KA-50 and the Mi-8 in the Russian Hangar ...so why another one while the western coalition have nothing to put on the field?
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
Hey thanks for the new carrier landing tips you added. I was not even aware of the existence of that event! Just saved us a lot of tweaking here! Now as far as my emergency landing on a cargo ship goes ... your vectors idea is top notch! This is a very good idea and I played with those a lot recently in another mission I did. So I am quite used to handled those. Don't even know why I did not think about it in the first place. Having a cargo ship going straight will not be a problem in 90% of the mission so I like the idea A LOT. I will come back here with my final solution for sure. Thanks Hardcard! I promise you more doodle schema in 2019 ;) -
Nice video Bahger :) I am kinda jealous right now. I personally think that the L39 has the best flight model in this sim. It feels so real.
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How do you detect that you are landed a Huey on a ship ...
Frag replied to Frag's topic in Mission Editor
Nice script HardCard, however I think that your script suffers from the same issue I have. Look at the attached picture. I am trying to land on the top of those containers (the green circle). If I fly with the chopper parallel to the ship while in approach (check the blue chopper), the "needed" distance between the center of the ship and the chopper could be respected ...as well as the speed and altitude for the "LANDED" trigger to kick in. While I was testing this I was like "yeah but it should rarely happen that all 3 conditions would be met while flying parallel to the ship". But I was wrong, it happened to me twice only while testing the mission. Maybe there is something to do with the "offset" value in the ZONE_UNIT call. At some point you are talking about a "tiny trigger that can be contained on the deck" ... but I thought that a moving trigger could not be placed on the deck ... but rather always centered on the ship center? Am I missing something? -
Hi guys, I have no issue detecting that I landed a Huey on the ground. I check 3 things: 1. The chopper is within the landing zone (with a trigger zone) 2. The chopper speed is smaller than 1. 3. The chopper altitude is smaller than 6 feet (not sure of the value I set but you get the idea). But now ... on a moving ship I cannot use this method because: 1. Since a boat is mostly rectangle in a round zone ... the zone each side of the ship will be considered "within the trigger zone". 2. Since the boat is moving .... I could go slower than the boat while trying to land. 3. I could also be lower than the boat deck if I fly beside it. Briefly, how do you guys trigger that you landed on a boat? Any tricks that you guys use?
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Possible to change the ROE of all units within a trigger zone?
Frag posted a topic in Mission Editor
Hi guys, I get how to individually change the ROE state of units independently. But when you have a big zone with dozens of units ... it gets painful really fast. Anyone found a trick to change the ROE of all units within a zone (or a large list). Example: - A BLUE collation plane has permission to pass over a large zone. All RED units have ROE WEAPON HOLD. - Then out of sudden the region commander orders that this aircraft must be shut down ...so I want all units in the region to engage if possible (ROE WEAPON FIRE) Looking for generic code that would loop thru all units, instead of coding each one of those. -
You a so RIGHT :) I found how to do it in Mission #2, when the captain opened the door to deliver some material. I did not notice while doing the mission that he was opening it. The command is the following: Perform Clickable Cockpit Action (9,3036,1) Which brings me to another question. 9 is the cockpit device ... which is define in devices.lua as "devices.WEAPON_SYS" 3036 means that it is the 36th buttons in that category in clickabledata.lua in that WEAPON_SYS category. But there are no such thing in that file. Is there any other files than clickabledata.lua for the things you can click? Maybe it is because the gunners are sitting behind and are not in the cockpit? Briefly, just trying to figure out where that entry comes from (which file). It's the first time I stumble on a reference that is not in clickabledata.lua...
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Hi guys, I commonly play with the Cockpit Perform Clickable Action in DCS and flip switches here and there. But I was not able to figure out how to open the gunners door with it. I found this entry in the clickabledata.lua file, but they act on the pilot/copilot doors only, not the gunner one. elements["DOOR_L-PTR"] = default_button(_("Open Doors") , devices.CPT_MECH, device_commands.Button_5, 419, 1, {0,1}, false) elements["DOOR_L-PTR"].updatable = true elements["DOOR_R-PTR"] = default_button(_("Open Doors") , devices.CPT_MECH, device_commands.Button_6, 421, 1, {0,1}, false) elements["DOOR_R-PTR"].updatable = true Anyone knows what is the entry for the gunner's door so I could use it with Cockpit Perform Clickable Action? Thanks!
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How to make an enemy aircraft following you ? Like an escort...
Frag replied to Frag's topic in Mission Editor
Yep thanks for the tip. I already used moose few times in some mission so I can work with this. I will try it out for sure... -
The smoke effect was implement for the AIM-54 phoenix with the F-14 and it looks AMAZING. So I guess that Eagle Dynamics will follow on an implement it with the 120 at some point to have some consistencies.
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I personally started with the L-39 first (AMAZING plane in DCS) and upgraded to the F5. Indeed the F5 is a bit more difficult to fly level, but with the damper on (the two switches at your left) and a greater joystick deadzone/curve adjustment will help a lot. You will like it in the end.
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How to make an enemy aircraft following you ? Like an escort...
Frag replied to Frag's topic in Mission Editor
Hi Philstyle, I just test it out and you can only follow Aircraft of the same coalition. If you place a blue aircraft ... than add a red aircraft and go in the advanced waypoint to set the "FOLLOW" task, you cannot select any BLUE group. They are not appearing in the drop down dialog. -
How to make an enemy aircraft following you ? Like an escort...
Frag replied to Frag's topic in Mission Editor
Yep, this is exactly what I want to reproduce. An escort out of enemy territory by an enemy unit. -
How to make an enemy aircraft following you ? Like an escort...
Frag replied to Frag's topic in Mission Editor
Yeah I thought about that one. The reason I do not like it is because many people play with the labels on. So by doing this the label would be blue, therefore identified as not dangerous at all ... completely killing the nervous mood I am trying to set it. -
Hi guys, I am trying to figure out how to do something and I am looking for hints here. Let's say that you fly a Huey in the blue coalition. Then at some point in your mission, a KA-50 (in the red coalition) would follow you around for a while without attacking you. I guess that for the KA-50 I could simply adjust its ROE or remove all its weapon so it would not attack you. But how could I script the KA-50 to follow you around? A little bit like an escort, but in different coalition. The idea is to have an enemy unit escorting you out of their territory.