

Rayak
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Everything posted by Rayak
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Eurofighter relative flight performance, feat. Gero Finke
Rayak replied to Hummingbird's topic in DCS: Eurofighter
Just for info, most of the time when a manufacturer says "full AA load", it usually means a full loadout of AA missile, empty centerline tank and half fuel load as it is suppose to represent the performances of the aircraft in actual combat situation, so after take-off, climb and cruise toward the mission area. -
There is also this bug on engine management when landing, so you have to be extra careful when you touchdown with engine not in flight idle.
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On a side note, the "TIR" mode seems a little weird : when the engine spools back up it exceeds the initial rpm by 2/3% during a split second. When you are initially at 100% rpm, it spools back up at 103%, triggering a RPM red alarm. Track attached demonstrating both phenomenons. m2000_rpm_alarm.trk
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Description : when pressing the BRM with missile lock but with master arm in the safe position, the engine will engage TIR mode anyway. How I think it should be (SME input needed) : TIR mode should be engage only if a missile is actually shot. How to reproduce : with a S530 : select the missile, lock a target then press and hold BRM with a Magic : select the missile, get an IR lock then press and hold BRM
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Isn't your HUD in test mode ? The HUD power button is a three pos switch OFF/ON/TEST and it looks like you are in the last mode
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I'm just pointing out that HOJ can use proportional navigation and can lead the target so your claim that HOJ = Pure pursuit is false, no need to feel attacked.
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You don't need the range to use proportional navigation...
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About the 530, i remember RB saying that now a circle around G or D means target lock-on by the seeker, I guess you should fire it to see what missile will go ;)
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I don't think it's that surprising given : a) relative mass of the ordnance you put on b) the tomcat has its stations better integrated into the structure (less interference drag) c) the stations are closer to the CoG in the tomcat (less increase in moment of inertia)
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I don't fly the jf that much so i'm not saying there isn't any problem but the video you link shows huge desynch that explain the guidance problem
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[RESOLVED] Missing bomb/rocket rack in some loadout
Rayak replied to Mirknir's topic in Bugs and Problems
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the triangle appears when the magic do find the target but if it fails, the box disappears, that's the bug
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Great sim, love it. Everybody 4th gen outguns and ranges me.
Rayak replied to DmitriKozlowsky's topic in M-2000
IIRC it is BAP-100 which stands for Bombe Anti Piste (Anti Runway Bomb) :thumbup: -
Even if I don't the only thing your test shows is that mirage generates more drag at low speed which is already known Another possible explanation is that engines have different idle thrust, might not make a big difference but has to be taken into account
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Well the F16 FM being still WIP that could be an explanation... Can't look at the tracks right but I certainly will. Still you don't answer to everything
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I perfectly understand the purpose of the test, yet the turn rate of the plane will matter if you are measuring the degrees of the turn. So in your test a 10° degree bank and a 50° degree bank will give vastly different measures. Plus in your track, you put the aircraft in a bank, let the nose go down and then suddendly pull the stick to maintain toughly the same altitude, doing so you bleed speed. And again I think your conclusion is wrong and your results are perfectly explained by the fact that mirage with it's delta wing will generate more induced drag (lower taper ratio) and more viscious drag (higher wing area) at a given lift coefficient
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You do so much thing wrong... Mirage wing has a bigger wing area, a higher sweep and taper ratio than a F15 thus the mirage will generate more induced drag at low speed. Plus the mirage delta is much less crop than the one of the F15. Then, the mirage wing needs a higher AOA to maintain lift at a given speed, again basic stuff about delta wings. This is why a mirage lands with 14° AOA while it's around 8° for the hornet. More AOA means more drag because of how the flow is impacting the plane so you're speed decrease, thus you need more AOA etc And finaly in your track you do not enforce altitude, G's or bank angle, which will impact the results of your test. So before calling someone incompetent revise your aerodynamic and before calling a FM crap look for user error.
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Well, yes a delta wing has a lower lift/drag coef than a trapezoidal wing so what's you're point ? :huh: Plus you have no idea what g's you are pulling which is important and could explain an excessive speed bleeding And finally in reference to you're final landing a tailstrike is not a proper way to aerobrake :smilewink:
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Well the mirage has been updated too but we don't have those versions in game :smilewink: A 2000-5 with MICA and the RDY radar is still a powerfull A/A platform while the 2000D, even if not the best CAS platform, is at its best when doing low level penetration :pilotfly:
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You might be confusing with the BAP-series bombs (bombes anti piste = anti runway bombs) which were planned at some point for the mirage but they didn't make it
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The jester menu will adapt based on the situation : in your picture it shows the wvr menu which probably means there is a bandit not far from you. When no bandit is wvr, it will display the bvr menu with stt lock etc. When a bandit is within 15nm I think it is better to put aside jester and to use pilot radar command.
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[NO BUG] compass heading unconsistent with dcs heading
Rayak replied to Rayak's topic in Bugs and Problems
Ok thanks, I clearly missed that one !:doh: -
The heading displayed by the compass is not the same than displayed on dcs F2 view ( a 40 degrees difference) Saw this on PG, carrier cold start and human rio
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2 votes and 500 views doesn't seem much to me
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But I think those charts are in the new version of the manual :smilewink: